Tempered in Battle: Sacred Weapon’s health redistribution may only occur once per cast.
Holy
Commanding Light now increases the healing transfer of Beacon of Light by 5% (was 10%).
Truth Prevails healing decreased by 20%.
Greater Judgment’s absorb reduced by 25%.
Holy Prism healing increased by 20%.
Holy Shock damage increased by 100%.
Holy Shock healing increased by 40%.
Light of Dawn healing increased by 15%.
Holy Light healing increased by 20% and now costs 7% base mana (was 6.4%).
Divine Favor now increases healing done by Holy Light or Flash of Light by up to 20% (was 40%).
Developers’ notes: These changes are targeted at redistributing some of Holy Paladin’s healing breakdown into a few active healing spells that are not having enough direct impact.
Some decent changes to buff HS and Prism etc. Those spells will feel more responsive, however this spec is one where we always pay our taxes. Nerfing Beacons even more to make room for this feels so bad for m+.
Well I think LoD should be buffed in relation to WoG, just cause its use case is pretty bad. But I would have said something like 30% to LoD and 15% to WoG, right?
IDK, I thought LoD was in a pretty good place that made sense. In raid you’d press it if you could hit 5 injured allies with it and WoG if 1 person was in particular danger. I’m not sure now, I feel like you’d just LoD all the time and WoGing to save 1 person is just even more of a loss.
I have to be able to heal 5 targets to get more healing from LoD than from just using WoG on 1. At 4 targets its more spread healing but less healing than just pressing WoG. I find that pretty damnable for an AOE spender.
And its only a little more healing than WoG at 5 targets. At 5 targets I get 450k overall healing per cast, but one WoG gets me 432k…
I’m not sure I understand the point about finding 5 nearby injured allies who can take a 90k heal. People have 6-7 mil health pools, finding 5 injured allies in the melee + tank clump who aren’t at 100% HP isn’t harder than finding 1 player in particular danger.
Not to mention, LoD is mostly going to hit at 100% mastery effectiveness and WoG may not.
and its only a little more healing than WoG at 5 targets.
IIUC it’s already technically more total healing but it’s getting even more and I’m not really sure why. I would must rather be rewarded for finding opportunities for spot healing than spamming LoDs.
The Beacon nerf means that Faith will be 10.5% each which is just hilarious. Other specs have better beacon/cleave style healing at this point. I understand the argument of taking power out of beacons to put into our targeted heals but trying to meet a healing check in M+ just got harder because our entire kit is supposed to be about big ST heals transferring to our Beacons.
With the combination of these changes, I wouldn’t be surprised if the way to meet AOE healing checks is take the new Unending Light, juice up a LoD outside of the aoe damage, stack up and LoD. I hope you have friends who don’t love to stand at 60 yds.
Now that beacons are at 10% each, they really need to introduce a talent that’s like: Holy Light empowered by Infusion transfers to beacons at 50% increased effectiveness or something.
Something like that would be pretty terrible in raid but a god send in m+.
I do more dungeons than raid, but even in raid I find Light of Dawn just pad healing that doesn’t matter much. Where as WoG often saves someone from death.
In dungeons I often find that I can hit 3-4 but not 5 and its almost never worth it to use Light of Dawn.
Keep in mind, Light of Dawn is an AOE SPENDER that only serves as pad healing in raid healing environments. That does less healing at 4 targets than just using WoG on 1, but doesn’t do any MORE healing at 6+ targets.
IMHO that makes it pretty garbage most of the time other than to pad your numbers. You could just not use it, and instead use WoG and get very close to the same amount of healing overall while also actually saving people that are low health.
I don’t think you are reading this correctly, the way they apply it is additive. Currently it moves Virtue to 20% shared by adding 10%, adding only 5% would move it to 15% shared. Still a massive nerf to the talent and Beacons though.
Most of this seems to be throughput nerfs targeted at melee healing.
Yeah I was specifically talking about Faith and I’m pretty sure that 10% for Faith is correct. Beacon is 10% baseline, with Commanding Light it goes to 20% and Faith is 30% reduced effectiveness so 20% x 70% is 14%.
With Commanding Light going to 5% it will be 15% x 70% which is 10.5% each.
Virtue is just straight up 15% each instead of 20% each.
These changes suck. Using Marty currently, is equal to these buffs+not using Marty. If you don’t take Marty, holy shock will still be useless. With Marty and you increase the danger you incur. Wild that it’s offensive running was 100% insane that it’s running was left unnoticed so long that it required 100%. Still a positive.
I would far rather our wog be boosted otherwise what is the point of a builder either system, if building is more valuable than spending.
These changes are FAR from enough, not to mention, including nerfs when the spec is already on life support is insulting
Frankly I could see them removing beacons (or at least faith and virtue) and change fundamentally how Aura Mastery functions in order to give us punchier cooldowns to use in 5 mans. Buffs to Holy Shock are buffs to Toll, so it’s at least a viable philosophy change if not painful to lose something core to Hpal.
also nerf to judgment healing? we are jumpling from one bad spell in holy shock in 11.0 to one bad spell in 11.1 with judgment.
I don’t think so. Even after these nerfs I’m pretty sure a Judgment will heal for more than a Holy Shock when you take into account all the healing talents Judgment has. By my math, Truth Prevails and Greater Judgment combined is still more than a HS and that’s not accounting for Hammer and Anvil (if you’re LS), and Judgment of Light.
I still think that WoG needs a 5-10% buff to offset the Beacon nerf. Literally every other heal in our kit has been buffed, except WoG. Holy Shock, Prism, and LoD have all been buffed. Holy Light has been buffed to the moon. Flash of Light is doing it’s own thing. WoG is literally the only heal not compensated for the Beacon nerf and I don’t really understand why.
We’re already losing this current tier set and so getting a 0-32% nerf to WoG. With this Beacon nerf, WoG is also losing ~6% healing when you take into account Beacon transfer.