Is just hilarious the conversation about was literally about that and she was “BuT WhY Do thE AlLeriAn ElVes Don’T HavE GreN EyEs!??!”
If this were true, Nightborne Warlocks also should have Green Eyes.
are nightborne thalassian?
Oh sorry, I should ask: Where do you get that this only happens to Thalassian Elves? What is the source of this? A headcanon?
Thalassian Elves have only been shown to change eye color permanently under heavy circumstances, not just because what source of magic they use. Both Blue and Golden Eyes are caused by the Sunwell. Green by Fel powered batteries.
Nothing implies simple “usage”
But it amuses me.
Ignore it, Tal. The effort is not worth anything.
it is a well known trait of thalassian elves. i dont recall it ever being mentioned something nightborne or night elves had. but we know this is true among thalassian elves. interesting you deflected to nightborne
is there a citation for this?
Mo, you are literally just speculating that thalassian elves change eye color by the magic they use rather than the big power source changes.
looks at the camera like in the office
Are we really at the point that we have to explain you the Sunwell?
Is anyone else seeing way more nightborne players lately?
Every time I log with my main Horde character (also a nightborne), I seen to find quite a few of female ones. Males are very rare, thought.
It’s well known the sunwell doesn’t affect eye color, we know golden eye color is from their strong devotion to the light. Stay Fetch Regina!! xo
Nice! Thanks for debunking the antis’ argument that if the Sunwell is both holy and arcane, then Blood Elves should receive blue eyes.
Your support is really appreciated! ![]()
the sunwell is arcane/holy so arcane mages with strong devotion SHOULD have blues eyes
They are right here:
The Sunwell is a fount of mystical power located in the Sunwell Plateau on the Isle of Quel’Danas. While its waters, holy to the high elves,[1] were originally pure arcane power,[2][3] it has since been restored as a fount of both arcane and Light energy.[4][5][6
Nice stealth edit, amigo.
You should ask the antis, not me.
I agree with you, Blood Elves should not have access to blue eyes.
In fact, even Mages shouldn’t, because arcane spells and energy are most of the time Purple NOT Blue:
a lot of things shouldn’t happen allied races shouldn’t be death knights, how does that work?
You know he said the exact opposite of that, right?
The lack of honesty and the amount of hypocrisy from this crowd never stop to amazes me.
I will fully support this when they add Shaldorei paladins.
Murgatroyd:
Bonham:
the sunwell is arcane/holy so arcane mages with strong devotion SHOULD have blues eyes.
Nice stealth edit, amigo.
The lack of honesty and the amount of hypocrisy from this crowd never stop to amazes me.

I will fully support this when they add Shaldorei paladins.
Heh, I had this in my list of hopes for next expansion:
This is more wishful thinking than prediction, but here it goes:
- Sylvanas is dealt with in 8.3.5. We ally with the Death entities to stop her. She’s not killed, but her plans are revealed and we set them back for now.
- “New” Continents: Revamped Eastern Kingdoms and Kalimdor, 10 years timeskip.
- Level squish. Levels are divided by three. 120 becomes 40. New max level: 60.
- Can level up from 1 to 60 in the new continents. Zones divided between 1-40, 20-40 and 40-60 brackets (1/3 of the zones are in last bracket).
- Old versions of Kalimdor/EK still available and optional, ranging from 1-40. All old expansions range 20-40.
- Classes keep somewhat like now, but added back lots of utility and skill-based abilities. Several talents become baseline. Six talent rows, one every 10 levels. Every spec has at least one talent row that is about choosing your playstyle (like between Frost DK with one 2h or two 1h weapons). Skills are not auto-learned anymore, instead you have a skill tree that you gain points as you level up and is maxed at 60.
- Allied races now start at level 6.
- Both hero classes start at level 18.
- New class: tinker. Specs are tank that rides a mech, ranged DPS using guns and explosives, chemist healer. For gnomes, goblins, dark irons, mag’har, mechagnomes and vulpera.
- Tons of customization options added for all races. Most of them are unlocked through gameplay. Includes scars, tatoos and even alternate visuals for some races (wildhammer dwarf, highborne night elf, clan skins for normal orcs and more).
- New class combos. Worgen shaman, night elf paladin, void elf paladin, mechagnome shaman, goblin monk, lightforged monk, tauren rogue, highmountain rogue, undead paladin, nightborne paladin and pandaren druid (yeah).
- You can now collect alternate visuals for skills (through glyphs, questing, achievements, and so on). You can change them in a class trainer. Includes undead/void monsters in place of demons for warlocks, holy visuals for Shadow Priest, void versions of paladin spells and so on. Some race/class combos start with different visuals as default (like the void elf paladin or night elf priest).
- Kalimdor themed on exploration and wonder. Also night elf/Horde conflict, and Draenor fauna and flora has spread over the continent.
- Eastern Kingdoms themed on politics and border conflicts between the many kingdoms and city-states.
- Old allied races incorporated into the zones. Can now be unlocked easilly by doing local questlines centered on them.
- Many threats: Amani Covenant, return of Hakkar, botani expansion, Sylvanas’ death cultists, the Black Empress (the entity formerly known as Xal’atath) building her own empire on the Wounded Lands (former Silithus/Ahn’Qiraj).
- Many heroes retired, lots of former child/teenage characters getting bigger roles (Galadin and Giramar, Dagran Thaurissan, Arator, Zekhan, Durak)