Horde Can Finally Prove AV Is Balanced

Listen, the map was designed for the pre 1.5 version of the BG. It was a COMPLETELY different game. There were mines that would insta-kill you planted all over the areas not covered by paths. There was a mini-boss for SFGY. The NPCs actually had teeth and would require a team to take them down while holding off the other team’s assault. The wind riders, wolf riders and ram riders were a necessity to push.

Fact is Blizzard didn’t design this map for this kind of zergy rush mentality. It still isn’t really a big map issue either. Like I said, it’s a mentality thing. Alliance believe 100% they’re losing as soon as they get the queue, just like the Horde believe 100% they’ll win, and they’ll do anything to keep that.