Here's what Shadowlands did RIGHT

It might be hard to believe it, but it turns out Blizzard really does listen to player feedback. In the midst of the constant complaining on the forums, I’m going to take a minute to point out several areas that show that Blizzard listens to the players and implements their requests.

#1: Professions
Let’s start off with a relatively uncontroversial one, I hope. Many professions were in a pretty bad state prior to Shadowlands. Leatherworking, you leveled it, and then… not much, really. I guess I made, maybe, a pair of boots when Nazjatar came out?

So Blizzard listened. Professions came back in a big way in Shadowlands. To start with, they’re a key piece in acquiring your legendary items. Tailoring, Leatherworking, and Blacksmithing, long regarded as second-tier (or worse) professions, suddenly became supremely important, especially at the start of the expansion and at 9.1. Additionally, consumables are no longer the sole domain of Alchemy and Inscription; Leatherworking brought back armor kits. Finally, interaction between professions came back – at least a little bit – with the reintroduction of enchanted materials. These are all things that players have asked for, and I know this for a fact, because I have previously asked for these things here on the forums.

#2: Legendaries
I’m going to need you to think back to Legion, when Blizzard first tried introducing Legendaries For All. Legendaries dropped randomly, but at an unspecified, intended pace. Players complained about two things, primarily: one, the random intervals at which they got legendaries; and two, that they couldn’t pick which legendary they got.

Well, Blizzard listened. In Shadowlands, players can make the legendaries they want. Furthermore, they know when they’ll get them. Now, granted, Blizzard did an absolutely abysmal job explaining the legendary system in-game, instead relying on fan sites like WoWhead to do that work for them. But hey, they gave players the agency they wanted, and players can target the legendary item they want.

#3: The Endless Grind
So do you remember last expansion? And the one before that? Where you had Artifact Power and Azerite Power and there was no cap on them? And they still granted power? And if you were trying to maximize your character, you really wanted to do every last AP quest because you never new if that 2 agility might make a difference? Yeah, players didn’t like it. They were tired of not being able to be “done” with the grind. And of course they complained on the forums.

So Blizzard listened. In Shadowlands, there is no power grind. There’s no endless meter. What comes closest to that is Anima Power. (It even has the same initials!) But what do you get from anima? Well… cosmetic rewards. Plus, it has an end. Eventually, you’ve bought everything your covenant has to offer. And then you’re done.

#4: War Mode Boundaries
This one probably flew under the radar for a lot of people, but in previous expansions, War Mode was really kind of a pain. It still is, but less so. It was pretty common in BFA to be unable to trade or interact with both guild members and people in general because one person would have war mode on and another would have it off. Somebody would be making a trip to Stormwind, or worse, Orgrimmar. And yes, people complained on the forums about the phasing.

So Blizzard listened. Granted, they still couldn’t have players out in the open world with mixed war mode setting; that doesn’t make much sense. But in the world design for Shadowlands, Oribos was designated a sanctuary, and it’s separate from the rest of the zones, so you can see other players there regardless of your war mode setting. Plus, because the player base is already split as a result of the covenant choices, Oribos serves as a natural meeting point between members of different covenants anyway.

#5: The Ripcord
This is, ultimately, what most of the complaints of the expansion are all about. Blizzard presented the players with a choice. But players don’t like choice. Players want options. Players want options because options are the illusion of choice. You think you want the ability to choose whether you have a single target ability, or an AOE ability, or a solo content ability. But really, you want all three, and you want there to be no penalty for switching between the two. And you don’t want your choice to be balanced! If the numbers change, your choice shouldn’t matter, and you should be able to freely pick again!

Look, if the covenants hadn’t had signature abilities, none of this would’ve been necessary. That’s Blizzard’s mistake. If it came down to helping sprites or angels or ugly things or special vampires, the ripcord would be irrelevant. But I would gain about 2.5% DPS by switching covenants, and that’s an unacceptable difference to today’s players. Whatever.

Blizzard is still listening. In 9.1.5, the covenant you choose doesn’t matter, because you can change it at will. I get the feeling that when Blizzard said they had the ability to pull the ripcord, players assumed it meant that they would do it immediately, but it’s clear at this point that their intent was never to remove the covenant divide at the start of the expansion.

The player base, especially those on the forums, seems to have a very short attention span. It’s simply much too difficult to remember what the game was really like a few years ago and see how it’s changed, but I suspect it’s even harder for the devs to overhaul a system in real time, and in the case of covenants, there were obviously story reasons for waiting to pull the ripcord. (Hey! Story! Aren’t players supposed to like story?) But I suppose they should’ve seen it coming. After all, we spent a ridiculous amount of time switching from Aldor to Scryer back in the day, and that was all to trade… what, 10 attack power into 5 crit rating?

So yeah, Blizzard listens. Just not instantly.

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I’ll reiterate what I said in the other thread where people were talking about this:

Shadowlands feels like players complained about not wanting a burned steak so Blizzard instead gave us a burned hamburger.

Like you sort of listened to the feedback and technically changed what was complained about, but you clearly missed an important underlying point.

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I’m not saying the expansion has been perfect, and perhaps I’ll post (in another thread) some things Blizzard could do to make it better, but to say that “Blizzard never listens” is simply incorrect, and here are several concrete examples of why that’s the case.

