Addons were rarely used in vanilla WoW until much later in life and the mod was so obscure that hardly anyone needed to use it because the game wwas very much already established.
2 I know exactly what it does what it Sounds like is you want to argue for the sake of arguing. You want LFG play retail troll
Problem with this is that any add-on we get for say TBC, even if its the same author and the same add-on, is going to be new and improved. The underlying code will be better, more efficient, and have features he/she could have done during TBC but just didn’t think of until Wrath or Cata or whatever. Add to that the knowledge we cannot shed having played later expansions and other games over the last decade and a half and you’re going to see new avenues and approaches that didn’t exist at the time.
I fully expect to find that some wacky private server method is going to actually work when we fire up Classic next week that I never knew about or thought to try when I played Vanilla so long ago. We’re not getting a virgin experience even if we want, so I don’t plan on fighting it tooth and nail as it is a lost battle.
EDIT: I guess you deleted/edited your post? Oh well.
I mean in the way that mods make things possible that were added into the game later. Changes to overall game mechanics that blur the line between the current state of the game and how it will be at whatever point these hypothetical legacy servers take place.
I don’t expect people to act dumb and like they don’t know anything.
But why should they break it? The game itself had a system to autofill groups. The only thing the addon originally did was differentiate by role. If you needed 3 DPS that addon did absolutely NOTHING that the game itself didn’t do.
You’re literally fighting to remove addons that do something that WoW just does without addons.
Fair enough but with knowledge of what comes later, it becomes a puzzle for a modder to solve to see if they can use Legacy API to recreate something new. I know I personally didn’t use every mod that came along at each point in the game and after TBC, I had my favorites and stuck with those 95% of the time, so it really isn’t much of a stretch to see a new add-on that changes how I played the game then.
Most of the trial from Vanilla/TBC was knowledge of the game to be quite honest. Heroic Shattered Halls wasn’t hard, it was just tedious to know where the rogues were and how to properly CC things. If we get Legacy TBC you can bet we’ll have some very smooth dungeon add-ons that will simplify it even more to the point that they feel face-roll despite being pretty rough the first go around. That’s just going to happen with so much time passing.
I got some weird system error and had to delete your quote text. /shrug
The autofill system in classic was heres 5 people good luck. The logic was improved in TBC and the cross realm fuction was added in Wrath. From a historical standpoint there was no addon that used this functionality in classic. That is not to say that it couldnt be made, just that it WASNT made at the time. Now that we have more people working LUA and more ideas to what is QOL people can make those and its for blizzard to determine what is and is in the spirit of the game.
I would aruge that the Classic version of said blizzard fuctionality does not do anythign close to what the addon does. To that end it is for blizzard to determine what is and is not the spirit of the game. I can quickly see that the addon clearly mirrors a function that didn’t exist in the game until far later in the life cycle of the game. While Auto Group filling options exsisted there was no manual group interface to search for group and create groups until far later and was created in reaction to Open Raid being a huge success.
I belive it is also, atleast for dungeons. The auto invite is the same functuonality as ct raid assist; you have to whisper a certain phrase to be invited.
I can only speak for myself, but I believe auto inviting guildies to a raid is MUCH different than auto forming a dungeon group from the general population.
But the addon is not auto forming a group. The creator, Suu, has just confirmed that you cannot have the auto invite option selected for dungeon groups.