Herald/Templar Hero Talents are out!

They’re not that bad. Way better than Lightsmith IMO.

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Templar talents.

TEMPLAR KEYSTONE

Light’s Guidance: Wake of Ashes (Retribution) and Eye of Tyr (Protection) are replaced with Hammer of Light for 12 seconds after they are cast.

Hammer of Light: Hammer down your enemy with the power of the Light, dealing Holy damage to the target and up to 4 nearby enemies. Additionally, calls down Empyrean Hammers from the sky to strike 3 nearby enemies for Holy damage. Costs 5 Holy Power.

—TEMPLAR ROW 1—
Choice Node: Templar’s Watch and For Whom the Bell Tolls

Templar’s Watch: Hammer of Light, Wake of Ashes (Retribution), and Eye of Tyr (Protection) deal 30% increased damage when striking only 1 enemy. This amount is reduced by 6% for each additional target struck.

For Whom the Bell Tolls: Divine Toll grants up to 100% increased damage to your next 3 Judgments when striking only 1 enemy. This amount is reduced by 20% for each additional target struck.

Shake the Heavens: After casting Hammer of Light, you call down an Empyrean Hammer on a nearby target every 2 seconds for 8 seconds.

Empyrean Hammer: When Empyrean Hammer critically strikes, 60% of its damage is dealt to nearby enemies. Enemies hit by this effect deal 5% reduced damage to you for 8 seconds.

—TEMPLAR ROW 2—
Sacrosanct Crusade: When you cast Wake of Ashes (Retribution) or Eye of Tyr (Protection), gain Shield of Vengeance at 10% effectiveness.

Higher Calling: Crusader Strike, Hammer of Wrath, and Blade of Justice (Retribution) and Judgment (Protection) extend the duration of Shake the Heavens by 1 second.

Choice Node: Bonds of Fellowship and Unrelenting Charger

Bonds of Fellowship: You receive 20% less damage from Blessing of Sacrifice and each time its target takes damage, you gain 4% movement speed up to a maximum of 40%.

Unrelenting Charger: Divine Steed lasts 2 seconds longer and increases your movement speed by an additional 30% for the first 3 seconds.

—TEMPLAR ROW 3—
Choice Node: Endless Wrath and Sanctification

Endless Wrath: Calling down an Empyrean Hammer has a 10% chance to reset the cooldown of Hammer of Wrath and make it usable on any target, regardless of their health.

Sanctification: Casting Judgment increases the damage of Empyrean Hammer by 10% for 10 seconds. Multiple applications may overlap.
Hammerfall: Templar’s Verdict and Divine Storm (Retribution) and Shield of the Righteous and Word of Glory (Protection) call down an Empyrean Hammer on a nearby enemy. While Shake the Heavens is active, this effect calls down an additional Empyrean Hammer.

Undisputed Ruling: Hammer of Light applies Judgment to its targets and increases your Haste by 15% for 6 seconds (Protection). Additionally, Eye of Tyr grants 3 Holy Power.

TEMPLAR CAPSTONE
Light’s Deliverance: You gain a stack of Light’s Deliverance when you call down an Empyrean Hammer. At 50 stacks, casting Hammer of Light empowers you for 12 seconds to cast Hammer of Light an additional time for free.

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Herald of the Sun talents.

HERALD OF THE SUN KEYSTONE
Sunspot: Wake of Ashes (Retribution) and Holy Prism (Holy) cause your next 2 Holy Power spending abilities to create a Sunspot on your target, dealing Radiant damage or healing over 8 seconds. 10% of Sunspots damage and healing radiates to nearby allies or enemies, reduced beyond 5 targets.

—HERALD OF THE SUN ROW 1—
Choice Node: Morning Star and Gleaming Rays

Morning Star: Every 5 sec, your next Sunspot’s damage or healing is increased by 5%, stacking up to 10 times. Morning Star stacks twice as fast while out of combat.

Gleaming Rays: While a Sunspot is active, your abilities that use Holy Power deal 10% increased additional damage or healing.
Eternal Flame: Heals an ally immediately and over an additional 20 seconds. Healing increased by 25% when cast on self. Replaces Word of Glory, costs 3 Holy Power.

Luminosity: Critical strike chance of Hammer of Wrath and Divine Storm (Retribution) and Holy Shock and Light of Dawn (Holy) increased by 10%.

—HERALD OF THE SUN ROW 2—
Choice Node: Illumine and Will of the Dawn

Illumine: Sunspots reduce the movement speed of enemies by 50% and increase the movement speed of allies by 20%.

Will of the Dawn: Movement speed increased by 5% while above 80% health. When your health is brought below 35%, your movement speed is increased by 40% for 5 seconds. Cannot occur more than once every 60 seconds.
Choice Node: Eternal Sun and Lingering Radiance

Eternal Sun: Sunspot’s duration is increased by 2 seconds and Eternal Flame’s duration is increased by 3 seconds.

