The bank “hiccup” is the important part.
There were plenty of people trying to tell Blizzard this expansion was clearly not ready and should be pushed back (You could do a quick search to verify my claim, but I think you know I’m right without doing so). This is Blizzards timeline, they pushed it all out when they did and they have their reasons…
I knew Blizzard was going to plow ahead with it as is and I really think Blizzard wants to appear like they’re “listening” and “value” feedback, but they don’t. They want you to love what they do, forgive any flaws with how it works and perhaps even get players to blame their fellow players for the “way things are”. While we beta a brand new gated/unfinished/ill thought out expansion.
Some of the content is good, some of it is bad. I feel bad for the departments that were able to do their job well (world design and the addition of delves are actually impressive). There are other departments that didn’t pull their weight though and the basic functionality of the game is suffering.
The bank hiccup is pretty bad, but that’s not the only issue.
Player talents - all over the place.
Mob tuning in dungeons, delves, raids - all over the place.
Professions - had to have glaring issues fixes
Reagents - had to mess with “profaned tinderbox” turn in’s
Deserter debuffs - tagging many more people with them, some unfairly.
We had AH problems for weeks.
A lot of extended maintenance in general.
Stealth fixes to reagents, delves and random down time in the middle of the evening.
We’ve even got new stuff happening in the last few days… phasing is borked and the lag in certain areas is getting really bad…
Things aren’t getting fixed, they’re kind of just getting progressively worse.
Yeah this happens every expansion. Unfortunately, the voices on the forums are a minority of a minority. And the PTR even less so. So even the claims of “plenty of people” falls horrendously short.
But even so, theres a priority list of things to be fixed and things that can pushed to after it goes live (tuning / talent reworks / etc etc)
Again, par for the course, which is why i said its the same quality weve had for nearly a decade. Aside from the bank, nothing is/was game breaking
Ah. The “I can access the servers therefore there is nothing wrong with the game” folks have arrived. Good luck with that OP!
I knew those people were right this time and it felt like there were more than usual… wanting it to be delayed.
I also knew Blizzard had deadlines and they would release it in whatever state it was in when they had to.
If Blizzard sent out a random poll to players (perhaps even target people that aren’t “on the forums” or people that engage in specific activities a lot …(dungeons, raiding, delves, pvp) as to how happy they are with certain aspects of the game… I don’t believe it would be favorable. Downplaying “forum” takes as a “minority” is kind of a tired tactic one would use to simply say my opinion doesn’t really matter by the way.
This isn’t “par for the course”. I have no idea what they’re doing with talents. It’s been a constant work in progress since before the expansion released. I expect to have to adjust to talent changes every season… at a minimum… maybe a little more… but I find myself spending far too much time trying to keep up with that on all my characters… it’s all over the place and logic is missing in the changes that are made.
It’s game breaking when the game feels broken. Aside from the bank thing…??? People lost things they were “saving” in their guild bank and Blizzard really hasn’t said much but we’re sorry (did what we could, which wasn’t much), not happening. Those people feel betrayed and Blizzard has offered no compensation. Read the pinned thread above, it’s really sad.
Its not to say the opinion doesnt matter, its that Blizzard has come out and said the forum users are like 1% of the population.
And even in that 1%, not everything is unanimous/agreed upon. So then you take that 1% and reduce it to however much the PTR is and then try to use that number as “plenty” is folly.
And again, even the PTR is broken into segments. Most people are just trying to get a leg up in m+/raids by learning them before they go live
Yeah this is 100% par for the course lol
But the game doesnt feel broken. It doesnt feel unplayable. Thats the thing
Intentional gating of progress on everything from professions to celebration tokens.
True.
What’s even more BS is that players actually defend this.
I mean blizzard changed without their bottom line being hit.
They used to be good.
so “people can get addicted to stuff” implies “anybody who sells stuff is predatory” in your mind?
What an analogy…
Nah, if you are a good baker/chef, you would tell your customers it is not ready yet, for a good taste you have to wait. Like a good fine dining place.
Actually… the gating is a necessary evil.
Without gating, the basement dwelling no-lifers who can play 40 hours a week would rule everything even moreso than they already do.
Anybody with a job might as well not even bother playing the game, if they wanted to have any kind of chance at all at staying at least somewhat current.
The No-Lifers would have maxed out their professions and reps within the first week with no time-gating and that’s not fair to everybody else who actually has a real-life and real-life obligations like a job, or a family.
