Horde Camping Boats is an Exploit

Yeah, yeah, yeah…cry more noob, git gud, get a group…etc. I know what most people will say. However, when one compares the impossibility of Alliance camping Zeppelins to the brain-dead-no-ability it takes to camp an Alliance boat, it is hard to make a case that it isn’t (Exploiting).

For those of you that are unaware, the Goblin Zeppelins are not only protected by 55 elite guards, with civilians right next to the air-dock…but also Goblin NPCs that have a special shoot ability which continually knocks Alliance players up in the air and back. Also, they can shoot through any terrain which makes it near impossible to stay on a Zeppelin. If an Alliance player is able to make it on the ship and be healed through the damage, FD, without being knocked off, (a near impossibility) once the Zeppelin docks, the Goblin NPCs, start attacking.

Horde on the other hand can EASILY get on the boats at Menethil Harbor, run the guards of by boarding the boat, which bugs them out, and have free reign. Once killed a player will automatically resurrect once the boat “zones.” Also, unlike the Horde Zeppelins, the guards on the docks will never attack unless the Horde disembark, which they don’t. This gives multiple kills to Horde players, especially on off hours where it is difficult to amass enough Alliance to put the time into camping them until the Horde decide to leave.

I am one for “no changes,” or at least as little changes as possible. But this was over-looked by Blizzard for years and needs to be rectified. At the worst it shows unabashed favoritism toward the Horde and the best laziness.

I Challenge anyone to make a counter-argument as to why Horde players are so well protected while traveling from zone to zone, while Alliance players get absolutely no help.

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Honestly, the nochanges crowd has been hilariously silent on the change to the boats, and its just become a griefing mechanism.

In vanilla, when you died on a boat you ate a spirit rez.

You didnt keep magically respawning on the boat, which makes it ridiculously easy for a raid to take and keep control of one. I’m sure this change was added to prevent griefing, but its actually only made it worse and easier to do with zero consequences or danger. The lack of guards are a minor issue compared to this one.

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You keep using that word, i do not think it means what you think it means. It is neither impossible nor even particularly difficult to camp the Zeppelins. Heck 2 rogues and a priest owned the Grom Gol zeppelin for nearly an hour on Friday because of Mind Control and people not caring enough to do anything about it.

As for the guard discrepancy, it’s by design. Horde has no real way to reach a large portion of the Eastern Kingdoms without sneaking across on those boats. It’s either using the boats or trying to run thru level 50 and 55 zones as a level 20-30.

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in vanilla my UD priest would camp the boat for 12 hours at a time MC’ing people off and into the water. It was fun.

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WTF are you talking about? A group of alliance have been killing flagged players on the Org/UC zeppelin for two days straight on Herod. They don’t seem to have any problems with the guards.

Any class makeup can take over an Alliance boat…we shouldn’t have to min-max in order to be able to take over a Zeppelin.

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You don’t have to, but again, keep reading. Guards on the boats are weak by design, it was a bandaid fix for Blizzard designing this world so it’s nearly impossible for Horde to get around without using Alliance resources.

If you prefer we can simply take your boats away and everyone can run thru Burning Steppes at level 30. Have fun with that aggro range.

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Two mages and a rogue (on Incendius) camped the zeppelin from Orgrimmar to Undercity for about 3 hours a while ago, slaughtering anyone unlucky enough to hop on when PvP tagged, regardless of their level. The guards never even noticed them. They’ve been doing the same thing for several days.

I agree that it is a bandaid fix. Which Bizz can easily fix by giving Alliance the same type of guards that continually knock players up and back.

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Except no… because that doesn’t fix the issue, that simply removes the bandaid and leaves the wound gaping and open.

How does giving Alliance the same protection lessen the protection they gave Horde?

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It doesn’t? Are your trolling or can you just not read?

Making the guards lethal enough to kill the lowbies sneaking by would be removing the bandaid fix of Horde unable to reach half the leveling content in this game due to poor world design.

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You should really tell this to the groups of Alliance Rogues that camp the Zeps to Grom’gol and the boats to and from Ratchet/Booty Bay.

Let them know what they’re doing isn’t allowed, and they really should be having a much much harder time.

Because clearly, if you’re having problems doing it, everyone must be.

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We had the late, great Booms on our server. pay the toll or walk the plank. i cant even get mad about that kind of creative world pvp, its the massive zergs on the boat that endlessly respawn right where they were no matter how many times you kill them on the trip between continents that are decidedly lame and un-vanilla like.

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Again…ALL classes can hold a boat. It takes stealthies, or players with an invulnerably to hold a Zeppelin. Plus the location of the DHK, makes it almost not worth it.

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Sounds like a server problem, not a faction one. I have never seen a group of Horde be able to hold a boat for longer than one or two trips max before getting crushed by an Alli kill-team rolling 5 deep.

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The heck are you running through Burning steppes for? There is no need. There are level appropriate paths for you to take.

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I just wanna know how burning steppes is going to get me from the eastern kingdoms to kalimdor tbh.

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Sorry bud, but allies to camp the Zepplin and the Ratchet/Booty Bay boat.

Allies are just as bad as Horde, so stop pretending you aren’t d-bags too.