Hero talents require spells i do not care to use

While i do agree…Halo hero talent is pretty damn cool ESPECIALLY when its maxed and you just get a pulsing AoE damage AND Heal that will in fact only damage mobs aggroed and pulses up to 6 times ( 3 going out and three coming in) and then you have void torrent talent tree…but if you did not take either skill you are just legit OOL yeah i guess they really did not think that through huh xD

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Can’t really speak on warlock, but Voidweaver is amazing on priests and tied to basic old mind blast and smite that you don’t need to talent into.

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Correct but then you have to question why is s something that only pertains to the top 1% being sold as one of the top Expac features

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Said this about tier sets requiring certain builds which you may not enjoy, and a lot of people said it’s no big deal, just don’t play that build and ignore the tier set. Look at where we are at now, requiring certain builds to even use the cool new hero talent system, maybe next time people won’t just shrug it off.

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I’m not sure what causing it but my spriest gets this giant translucent blob dude covering her at times. Maybe more power or whatever but I can’t see what’s going on so I don’t like it.

Should go read what the tooltips says.

Yeah I have to take Eye Of Tyr if I want to use Light’s Guidance.

Sometimes it goes big and takes out a crowd of mobs, sometimes it’s just a wet fart.

Its time to stop the claim that the “top 1%” are all that raid. Thats not true. The talents are there to improve raid comp and m+comp. People pay for the new raid and new dungeons. They haven’t paid for the community since WotLK. And all the “community” players, are at home in classic. Unfortunately, that leaves retail WoW with people persuing end game content, and bleeding heart RPers. Use em if you want otherwise move on. The game is what it is.

Edit:
Oh, and by the way, that’s probably why it’s described as an expac feature. Because blizzard designs the game around what sells, and that is end game instanced content. Sure you disenfranchise a portion of the population but you maintain the majority. You reall think a multi billion dollar coorporation like blizzard isn’t running data acquisition on accounts interactions with the game and is just generating content all willy nilly? Cmon man, you are better than that.

Another example that I can add, which actually led me to this thread in the first place, is Spellslinger’s Shifting Shards requires you to take Shifting Power which is a spell I just flat out do not want to take.

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Sin Rogue is like this. You HAVE to Ambush out of stealth to apply DS mark.

I knew transitioning to Deathstalker would be a learning curve, but it’s actually resulted in me having to alter my talent setup. Most of the Rogues in beta were taking double Vanish and it’s such a giant point dump to get Without a Trace and it nerfs your damage because you have to tank points out of Lethality.

Well, I refuse to drop Lethality for double Vanish, so basically I have 1 point in Subterfuge just for a little breathing room on the opener. It’s such a cooked situation.

The obvious solution to this is delete Recuperator and move Without a Trace to it’s spot. Not hard. It’s like they care more about the tree making perfect geometrical sense than they do about the quality of life of the tree.

I thought this, as well… until I tried Flameshaper. I can melt things in three instant casts… but once those are all on cooldown, I can’t do crap for damage. It’s undertuned and leaves the rest of your abilities severely lacking.

Thus, I am stuck with Scalecommander.

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buddy, shaman are looking GREAT in all three specs and all the hero talents are great what are you talking about?

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He doesn’t like Healing Rain and/or Unleash Life I’m guessing.

Your ancestor duration is doubled if you use Unleash Life, which is weird because UL is more optimal than Undulation.

If you don’t care enough to take spells which are pretty strong (like Soul Rot) then you don’t care enough to need to pay attention to hero talents that require it.

Just pretend it doesn’t exist. It’s not that important if you’re already playing the way that you do.

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I never play unleash and farseer is still great, and totemic takes away the pain of healing rain making it instant cast and last longer, resto shaman has two top tier hero talent choices and is so much fun right now

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This isn’t the case with Sin. Ambush is just a random button you never press, ever lol, it’s literally just maintenance they tacked on. (It’s actually worse than maintenance since it’s conditional on stealth)

I actually like Unleash, I should level my Shammy. Those were just my guesses because they tend to be the common pain points among Shammy players.

Huh? I haven’t seen anything like this on my priest.

Edit: it is your trinket. Nizrek’s Holographic Manipulator.

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Yeah but I was talking about playing Warlock at an uber casual level (WQ level) where you can just not take Soul Rot and it fundamentally won’t matter.

Or OP could just play Hellcaller which is almost completely passive (and better than Soul Harvester for Aff anyways)

I have a feeling they were like me and wanted to challenge themselves just for the heck of it. Weird that the passive one is better.

If they wanted to challenge themselves, they’d probably be taking Soul Rot. It’s REALLY good in ST and AoE since it synergizes with basically every aspect of Affliction now. Not sure what the Rogue equivalent would be, but there’s practically no situation where you wouldn’t want Soul Rot unless it’s insanely undertuned.

Soul Harvester is fine, it’s just very single target focused since it mostly buffs Shadow Bolt and Rupture whereas Hellcaller is about buffing Corruption, making it significantly better (and easier) in cleave situations like WQ level stuff.

Oh, did they bring back totems to what they were or are they still the same old boring garbage?

Let me know “buddy”