legion in bfa have a lot in common for sure. i liked legion better by far though personally
they screwed up pvp gearing and thats what i care about
legion in bfa have a lot in common for sure. i liked legion better by far though personally
they screwed up pvp gearing and thats what i care about
Shadowlands is the first expansion since BC that I havenât purchased in advance. BC was just because I didnât even know what pre-orders were back then.
This time itâs because of how the development team fought tooth and nail against their customers. Same reason why I unsubbed for a significant portion of WoD.
Someone pre-purchased mine for me as a surprise of sorts - had they not, I probably would not have it available.
I would take Cataclysm all day long over either WoD or BfA. I didnât love fighting toenails and the dungeons needed adjusting: They fixed the dungeons. The only issue with the changes to the world is that they didnât allow us to repair what we could. I thought the destruction was awesome but then zones have been left totally broken, which is lame.
But I liked Cata. There was a lot to do and big areas to explore. The expac was largely made for flying and that was fun. And the stakes felt genuinely huge.
Cata > WoD > BfA
BfA is the worst expansion with the worst game play and the worst game systems.
Cata had rough spots and WoD had thin content, but neither had decimated classes coupled with endless gating and RNG grinds.
I think it really has to do with the developers. People have been complaining about how un-fun the game is and instead of contemplating these issues with the playerbase, they just arrogantly denied that it was an issue entirely.
âYou think you do, but you donâtâ is a harsh statement that would leave any loyal fan of the game to just shrug and unsubscribe. Which is unfair to the art/music teams who blow it out of the park with every new release. BfA was awesome in terms of art direction and I have fun just mucking around the zones, but different players want different things.
Iâm not an end-game level raider or pvper but I can tell itâd be hard to even get into these aspects of the game considering no one seems to be having fun with them due to lackluster class design. Classes donât need to be balanced, they just need to give the player options to be able to optimize how they can play their chosen class.
Sometimes ridiculously mediocre is worse then straight up bad.
8.2 was the worst patch blizzard has ever released (including the selfie cam patch). Period. Nothing about that patch was fun.
8.3 did alot to fix the issues but at that point it was honestly too late. There is still alot they could improve on, especially when it comes to the cloak, vessels and the acquisition of them.
Overall, BFA has been bad if for nothing else than class design. Itâs horrendous. Azerite gear and the acquisition is also god awful. The reliance on having to raid to get gear for mythic+ is also stupid design. The art design in dungeons has also been just downright stupid (why do encounters have to have mechanics that are the SAME colour. why does there need to be SO many tornadoes you can barely see? why does the new affix have to have purple on purple?). And the raids have been abysmal at best; but I am biased because I hate mythic raiding.
And my god donât get me started on AP. It was fine in legion because it was new. But thatâs where it should have stayed. We did not need it in BFA.
Sure. But like EA, Bethesda and any other multi-billion dollar company.
Okay is not good enough.
OK is a pretty low bar for a company with billions of dollars and some of the best talent in the gaming industry.
No they didnât.
BfA is the worst expansion weâve had, without question.
Theyâre making some better choices lately, but that doesnât magically erase all the previous crap. All the systems introduced in BfA have been complete garbage. PvP balance is laughable.
The only good things were the art/raids, but those are usually pretty good anyway.
Are you saying I quit during wod?
I never got the ring. I spent the last season entirely in Ashran. You didnât need to grind up a legendary and push high keys and do raiding to do PvP in wod. PvP in BfA is an unmitigated failure.
I liked BFA mostly but do not like essences and corruption (the system) put in half way into the expansion.
See, i feel that bfa feels more like a mobile game than any other expansion, purely based on the daily aspect of EVERYTHING.
8.3 in particular has been quite annoying for me because I lack the ability to play daily so every day missed is another day âbehindâ I get. My 10 hours of play time can be less beneficial than your 5 hours played if you log in 2 more times a week than I do.
BfA was mediocre, and itâs by accepting mediocrity that will enable Blizz to push out mediocre expansions. And if that happens, you can say goodbye to WoW.
Iâd take WoD over BfA without hesitation.
