Blizzard are clearly just lying here. I mean bubble, plate, and heals though??? Cannot get better than that.
Some of that is meta dependent. If there is a priest or warrior in the game then bubble is one use per map, and lasts 1-3 seconds which has been this entire expansion.
Armor type is irrelevant anymore. Itâs all cool down dependent. Cloth users are almost all exclusively tankier than plate wearers.
All hybrid healing has been gutted. Dampening, moral strike, and increased hp pools have made hybrid healing useless. Pure dps classes that do % based healing have been far more effective. Especially for the ones that use their damage resources for healing as well compared to dps that use their main damage to generate healing as well.
Rets also have very low mobility which makes them a good kill target. They struggle to get away from anyone caster or melee. Itâs no small task surviving on a ret for more than 1.5 minutes in a shuffle on a ret. Youâre basically chaining your defensive and your healers defensives until the match ends.
this is wrong in several ways
https://www.wowhead.com/blue-tracker/topic/eu/retribution-paladin-design-in-10-0-7-426652
looks like big changes for ret coming up.
Im still seeing rets do 30-35k sustained dps eith 120-150k judgements crits and 70k non crit wogsâŠthat seems more than fine to me
This on a target dummy, in pve, or against undergeared/underleveled players?
Cause thatâs NOT happening in rated pvp games atm.
iâm not sure which of the nested quotes youâre replying to
to broadly elaborate: i was speaking in a pvp context only. there are 3 users of each armor type mentioned: mage priest lock, and dk pal war. mage is pretty slippery, where priest isnât, but i think mage is almost always taking more healer-attention-requiring damage than dk or war, and thereâs an argument that priest is too.
as well, itâs just incorrect to say armor is irrelevant. it makes sense to hear from a ret, but ferocious bite and mortal strike are still relevant right now, and it doesnât seem unlikely that we might see kill command, kill shot, aimed shot/rapid fire or eviscerate get buffed back into relevance. armor blunts all of those by large amounts
They are not rebuffing hybrid healing. This was clearly a deliberate nerf throughout SL and even DF. Dont you remember all these healers whining about hybrid healing?
Now all melee dps are going to be even more homogenized, since too much difference results in balance issues and whining from the playerbase.
2.5k arena
They are not rebuffing hybrid healing
I said they should, not that theyâre going to
Yes, and I agree they should. But they seem committed to appease the pvp crowd on various topics (rated gear, solo Q) despite what they think is best for the game.
This also means ret need MS and better defensives. Since they will lose spec identity
appease the pvp crowd on various topics
If they wanted to appease us they would listen to us anout dampening and how crappy hybrid healing is, there no zero reason that pure dps classes should be healing more than than hybrids
looks like big changes for ret coming up.
Iâm hoping they make changes to the paladin tree as well
Pure dps and hybrid dps are converging to the samething. Pure dps self healing isnt that better and was also targeted by nerfs.
Plate does almost nothing anymore, since they nerfed how much armour does for physical reduction multiple expansions ago. And then if you look at what kind of damage players and mobs do, it turns out the majority is actually magical damage. For most classes especially.
Retribution itself for example does like 70-80% of its damage in holy, and the rest physical. Armor does nothing to negate spell damage. A passive 10% magic damage reduction that demon hunters get, I guarantee you does way more for survivability than an entire plate set. Shadow priests and warlocks have more damage mitigation than Ret. Weâre pretty much mages, except we need to stay in melee range.
Bubble cool down is really damn long 5 min cool down. And you have to see the burst coming.
Which DPS casts heals on themselves in PVE situations? Most expect healers in raids and dungeons to keep them topped up. Wasting 3 holy power on healing yourself is a significant DPS loss. Most other classes heal while they do damage, without much of a loss.
Im still seeing rets do 30-35k sustained dps eith 120-150k judgements crits and 70k non crit wogsâŠthat seems more than fine to me
This isnât about damage. These changes they are deploying will likely reduce Ret burst.
Feel bad for what? This confirms Ret burst if being nerfed. Weâre getting a rework to nerf some burst, and get better sustained to no longer be a 1 shot 1 trick pony with a 2min cool down. Most ret players have been happy and willing to give up stupid amounts of burst from ability stacking in order to get more mobility, sustain, and utility.
Protection Paladins have always been known for their versatility and dependability in both PVP and PVE. They possess a unique combination of tanking and healing abilities, which allows them to hold the attention of multiple enemies, shield and heal allies, and control the battlefield. This versatility makes them a valuable asset to any raid or PVP team, and their ability to take on a significant amount of damage makes them a dependable tank.
You are not real, you are a casualty of pre-societal collapse. May god have mercy on your soul.
this is AFTER the current ret changes that nerfed burst. had a arena at 2.4k today vs ret, 110 NONCRIT judgement, 140k crit, 170k wake of ashes crit still. doing 35k dps, 80k noncrit wogs with 130k crits. seems fine to me.
Just saw a ret do 30 million damage in a rated bg lolâŠ