Just attempted a Tier 11 Delve with roughly 616 iLevel or so. The challenge was fun to a degree, but mechanics shouldn’t be able to straight-up 1-shot you. I’ve even got boatloads of versatility and nearly-spamming Feint with damage reduction.
It’s just… insane. Surely there’s got to be a better way to tweak the difficulty of something than simply making every mistake increasingly more punishing no matter how powerful you are. It’s almost as though the game’s difficulty curse aligns with “get gear to deal more damage so that you’re not sweating through dodging stuff for as long”.
It’s not “just moving”. There’s a ton of different stuff to keep track of on the screen simultaneously, and I can’t just put everything toward the center of the screen otherwise I miss the little ground swirlies that are similarly colored to the rest of the environment.
I’ve only got so many interrupts! Heaven forbid I’m unable to DPS a specific target down before my list of interrupts is exhausted or I accidentally pull more than one target that I need to manage interrupts on.
AND GOOD GOLLY WHY DOES BRAN KEEP BREAKING ALL OF MY LONG CC’S!?
If the issue is interrupts, every enemy save bosses are vulnerable to all CC, including stuns which Rogue is in no shortage of. Giving something the good ol’ Kidney Shot in between Kick CDs can keep something locked down for a good while.
You also have the option of skipping all fights that you don’t have to do. I can skip elites with Freezing Trap and Feign Death which is real handy since they have True Sight. Maybe Blind/Sap and Vanish will accomplish the same thing?
On T11 eating a mechanic is usually a one shot because, as the game describes, T11 is for those who wish to challenge themselves. Given the only rewards for T11 are currently achievements and bragging rights I’d say that qualifies. It’s understood that by accepting it you know how the song and dance goes.
All else fails, I will say 616 is on the lower end for tackling T11. Not to say it’s impossible but I could see bosses like Waxface being real tough as that usually boils down to being a DPS race because Burn Away is real tough to live through as defensive CDs dwindle. Especially since there’s no real dodging his patented ‘punch you in the face’ technique.
The only real alternative to making mechanics not one shot is everything hitting much harder and being health sponges, which sounds much worse.
Well blizz didn’t give themselves any other options. Delves have to be role agnostic so you can’t add things XYZ spec couldn’t deal with. Delves have to be mechanically simple so their target audience isn’t overwhelmed.
Making mistakes increasingly more punishing is pretty standard for increasing the difficulty of something.
I used to raid heroic and do 15s in Legion. Part of me REALLY misses it but I don’t think I could do the schedule anymore. I have the time but it just feels like a job.