Yep Augments are getting nerfed into the ground, and the reason appears to literally be because its working. I can’t even say its working well in pugs, you must take your now very low dps from the total dps you used to do and see if somehow you can make up that dps and more for it to be viable, because when you delete one dps it makes your group much more fragile to dps deaths. If one of your dps dies, You have 1 dps left to get through WHATEVER…and that is generally not going to happen on Tyrannical or high keys in general.
Based on the numbers they aren’t even nerfing the right thing
Then again, they still haven’t given us proper tooling to see our contribution DPS either.
Blizzard never learns. The gap between the best Augs and the worst Aug is a mile wide. Same thing happened back in MoP with Brewmaster. If you were good you were basically a god but if you weren’t you were utterly useless. This is worse.
Yes. Aug is really strong if the Aug is good AND the dps are good. If the dps is lacking or dies, it completely neuters your damage. If the Aug is bad the group suffers.
This is Blizzard straight up trying to nerf the top 10% when those nerfs are going to be felt significantly harder at lower Aug skill AND other dps skill.
You’re massively overstating what “nerfed into the ground” means if you think that’s what this is. Aug is absurdly strong, especially in the right comp, and this won’t change that.
The things that make Aug more of a risk in pugs exist because of its inherent design.
Aug will be perfectly fine at lower levels. The huge damage contribution plus the extreme safety is what’s allowing a much higher success rate at super high levels. Lower keys don’t come close to the survivability and DPS requirements that are being targeted with these nerfs.
You mean that you just refuse to spend ten minutes to get logs auto-run set up?
well the only things i will cry is the molten shield talent that get to much nerfed in pvp and well fate mirror i never see someone take that talent to be honest
Ummm lol what?
It’s another small nerf and nerfs are needed. But I don’t think nerfing the % modifier to Breath of Eons is the right approach. This hurts the bottom tier augs who aren’t good at timing it far more than the top tier augs who are abusing it in MDI/TGP. The correct nerf should have been a damage cap. As long as it is an uncapped damage potential the gap between good and bad will be the grand canyon and the MDI players will continue to make the spell look completely broken.
Imo, its more of a utility problem and not a damage problem.
Which is why I don’t understand they are nerfing damage, especially without personal damage compensation.
Didn’t they buff personal damage?
Unless I missed it in the latest patch notes, no
They buffed it when they nerfed close as clutchmates.
The damage will be great still, don’t listen to the doomers that want to act like the sky is falling.
I think napkin math put it at a 4% nerf roughly if used the best way possible.
One thing I dont see mentioned at all.
Chrono Ward,
Talent that gives us shields based on damage done during Breath of Eons.
With this nerf, with others doing less damage durong breathes, we may see this as a nerf to both defences and offence of Aug. Will habe to wait and see if dps can hit the threashold/cap or if this nerf to our shields will be big or not.
Before they capped this to 30% hp on ptr, we were getting 1.5-2 mil hp shields lol… It will not be affected.
Depending on the evokers gear of course, you’d only have to do roughly 200k DMG during eons to get full value.
The safety is huge even at low keys. When there’s an aug in a 20 you feel it big time as the tank and healer. Even the bad ones with low uptimes are huge if they occasionally press some buttons lol.
Oh, totally agreed, but it’s not unlocking nearly as much as it is on the ultra high end.
Yeah I mean fair at the bleeding edge the extra group survival let’s you not get 1 shot. That being said even in lower keys / #puglife it makes up for people messing up mechs or missing a kick.
It’s funny because that is actually what is strong about aug and holy. Yes the dps buffs and hps are nuts but the survival let’s you do wild stuff. Blizz keeps nerfing the damage for aug and heals for holy but in reality it’s the survival that’s keeping aug and holy meta.
Maybe a nerf to the healer and Aug but I’m pretty sure most DPS are already reaching the Chrono Ward cap and IDK this nerf is enough for them not to reach it.
I know everybody loves to hate on blizz devs but I’m pretty sure they are aware of this but don’t want to nerf the utility any more because then it’s not really a support spec but a damage dealer that just does damage through other players. IMO the only solution is to add more support specs or drop support all together but they’re not gonna do that because Aug has been way too popular. As a quick fix they could un-nerf some of the other specs utility that they’ve nerfed over the years.
I’m not hating on the Devs I just don’t think the way to balance aug is NERF all the damage components. Dps isn’t what makes people miss timers (usually). It’s the one shots and messups (usually). I honestly don’t think they can nerf the dps buffs enough to “balance” the utility. I think they either accept a new comp of tank/healer/support/2dps with plans for more support specs in the future or NERF the utility and stick to the 3 dps model.