Holy PTR Updates

My last post was complaining about “Holy light heals less than a Judgement, so stop buffing Holy light”, and they gave me a middle finger :smiling_face_with_tear:
At least we can lean into full shock build now, use LoD as major HP spender instead. HS with all the related talents taken (except martyr) heals more than a WoG.

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I’m not sure that’s true. Are you taking Reclamation and healing a target dummy at 0hp and getting the full 50% benefit or something? That’s the only way I’ve been able to get HS to heal for more than a WoG.

In my testing on the PTR, Holy Shock heals for like 400k and WoG is 600k with more possible with amps like of Dusk and Dawn.

Tempered in battle only triggering once sucks. I heard complaints about it killing you, which only happened once to me when it trigger from a tank busters when he didn’t use a defensive, which would have killed the tank so it was still useful.

Nerfs to the passive judgment healing talents is half way there, but it’s missing an accompanying buff in another meaningful aspect.

The holy shock healing buffs are welcomed. They help rising sunlight and divine toll as well. Now on the other hand, it’s possible those two (as well as having two charges of HS) are holding back what could be the true power of holy shock. On the flip to that, they are nice parts of the kit conceptually.

Imagine holy light getting vivify treatment, every ten seconds it becomes instant, other reliable spells boost it’s HPS (like holy prism already) or the splash healing. We have the 5% splash talent but it’s weak, likely to to it’s 100% availability. Outside of specific changes, holy light will NEVER be a good part of our kit.

Flash of light is redundant and should be deleted.

Light of dawn is only useful in raid. The design of the spell is bad, not so much so it’s output. It will indefinitely be useless in M+ without it being ungodly op in raid/outshining WoG.

While the holy shock buffs are good, they belittle the builder spender playstyle. The solution is and always will be. Make wog worth building up to AND spending.

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This is what happens when too many of your spells do the exact same thing.

They refuse to make WoG worth spending by turbo buffing it to be a proper spender properly without adding a bunch of caveats to it that make it bad to press (like making it stupid expensive despite being a HP Spender) because then it competes with Flash of Light.

But they also won’t make Flash of Light good because it’s the “cheaper” version of Holy Light and they can’t replace that spell so Flash of Light must also be turbo weak as to not crowd out WoG and Holy Light.

I said before Holy Light and Flash of Light need some sort of redesign at the base level. Not sure what since at least one or both of them still need to be useable by Prot and Ret, but they need some sort of change.

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I think the change would be removed flash of light. There’s no need for two casted spells in our current kit and the game itself.
Ho spenders should never cost mana, defeats the purpose of the system

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Agreed completely. The era of healers deciding between fast, mana-intensive heals or slow, mana-efficient heals is beyond bygone. Both of these spells existing are from vestiges of a very old design philosophy that modern WoW has simply moved past.

Holy Priest has Heal/Flash Heal, but they’ve reworked it over the years into Lightweaver builds. Flash Heal is now used to juice up and speed up the cast time of Heal (and soon PoH).

Resto Shaman has Healing Surge and Healing Wave. Outside of Primordial Wave builds, Wave has been pretty much a dead spell for quite some time now. It’s getting more support via Riptide builds in 11.1, but I still don’t see it overtaking totemic without further changes.

Holy paladin has no need for so many ST heals. Flash of Light and Holy Light feel so redundant. +1 to prune FoL.

If they absolutely must keep the spell names in the game for whatever reason, the base spell could be Flash of Light and it could be upgraded to Holy Light via infusion or something…

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Or more insane.

Remove current FoL.

Rename Holy Light to Flash of Light, so Ret and Prot will still have FoL heals as parts of their kit.

Rename WoG into Holy Light. So our big spender single target heal is Holy Light again.

:stuck_out_tongue:

(This does sound insane but I think this would probably be better in the “respecting our past” angle lol)

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Honestly like that idea, word of Glory is kinda a dumb spell name

They are doing this because they spect for Herald to be the paladin choice. and we have Eternal flame. I hate this mechanic of nerfing one spec to make us play the other one. It’s exhausting.

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Except Eternal Flame is also bad.

Whoever decided that this was the way to nerf prot pala (and by proxy all pala specs ) b ack in df needs to be kicked in the nuts.

Wog costing mana is just the stupidest change every

I genuinely believe that if avenging wrath could be a 1 minute cooldown, we would be in a good spot. The other issues about spell power being watered down in passives and poor AOE, and poor allocation of power between the spells would exist… BUT the power of wrath, a cooldown of one minute and the frequency of large damage, making the one minute more viable, could dampen the negative impact of the other issues significantly.

Second most important thing I would advocate for, make avenging crusader have 100% uptime, but not reduce the cooldown of judgment and crusader strike.

You literally wouldn’t have to change ANYTHING else AND both hero talent trees would still be completely viable

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I recall advocating changing the “melee wings” part to be like Monk’s Jadefire Stomp.

When you stand in Consecration, CS and Judgement do healing. That’s it. No change in cooldowns, no buffs to damage or healing. They now just do healing.

But they apparently want melee wings to either be completely dominant or complete garbage with zero in between lol.

1 Minute Avenging Wrath would be great because as you said a lot of our design problems are either completely solved or mitigated by more Wings uptime. I am fully aware that was part of the major problem last expansion where our entire kit was dog water outside of stacking cooldowns, so I’d never want our kit to be that bad again outside of the Wings window.

But if Wings was on a 1 minute, with more consistent up time with Awakening, it could work.

Heh, remember when awaking wasn’t 12 casts of Spenders but a 15-20% chance of any spender procing wings? Now that would be ideal.

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We don’t need more random proc chance to be stronger. I want control over my power. I want more deterministic skill expression.

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As do I, but I personally barely consider our current Awakening to be that. Seldom is it ever available when I need it, and holding onto Judgement (and thus losing out of Greater Judgement, Truth Prevails, ect) so I don’t waste the Wings proc is, in my personal opinion, less than fun.

15-20% Wings may be random, but I remember back when we had it that it was consistent enough that I could reasonable expect it to be available when I actually needed it.

I suppose that’s fair, and while holding does feel… awkward I have found it to be a powerful tool and having control outweighs that awkward feeling of holding for a few seconds

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I agree that it feels bad to sit on Judgement, but it allows for much better play to be able to hold it. All they need to do is make the proc trigger like an additional charge of Wings that sits there for 20s or so. That way you can better use it, but still use the rest of your kit.

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Providing an additional charge of Wings makes far too much sense so itll likely never happen.

But yes that would be so much better than holding Judgement to not waste the proc then not being able to use it for anything else.

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I’ll wait until I play it to pass judgment, but I’m on record as wanting to nerf beacon of light to provide zero healing, so I can’t complain too much

Are you under a genuine belief that we could be valuable in raid, let alone mythic Plus without beacon?
In mythic Plus is 25% Dr (said across the past) and 50% of healing spread into the party?

Do you realize how significantly literally EVERYTHING would need to be buffed to offset that?
In mythic Plus, Consider you can have 50% uptime, Devo aura would need to be buffed to 5.5% and all single target spells buffed by 25% (since ST spells don’t splash, then half of the additional heals for virtue would be 25%)
And AOE abilities would also need to be buffed by 25% (I think … Idk I’m tired xD)

There’s no possibly way I see that happening ever. There’s no way we’d get a buff like that, 1. Devo has disproportional affects in raid in mythic Plus
2. Their heads would explode trying to consider a flat 25% healing boost

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