Heroic Plus is objectively superior to M+

I will die on this hill.

  • No obnoxious timer
  • No infinite scaling
  • No bullcarp seasonal affix (them going away doesn’t retroactively get rid of the past three expansions)
  • Meaningful loot for both currently geared and catching up players
  • No key depletion
  • No key system entirely, no key levels and arbitrary RIO gatekeeping
  • Sidernal essence as a currency to use for worthwhile vendor gear
  • Dungeon affixes that are thematic to the dungeon rather than a grab bag of weekly afixes

It’s legitimately everything I wished retail M+ was. I always hated the m+ timer and it’s small annoyances, and I’m glad I’ve found a piece of content I can engage with rather than run out of a self imposed obligation.

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H+ is purely a catchup system to get ready to raid.

Mythic+ is an end game progression system parallel with raiding.

They don’t serve the same function.

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What is “heroic plus”?

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I think you mean subjectively, because not everyone is going to to agree with you.

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Something on LK Classic, I think.

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Kinda hard to call a game classic when they add stuff that didn’t exist when the classic content was retail. Let alone something as stupid as a heroic plus

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Classic isn’t Vanilla. It’s just a “Vanilla experience” with additions to keep people playing. It’s basically just to use the old world maps and talent systems.

Totally agree. Basically what M+ should have been.

5 man content will never be on par with raiding, the reward system for M+ is just stupid. The only reason people love it, is because they’re showered in gear.

Just because it is popular, doesn’t make it good for the game.

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We are out here pretending that raid or die was working. Wild.

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So M+ should have zero challenges and fully deterministic loot rewards?
BTW, how much player engagement does H+ see versus M+, when comparing client populations?

Classic has always been different.

As soon as I heard they weren’t shipping the original WoW version that capped debuffs/DoTs at, I believe, 8… yeah that told me all I needed to know about where they were heading.

So for one, it’s not superior. What you are describing is in between heroic and mythic.

The point of mythic is to be challenging. Thats why there is a rating, a timer, different affixes, higher scaled loot based on difficulty.

It’s not a ‘give me loot for zzz my way through content’ kind of thing. Rewards scale for effort. And some things in this game SHOULD be punishing for failing. They’ve removed pretty much everything else that was a penalty.

Be my guest.

If you want this type of thing, I doubt you push higher tier content where you need the gear higher than 411 (which heroic provides), or only run the lower tiered keys that require little to no effort.

That’s what people don’t understand.
M+ is never going away.
Instead of heroic+ or whatever nonsensical idea people want to throw out, they just need to put M0’s in the lfg queue just like norm and heroic.

Rather than embracing three end-game pillars of content, you’d prefer to eliminate the most popular one? Deleting M+ (or nerfing it other than lockouts comparable to raid) sounds like it’d be bad for the game and bad for business.

M0 is waiting for you if you bend your expectations re: meaningful rewards.

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Raiding is not and was never hard. The hardest part in raiding is gather the 20/30+ folks willing to play at the same time period.

In fact, i think mythic raiding would be bettet if we had a 10man version of it

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Classic shipped with 16 debuff slots which was something still done in classic at least. It got upped from 8 to 16 in vanilla.

H+ and tons of other changes in Wrath are things that never existed or weren’t part of original Wrath.

I miss 10man raids. I would love a mythic option of 10 players max but it on a different lockout from mythic 20. I’d even be willing to take like a 2-3 ilvl decrease in drops.

Similar to 10/25 back in WOTLK… But I also want regular 10man raids back.

Like… Why not a 10man Haunted House raid at the Darkmoon Faire?

So an interesting tidbit. Torghast in its earliest pitch was supposed to infinitely scale for a solo player, but there was a timer associated with it. Part of your weekly vault would have been tied to how far you managed to get within Torghast in a given week.

Well, players raised such a fit about the timer aspect that Torghast instead was watered down into small sections of floors to keep everyone on the same level, also it no longer affected your weekly vault.

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Torghast SUCKED please just let it fade from memory

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Just gearscore gatekeeping, the good old fashioned way.