I would too. I think 8.3 is much improved over 8.0 and that probably is because the classes feel more complete now and at the top of the range they will be for this expansion. However the content is not bad and there is plenty to do from start to finish, it isnât very forgiving if you want to play alts but still i love mechagon quite a bit (hate Nazjatar on the other hand) and i think the main quest lines of 8.0 were good and of course the art team knocked it out of the park as usual.
All in all while i wouldnât say BfA is a top expansion, it wasnât nearly as bad as some folks have made it out to be.
BFA is a really mixed bag that gets tipped in one important direction.
blizzard made a really great themepark this xpack. the zones are great, overall the story has been great excluding everything with sylvanas. the zuldazar quest chain was awesome. i really liked exploring the history in voldun. drustvar was awesome. bwonsamdi was so damn good. i really enjoy both capital cities a lot. i love the locales and the vistas of this xpack. some of the views on some of the beachhead quests for the tortollans are gorgeous ( especially the one in drustvar, its magical ). i personally really like talanji and would love to see her story continue. im also eagerly awaiting talia finally meeting back up with her dad. the proudmore storyline was also touching and crafted really well.
the music as always has been phenomenal, the cinematics despite being all horde centric were all really high quality.
visions⌠are a decent first draft to a potentially awesome system. but so were scenerios in MOP, there was amazing potential there to explore amazing ways of telling vignettes of storytelling in history and current events. the war campaign part 2 for the alliance is a great example of that in nazmir ( RIP i cant find his name on wowhead right now, but that poor draenei dude. he knew he was going to die but did it for the alliances success in BOD, if it wasnt for him the alliance probably wouldnt of won ). i just hope blizz take the right lessons away from visions in shadowlands and not double down on whats bad about them. but this is blizz we are talking about here, they love doubling down on bad.
so despite making a great playground for us all to play in, that brings us to the bad. you might have an amazing playground to play on, but if the games you play in and on it are bad, its not going to be fun.
classes: almost everything about them is bad in BFA. there might be a couple of exceptions to this, but overall the base classes are extremely dire. basically all class systems this xpack is trying to gloss over the fact that the base classes are now trashed by blizzard. they are barely skeletons now.
Azerite: it is an atrociously bad system. blizz tried to build the primary path to player power in BFA on the netherlight crucible from last xpack. and the NLC was one of the absolute worst aspects of classes last xpack. RNG on RNG on RNG. RNG if/when you got a piece, RNG what it had on it on each row, RNG on if it was BIS or not. absolutely ALL player agency was out of the players hands. the game was playing itself. you had an illusion of choice based on multiple layers of RNG. you only win the lottery one in a trillion chance, the other 99.99% of the time you are left wanting. building a system like this is literally insanely stupid. anyone in there right mind could of saw the issues with this IMMEDIATELY. players saw this in the alpha, then beta, then live, and blizz pulled the " we didnt get any feedback on these issues " card. anyone with a blip of a brain cell could see this was destined to fail.
with azerite gear if you didnt have a BIS piece from the raid you were up to RNG from trying to farm from it on a vendor. the rate of acquisition was wayyyyyyy off. if you wanted to buy your BIS it took an entire season. so this was another screw up on blizzards part. let alone if you multi spec, let alone if you needed different pieces for different content, let alone the fact you needed to get 3 pieces, each season. and it was the same repeatedly each season. you just kept refarming for a higher iLv version of what you already had. you were forever chasing a slightly larger carrot. and this isnt even getting into the atrocious balancing of the traits. blizz tried initially then threw there hands in the air and went screw it, we give up. the entire system was a failure.
this brings us obviously to the next failure. essences. on paper these should of worked. but from the outset, it was obviously a bandaid to try to hide the gaping wound of azerite and the base classes underneath. and like azerite, the acquisition was one of there primary problems. and considering the upwards of 15 weeks of a grind for some of them, if you wanted/needed the same one on an alt, thats either no lifing this game, not bothering to play that alt anymore or unsub. blizzard so staunchly defending there dumb decision to block these from alts just further showed how detached from the reality of there playerbase and there own game they are.
