Higher tier difficulties, why do they embrace 1-shot mechanics?

Tricks Brann. Skip to profit.

Actually they can. It’s called mythic+ and one of the most prominent features about it is that it scales infinitely making it quite literally do 1 shot damage if by some miracle you could even hope to push it that high.

1 Like

Yes but in that situation the avoidable damage is already well into one shot territory before the unavoidable damage even gets close. The same would be true for delves were they to keep scaling past 11.

The mobs hit harder yes, but a single mob hitting you outside of tank busters don’t typically kill you in one hit. To argue that is ludicrous.

For example, web bolts don’t one shot anyone. The problem is when you have 4 mobs casting web bolts on the same person, and with the way cc / interrupts work now if all 4 of those web bolts get off at the same time on the same person it appears as a one shot but wasn’t.

So while yes things scale. But even web bolts in a 13 key don’t kill you. Assuming you are geared enough for the content you are doing. I am not sure how much higher you want me to go. I am also sure at some point if you keep going up the keys everything would one shot you logically unless they stopped scaling melee damage and single target spell damage.

But keep treating everyone as if they don’t do mythic they don’t understand.

1 Like

1 shots are very easy to avoid. They are usually giant circles, big beams, massive auras or countdowns. Things that are so obvious and deadly it doesn’t make sense to ignore them.

In terms of M+, 1 shots are a result of infinite scaling. At some point not playing flawlessly kills you. M+ is meant to have a point where perfection and strats don’t matter.

1 Like

If you do the mechanics wrong at high levels they can kill you. That’s part of damage intake being higher, you take damage and it can theoretically be a threat. Honestly though? Delve mechanics are simple enough that you shouldn’t be standing in mechanics, with the possible exception of the big aoe centered on the bug guy, and you should have the hot from potions up for that particular one.

I find these dances to be rather cheap and annoying. Some I can understand, but the frequency gets annoying lately.

And Blizzard didn’t even manage to pull this off across the board. I’m still not sure how a disc or holy priest is supposed to reliably kill Ven’kex in Underkeep until you massively overgear the level without an interrupt.

Easy

The cast he does is a channel that debuffs you so when you dispel it it technically functions as a interrupt since he stops channeling.

Compared to Zekvir, this boss was actually thought out as Disc/Holy.

Perhaps that has been a change since I was working on gearing my priest, but dispelling the encasing webs did not interrupt the cast at that time. Yes I had a dispel to prevent the stun and reduce the damage, but I just didn’t have the raw damage and healing to kill him before he whittled me down due to needing to absorb an average of 5 stacks of the debuff for a significant portion of the fight.

So once you get so high I am actually fine with cones, swirls, etc being able to one shot you.

It’s only when auto attacks or spammed spells start one or two-shotting that I think it’s ridiculous.

But if it’s something you can dodge at some point you are expected to dodge it to succeed.

1 Like

They have to or there’s no challenge with how the game is designed. Every class has too much mobility and self-healing, so the only way to consistently create risk is dodgeable one shot mechanics. This is a problem in any game where they allow too much unrestricted self-healing or regen; if you can heal to full in a short amount of time for sub-lethal attacks with no or a very short cooldown, then the only way to die is a one shot.

2 Likes

Not AFAIK it hasn’t, at least I haven’t seen a changelog on this boss anywhere. I’ve done the encounter at the start of S1 and the mechanic was doable as healer Priest.

I tried on two different occasions giving it more than 10 attempts each time, and dispelling myself during the cast did not interrupt the cast. It was not possible for me to avoid having an average of 5 stacks outside of when I had mass dispel available.

I won’t rule out the possibility that just suck on priest and I should have been able to kill him by just outhealing the DoT. I also don’t know what my item level was at the time so perhaps I was vastly undergeared. But my experience on that boss did not match the experience you described I should have.

Then idk what else to say. :woman_shrugging:.

To me, the biggest offender as far lack of interrupt goes is the final boss in Earthcrawl because they can’t interrupt the two DoTs he give. So when I found out dispel worked on Vek, the encounter became way more manageable to do unlike the one in EC.

I find one shots you can avoid to be fine. What I find egregious are fights with unavoidable aoe that some classes just cant pass without X amount of gear.

Yeah EC was annoying as well, but I never had as much trouble just outhealing those DoTs that weren’t kicked by Brann or dispelled. But having to commit the dispel mid-damage and not having the damage stop put me behind.

Well there’s a lot of moving parts in this. First is you still can get 20 ilvl which would make everything easier. This is content for season 1, season on doesn’t stop at 616 ilvl. Secondly player skill isn’t something set in stone and applied equally to all content, everything has a learning curve and the more you practice one specific thing the better you’ll get at it. You could be farming +15 and get surprised by something you don’t know in a delve and still die. Failing and trying again became a tolerated method of learning in video games thanks to Souls game and their extremely poor communication of mechanics or even basic attacks. But I do agree that this design philosophy has no place in WoW. Mechanics in WoW should be very clear, but as long as they are avoidable I also believe there’s nothing wrong with them 1shotting people.

Don’t get me wrong, I really would love Priest to have a kick(And they should) but I find it interesting our experience with the TU boss to be different.

This is what I found on Encasing Webs

https://www.method.gg/guides/the-underkeep-delve-guide#:~:text=Encasing%20Webs%20this%20is%20a,can%20however%20interrupt%20this%20ability.

Even here they clarified it’s a Magic debuff which Priest dispel can remove, and that’s been the case for me the first time I fought him.

Yes, but they don’t say that dispelling the debuff interrupts the cast, just that the cast can be interrupted. If dispelling the debuff stopped the cast, I would have found that to be one of the easier bosses since everything else that boss does is basically raiding/M+ing 101. But the fact that dispelling the debuff just reset the counter while the boss still applied 10 total stacks over the full cast duration meant that I had to outheal an average of 5 stacks (save for when MD was up) plus deal with the movement speed decrease.

I can’t explain why your experience was different in terms of the dispel interrupting the cast; that was definitely not my experience across multiple attempts and multiple days (though within the same week).