Higher tier difficulties, why do they embrace 1-shot mechanics?

Guess I’ll have to try the encounter out again. Because dispelling stopped the cast every time I fought him, I would be eating stuns if it didn’t.

Either that had to be a bug or something else.

Dispelling would remove the current stacks which means I wouldn’t ever reach 10, but I couldn’t avoid having at least 1 stack for its full duration (if I dispelled myself at 9), save for mass dispel and the random times Brann remembers he has a dispel.

Yeah that’s why I mentioned the encounter possibly being changed. Perhaps it was a bug fix rather than an actual design update. After those two times I tried to get through Underkeep I just decided not to go back on my priest again.

It’s a you problem mate, git gud scrub

Ion lives in 1999.

If you raided in EQ there was this thing called DT, or death touch. You couldn’t do anything about it, the boss would just kill you. I guess it was a different version of enrage back then because eventually you’d run out of people if you didnt kill them quick enough.

Thats where Ion started.

Possibly, but on Wowhead the changelog showing the spell went through 3 updates. No idea what they were though.

2 of them was in July and didn’t S1 start in September? The third one came in 11.0.5 but I had defeated him way before that dropped so mechanic-wise it should’ve been unaltered at that point.

Because if something doesn’t 1-shot and doesn’t have follow up dmg then it’s simply healed through.

So it’s either avoid entirely or mitigate.

20+ years of designing dungeon encounters will cause burn out; We need fresh ideas when it comes to dungeon fight designs perhaps a trip to South America for Ayahuasca to get those creative juices flowing.

Skill issue detected. Working as intended.

There are….thousands of video games with 1 shots for avoidable attacks.

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I don’t disagree to a point.

If a mob hits for 100 in a 1 key. And let’s say things get 3% harder per a key. And for simplicity that means a mob in a 10 key would hit 30% harder or 130 instead of 100. In theory if you run a 100 key it would hit 400. If my math is right. At some point the mob will one shot you no matter what.

But if they cap melee hits and spell bolts at lets say 50% but let all the avoidable damage, and spells that should absolutely be interrupted continue to well beyond that I would be okay.

Be cause that goes into skill, simply hard hitting mobs that can one shot you even with a defensive cool down isn’t really skill in my opinion.

Honestly I think blizzard should just cap keys at 10. They won’t because people like the numbers. But as long as the io system is in place it makes it continuously harder to get invites into keys.

I mean even as we speak players think you need 3k io to run a 7 key.

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This is why I quit high end raiding back in the day. I got tired of wasting my time and gold (for consumables) because some idiot didn’t know how to move and the rest of us had to pay for it.

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There is also skill in group coordination to handle the very high levels where there IS some unavoidable 1 shots through good individual and team based defensives and preventative actions.

Capping at 10 robs a lot of that gameplay for no real reason when there is no power rewards in higher keys anyway.

No there is a non-blizzard reward though.

If I apply to your key 5 at 3800 io you would be more likely to invite me over someone who’s io is 2k.

This reward means the person that actually needs to run a 5 spends that much longer looking for a key…

It would be better to cap and balance keys at lvl 10 - 12 then base “io” on time. So the try hards still have to put for the same amount of effort.

Currently the time is roughly 30 mins. If the leader boards have a group completing a key in 7 mins then they get io so to speak. The perception is wow they are a good player and likely ran with a good group or got carried by a good group

Versus the way it is now… wow he’s 3400 he must be a good player.

Also it’s quite a bit easier to balance keys when you have a fixed point.

Really feels like a lot of ppl who play WoW don’t play many games.

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My kids (13, 15) recently beat Metroid dread on “dread mode” which is literally every single enemy attack in the game is a 1 shot.

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Exactly but you explained it better than me!!!

I’m not sure I am good enough to ever raid high tier but even if I was this would keep me away anyways. 19 people playing perfect for 7 minutes just to wipe at 3% because one person didn’t move isn’t my idea of fun

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Yep if you can avoid it it’s fair to be a one shot, auto or unavoidable damage being a one shot is lame

Which is why that mostly doesn’t exist until way higher keys.

And you need to factor in defensives as well, considering those can be used to turn an “unavoidable” 1 shot into a non-threat.

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Makes sense right? Consequences eventually go high enough that they are deadly.

Happens in M+ too!