Time-gating is the game’s way of saying “why don’t you do something in real life for awhile and come back tomorrow/next week?”
Blizz (and pretty much every MMO developer!) uses time-gating as a means to control the players because they know that players will not, and cannot, control themselves. I remember that one time that Warframe had a randomized equipment mod lootbox on their paid currency store. One dude dumped I forget how much into those, a thousand or more and the devs were horrified and promptly removed it from the store, because people just can’t control themselves.
It’s not healthy to dump 40+ hours a week into a video game. It really, really isn’t. Go do something with your life.
What are you even talking about here?
No, Blizzard should care more about quality, that’s all anyone here is saying. We get it, you took a bizniz 101 class and now you totally understand the market or something.
Not even close.
Before I took a PSY101 course, now I took a business 101 course? So in any debate anyone who ever disagrees is guilty of only taking one college course? At it’s best that’s the fallacy of ad hominem.
It’s not Blizzard’s fault that an individual wants to buy their products.
I don’t exactly condemn Blizzard for making a little extra revenue through their shop.
Their main product is the actual game though. The quality of the game has been in decline and this brand new expansion has been a beta experience at best. If you look at talents, scaling, professions, increasing amount of bugs, coding errors, lag issues etc. Many people are having many different little issues with the basic functionality.
If the actual game is bad, they’re going to lose revenue and players in the long run.
I don’t really care what mounts you’ve got or what mounts I’ve got when I’m getting shield bashed for 6 million in trivial time walking content.
Talents have changed so much since launch… I still don’t know what I’m doing on half my characters. Dreading actually sitting down and figuring it out (then they’ll probably change it again though). Playing with the talent trees to the extent they have has literally given me multiple headaches.
I’ve noticed how they’ve tried to control things on the back end. Stunting simple things like professions (enchanting is a great example) all the way to actually trying to drive people to play a certain way with their spec (admitted it in their notes), when they should be making it more diverse. What’s the point of all the extra fluff if they’re clearly steering you to just one thing? Or the gating of Bronze Tokens. The first “week” felt so bad, sure now people are happy and accruing sets fine. To do everything you could for no rewards… till laters… sucked the initial “fun” right out.
Edit: I’m still wondering when that fortune teller guy is going to “do his thing”. They’ve gated the anniversary fortune teller.
They story for this expansion basically leaves out an entire faction.
Scaling is bad, some mechanics are bad (or completely broken) and they’re making me do timewalkings on my level 80 with a level 21 tank. Oh sure they’re not “making me” exactly. But who’s bright idea was it to lump everyone all levels together? It should at the very least work similar to how PvP worked in the past… lumping certain level ranges together.
Everything with a queue (which now it’s much more than “just dungeons”) is effected by a 30 minute debuff feature as well. In general I understand that a debuff is needed, but Blizzards choice to give players anonymous vote kicks was bad and also locking players to the entirety of the content doesn’t always make sense (Example:LFR). If anything they should reduce the debuff time to 15 minutes and figure out further how to actually make this work better for their customers. I’ve offered a lot of advice on this subject, because I don’t think it’s working right and has been ignored… like a lot of other things.
Game design, overall the design of the world, dungeons, music etc. are all on point. Delves have been a great addition for the players and the little bit of raiding I’ve done… I’m pleased visually by all of it. The M+ line up isn’t appealing to me this season, though I’m sure some are enjoying it… I just don’t like the dungeons they chose… at all.
There is a major disconnect when it comes to mechanics and “fun” though. The bugs don’t help, but some of the actual mechanics that are working correctly aren’t fun and/or involve tediously running everywhere. I seriously question the direction of how things will progress in the future.
If Blizzard is financially rewarded greatly for adding whatever they add to store… good for them. I expect that at the core of the game, it isn’t riddled with bugs, poor decisions and “unfun” aspects.
Well that may be your opinion and the opinion of many people in the 1% of the players who use the forums but that’s not my experience. I’ve hardly seen any bugs and the addition of delves, follower dungeons and story mode raids, has made this is the best expansion I’ve seen.
hmm , I have seen more than usual, in all versions of the game.
I don’t mind the cash shop, but I wish there was less bugs in a live game.
Well, this is an expansion about bugs so I guess it wouldn’t be accurate to say we’ve seen no bugs.