you know one of the best examples of content in legion compared to BFA? the class halls. each had there own set of content, stories, and rewards. you know what this game doesnt really provide on one character? enough content on its own. blizz purposefully blocking alts from essences will forever have them tarnished. essences were another bandaid to try to fix the base classes, and blizz purposefully blocked the bandaid from being applied to there game. if you didnt play your alts to unlock the additional content and only found solace in playing only one toon in Legion, more power to you, but when you are time gating a 30 min quest chain over 12 weeks like blizz did with the broken shore, your kinda glad you had content to do on alts. and it looks like blizz might have finally learned this lesson the hard way with covenants. by purposefully blocking us from getting the content in other covenants on our one toon, you are essentially forced to play that content on at least 4 characters to see all of the content on offer. it was the same with the class halls, but for 12 classes. thats content right there. it remains to be seen if the content is worthwhile though.
this then brings us to corruption. jesus batman on a pogo stick⌠do i need to post the 8.3 meme clips making fun on Ion Has-he-cost-us? corruption is atrocious. if the big stupid broken corruptions didnt exist, and they were just stat amps, we probably wouldnt be in this meme situation atm. but things like infinite stars and twilight devastation exist. this is like the darkest timeline. all blizz had to do was abolish titanforging. keep warforging because it didnt negate entire raid tiers worth of content like titanforging did, and be done with it. but nooooo. all blizz heard from our feedback about atrocious casino RNG systems was that we didnt like WF/TF, so they gave us the biggest RNG casino they could think of. i bet they popped champagne when corruption went live, thinking they had done the best thing ever for the game. im facepalming even thinking about it. im picard double facepalming. much like azerite, how did corruption even get past a brainstorming session? it baffles the mind.
so much of this game now plays itself with absolutely 0 player agency or thought or customisation in the players hands. look at damage meters. upwards of 70% of some specs damage is from passive effects that arnt in the players control. drinking birds could play some specs now. while the lightshow of procs and random garbage is whizzing off of our characters playing themselves. all to gloss over the fact that base classes are terrible. all to gloss over the difference in player skill levels. leave everything up to RNG out of the players hands and skill levels and watch the pretty game RNG itself for you.
its really sad to even think about how amazing this game used to be. i feel really bad for the newer players who werent around before this RNG garbage took over. players like me are so upset because this game used to be amazing, and we want to get it back there. it felt amazing totem twisting effectively in BC. it felt amazing perfecting your rotation in wotlk and playing flawlessly and being rewarded for it. MOP had a couple teething issues in the beginning with things like taste for blood on warriors and hunters zoo ignoring all defences and obliterating everything in sight, but by the time 5.4 rolled around it was like nirvana for playing your toon. almost every spec was perfection. the game just went downhill after 5.4. legion had some great aspects of gameplay in it, it truly did, but BFA just feels so miserable. almost the entire xpack has felt like the selfie patch. theres content there but its so unrewarding and unfun to play. you can have a pretty playground, but if how you play on it is bad, its going to be a bad time.
The people who settle for âOKâ are the reason Blizzard keeps putting out worse and worse products. Because they know they can because you accept it and give them money for it. âOKâ is not good enough.
Honestly, no, Blizzard didnât do ok with BfA.
Sometimes you get lucky though. This coronavirus plague is lowering peoplesâ standards Iâm guessing. lol
As someone who was around for all the expansions and vanilla itself. Cata was bad, WoD was bad, but that doesnât make BFA not bad. I could never go back to BC now which is why the idea of âclassic bcâ servers doesnât appeal to me at all. But at the time it was a remarkable improvement over what came before. Just as WotLK was to BC.
Far as Iâm concerned WoD ruined the game but at least tried to bring new things to the table. It just never got finished. Legion was bringing everything back in order and making stuff fun again only for BFA to remind us just how bad the base version of our classes are in a âpost WoDâ world by removing everything the artifact tree gave us. BFA is a malicious attempt to not learn from the past and to torture players with the most alt unfriendly expansion to date and some of the most boring gameplay in the history of the game.
Why did anyone think we wanted an expansion with the theme of âRNG inside your RNG with a side of RNGâ was the best idea? No more sources of gear outside RNG. Even your damage rotations are RNG. All the new traits are RNG procs. The game is literally choking on all the RNG as it does all the live calculations in combat to bog down the servers in situations where you got more than 40 players in the same area.
I agree. I was over BfA on day one when I finished what they had released of the campaign in a matter of hours. Then I was really over it when they nerfed Disc (the spec I chose to main) into the ground.