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I agree although I wish professions had more use than legendary precursors. Yes, at least it’s something. No, I’m not going to grind deaths knell or whatever with 151 gear to get the ability to make 200 gear, for example, that’s exactly backwards of how it should be. What’s now missing from professions is the ability to make your own gear on time not after you’ve ground so long you no longer need it.

That aside I see no issues with this thesis.

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At the end of the day does it really matter if their solutions are often just as bad as the thing they replaced and then we have to wait a full year for minor fixes we all told them about in beta?

Like, if all you want is to win a semantics debate so you can claim you were technically correct on the internet then sure they “listen” to us.

but like I said, they’re clearly missing an important underlying point here which is why people continue to complain about Blizzard “not listening” to us.

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#1. Spending gold for permanent power is stupid. Designed to sell tokens. Outside of forcing purchases, largely useless.

#2. SEE #1, all legendaries are just talents attached to an item that you must grind and spend large amounts of gold for. Terrible.

Covenants: Could just be a generic talent row that applies to all classes. Instead they’re time, rep, souls, seeds, tokens, anima, renown etc. gated TALENTS.

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I think legendaries being with professions is far worse than legion. Legion free. Now you need profession skill or gold and ash. Randim isn’t fair but neither is life, but free is better than what it is now.

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Blizzard listens. Yeah. Then they put their own twist on it and it becomes garbage.

We don’t want infinite grind? They deliver but timegate our progression each week. If the content wasn’t behind schedule, 9.2 would of launched last month and we would still be grinding renown into the future.

One example of many.

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You say that, but Legion’s biggest flaw BAR NONE was the fact that you had as high a chance of getting something abysmal like pre-buff Prydaz, or the Acherus Drapes, or other crap as you did completely spec-defining legendaries like Perseverance of the Ebon Martyr or Koltira’s Newfound Will.

The RNG system was far and away one of the absolute worst systems Blizzard has ever implemented. If you ever wanna talk about “time played metrics,” talk about that sort of crap.

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Yeah but you got them from just playing.

An emissary reward, a dungeon, a random BG, a raid boss.

You just played any way you wanted to play and you eventually got them. I vastly prefer that method than now. I don’t even bother with SL “legendaries”, they aren’t even exciting once you get them.

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Hey new patch out!!! then goes to to play and explore to see what the new patch offers.

Hmmm they reset my fishing skill back to zero again… Who has OCD for
resetting fishing skill? Does not make any sense

I think it’s easy to forget most of SL’s design plan was in direct response to all the negative feedback from BfA. They improved it in a lot of areas, and tried some new things out too. This was actually praised in the SL alpha/beta days as many good steps forward.

They definitely listen to and read feedback. Answering it is another matter. Sometimes they do and sometimes not. Blizz also has a right to their own opinions on things and doesn’t always respond in the ways people expect. Like covenants are one such disagreement.

They have to consider it from all the different perspectives of gameplay before they really do something.

I can only assume this is sarcasm

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Literally rerolled because the first legendary I got was drapes so I played a Havoc Demon Hunter instead

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9.0 was funny for that. thank you ve’nari…you ahve great item to upgrade leather/mail. and by the time we get the rep its useless.

When people said make crafting more relevant…here is what we meant. classic crafting.

I have strong desire for my classic/TBCC blood elf to back off the leveling and go kill me some green level animals.

I make decent leather armour. and…I make the armour booster for it. till dungeon x, if you get a run, gives up some love…you get item x +16 armour levels.

edit: and not level lock the gear. SL reilic system says now you need level 57! and its make new gear. Classic was oh you can make +16 now not +8. Slap on that +16 buddy, its all good.

BFA…by the time you level the leatherworking you have beat what you make.

9.1 did “fix” that as the 200 gear is not BOP and works in a pinch. But unless you make it yourself…ah prices got stupid here imo. Some LW/skinners had no shame. You can pull the skins off the kill the “bear” area quest like its cool. For free…players leave the place littered with dead animals like its cool.

I know…its how I hooked up a few mail/leather alts alliance side. I sell others cheap as hell since yeah the leather was “free”. Best I can hope for is a real player gets it and not the few people trying to corner the market.

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It saved me a lot of sub money, so thanks Blizzard!

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Proffesion system is terrible.

Legendaries are ok at best.

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I replied in the other thread you linked this to but anyone that sees the reduculousness that is your op needs to see the explanation of why you are wrong so I will link it here too

…except for the horrendous grind that is Shadowlands fishing. What possessed them to make it a 200-point grind I do not know, but let’s face it, Lost Sole is about as appealing as a “worn boot” or similar, except Lost Sole vendors for pennies. Being not useful for anything, its only purpose is as vendor trash.

For those who grinded fast and hard, sure. For everyone else, it was a case of producing hundreds of useless items and paying thousands of gold to make a legendary that could be rendered obsolete within months or even weeks.

…at a very, very hefty gold cost. Which surely had NOTHING to do with Wow Tokens…

This exactly. I’m not spending tens of thousands of gold for a piece of gear with a mild “spreadsheet nerd” bonus on it that’ll need to be replaced in the next patch.

I opted out of the entire legendary system for that reason. They’re boring, and a waste of gold (which now has a real world monetary value, so I’m not gonna waste it on borrowed power).

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The only profession i have got to max in SL is engineering and now im not sure what im supposed to do with it.
Maybe I missed some useful schematics or something but nothing seems really worth using.

Except maybe the Nutcracker grenades.
(Which by the way, I have yet to see a mob grab its groin and keel over in pain when hit by one of those things)

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