The point of my comments was pointing out Alliance hypocrisy.
Except we know this wasn’t the case. Even when Alliance could pre-made they didn’t have a 100% win rate. When Horde defended properly against pre-mades (which had absolutely nothing to do with the Horde map advantage they are constantly whining about) they would AFK out to preserve their HPH.
Blizzard fixes pre-mades and suddenly it’s all about the Horde cave. The poster I commented on in particular never made mention of the map until after the pre-mades got fixed. He even went so far as to say he was enjoying 1.12 AV. He’s now firmly on the blame the map bandwagon.
to make the map more even so teams would arrive in the field of strife at the same time so we could give each other high fives as we rode north and south to our pve objectives
So you admit that even an Alliance premade can’t win against 40 random Horde players 100% of the time? And that 40 random Horde players have a higher winrate than even the best Alliance premades did? Why do you think that is?
TY for proving the point of every one who is arguing for some changes to the AV map.
You do see the problem though with the fact that organized premades the same advantage that results in 90% plus win rates in wsg and AB didn’t in AV. Almost like something was helping prevent that.
They could if they put in the time. Horde defending didn’t end the game it drew it out. This in turn caused the Alliance to AFK out to preserve their HPH. The Alliance more than likely would have won, but it would have taken much longer and thus lower their HPH.
Also, during that time, there was dodging. Alliance who wanted to pre-made would AFK out at the beginning of matches to get into another game that had the rest of their pre-made. This stranded 15-20 Alliance against a typically full 40 Horde team.
Having both horde and alliance characters (mainly play horde with two 60’s, bot in t2, etc), I can honestly state that horde have a massive map advantage. It is very one sided and I am surprised that any alliance whatsoever actually queue for AV.
Not alliance 90% win rate. Premade, this includes horde. It’s an example of premade organizations strength and why not having that in AV when it was possible is proof that something was giving the horde extra help in preventing ally wins
Right, you shifted your argument from Alliance premades couldn’t even guarantee 100% wins, to Alliance premades AFKed out/queue dodged.
Let me leave you something here: queueing randomly for AV as Horde nowadays gives you a higher chance at winning than previously joining an Alliance AV premade did.
I typically see Horde players easily winning 1v1, 2v2 ,3v3, any “equal battle” because the Horde players outgears/out levels their opponent . The Horde that goes into AV is stronger (on average) than the Alliance players, that is the advantage. They are able to attack and defend points far better because of that.
There also seem a greater percentage of Alliance players who think it’s funny to fish or generally be disruptive during the game. These are geared players who enjoy trolling 39 other players.
He also doesn’t understand that in pug vs pug matches in WSG and AB alliance have 50%ish win rate which if the map wasn’t an issue should be the case in AV as well.
I can confirm, but also Horde plays communicate better. I actually pay for two accounts to play on the same server both horde and alliance (benediction).
I’m ranking an alliance and only play AV with my ally char during AV weekend. We’ve won 3 games so far this time. The best win was pugging into an Incendius premade and dominating the entire map.
Allies generally try harder on AV weekends and it would be nice if it was always this way all the time, but even on AV weekend there are still many losses. I noticed by Monday last time it almost went back to the same apathy as normal, whereas on Friday everyone was ready to go. I’m not going to debate endlessly about reasonings as that is done by the same people over and over.
From my horde perspective there a few reasons to defend the LTs and kill people riding south. It typically gives more honor especially if you can snag a solo kill, it is more fun than sitting in a zerg (imo) and tactically when horde take SPGY the alliance all go south. If all LTs/Commanders are dead the alliance will go straight to the towers. Each tower loss costs 198 honor. If the LTs etc are still up the alliance will go after them and leave the towers alone. Horde don’t really care if allies kill the NPCs from my experience, but they do care if allies take the towers so any way to prevent that from happening is preferred.
Because of reinforcement mechanics being added which were added PURELY to prevent super long games.
The reinforcement mechanics changed the win conditions and this is what led to the cave being overpowered for its location AFTER the win conditions got changed.
Almost like the 2+ hour que times made horde pugs not give up because they couldn’t wait a reasonable amount of time for the next game.
In WSG and AB I win about 1/5 games vs premades IF my team doesn’t give up. If my team rolls over and gives up it’s a garenteed loss. But if they keep trying we have a chance of winning.
Premades in other BGs usually win 100% of the time because the teams they face literally give up 1 minute into the match. THIS is why alliance are losing AV. They have resigned themselves to defeat before the gates open and are purely trying to maximize reputation. They don’t even TRY for the win condition 90% of the time. And the 10% of the time they do try as a majority results in a loss most of the time because they still have 5-10 people there purely for reputation and making it much harder to win.
It’s not the map causing a 99% loss rate in AV. It’s alliance rolling over in AV just like most horde do vs premades in the other BGs.