Lingering Radiance: Sunspots leave an Eternal Flame for 12 seconds on allies or a Greater Judgment on enemies when they expire or are extended.

Sun Sear: Hammer of Wrath and Divine Storm (Retribution) and Holy Shock and Light of Dawn (Holy) critical strikes cause the target to burn for additional Radiant damage over 4 seconds or be healed for over 4 seconds.

—HERALD OF THE SUN ROW 3—
Aurora: After you cast Wake of Ashes (Retribution) or Holy Prism(Holy) gain Divine Purpose.

Solar Grace: Your Haste is increased by 4% for 12 seconds each time you apply a Sunspot. Multiple stacks may overlap.

Second Sunrise: Hammer of Wrath and Divine Storm (Retribution]) and Holy Shock and Light of Dawn (Holy) have a 15% chance to cast again at 30% effectiveness.

—HERALD OF THE SUN CAPSTONE—
Sun’s Avatar: During Avenging Wrath, you become linked to your Sunspots, causing Radiant damage to enemies or healing to allies that pass through the beams, reduced beyond 5 targets.

Activating Avenging Wrath applies 4 Sunspots onto nearby allies or enemies and increases Sunspot’s damage and healing by 20%.

Initial response: It seems rather underwhelming for a “theme” to be honest. =/

“Sunspots” is kindof lame, like I’m giving someone skin cancer lol.

Templar feels more like an “addition” to the spec and less like its being built upon it, could also lead into rotation “clunky-ness.”

Wake of Ashes and Hammer of Wrath both being used in each tree feels kindof ‘meh’ for Ret, which was my concerned.

Not anything what I expected, but Templar seems a bit more cooler than Herald? idk.

3/10 - Templar (For what it could have been)
4/10 - Herald … might be better in play, but ehhh.

2 Likes

Hammerfall doesn’t feel like it’ll proc the second hammer very often when Hammer of Light costs all of our Holy Power and then we need to generate 3 more and spend it in 8-10 sec. But I haven’t played in a while so I might not remember how fast we can do that. I like the idea of tons of hammers though.

Better than I expected.

More engaging than I imagined.

Templar
I particularly like “Higher calling”, it’ll be interesting to see if we can keep it up.

I also like “bond of fellowship”, makes sacrifice a proper external DR.

How does VoJ influence Hammer of light though?

Herald
I don’t see talents I particularly like.
WoA basically become a mini CD with Sunspot application giving many damage boost.

I enjoy that Aurora is a thing, making it so that you don’t have to wait to activate your first Sunspot.

That’s what “higher calling” is for, your builders don’t “cost” you time on the buff.
Plus you get 15% additionnal haste after casting it, so you get there even faster.

I don’t know about ret, but for holy, herald is just what the spec needs.

It rewards using your spenders and makes them super powerful in combination with sunspots. It also buffs avenging wrath, making it a better cooldown (which we desperately need).

It’s also equally good for both DPS and healing. And it’s mostly passive and doesn’t add any new buttons to the spec and built in a way that it works for both casting and melee.

I’m impressed. Hopefully, the tuning isn’t crap.

4 Likes

Does anyone else get the feeling that this Templar tree should have been the Lightsmith Hero Tree?

Light’s Guidance / Hammer of Light / Hammerfall / Empyrean Hammer / Light’s Deliverance

2 Likes

The one thing i noticed that gives me hope they’ll remove Vengeful Wrath (the 100% crit chance on HoW talent) from the class tree… is the 10% crit chance on HoW from Luminosity on the Herald tree and the talent below it Sun Sear gives it a dot if it crits.

So unless their goal is to have 1 talent not have any effect, they have to remove or redesign Vengeful Wrath to not give 100% crit chance on HoW.

2 Likes

I agree. As a Holy main who likes to maximize dps while healing, Herald looks super cool. Plus our spenders matter again, and not just by buffing throughput.

1 Like

Yes but that’s kind of a low bar, I feel like anything in our kit that manifest any light object could fall under it.

Side point, I don’t know what makes those talent say “I’m more a templar now” TBH.

Herald is not as exciting (to me) but I feel like they nailed the theme.

I like what templar does though and I kinda called/suggested Hammer of Light way back in the day.

Admittedly my suggestion was busted but the theme is at the same place.

Or make it so all 100% crit chance abilities are boosted in dmg by addition crit chance like Chaos bolt is

4 Likes

I don’t hate what it looks like, to be honest. While I love the support-y nature of Lightsmith for Holy, how it would function in practice was always going to be a question mark.

I think Herald of the Sun is a lot more straight forward. Sounds basically like super glimmers. I dunno will need to see it in practice, but it doesn’t appear to punish melee holy with a bunch of hard casts, which sounds good to me.

How either of them work with Ret however, doesn’t really sound like it does anything particularly crazy with how the spec already plays (at least not t me but im terrible) but I do like the idea of throwing more damage in all directions.

EDIT: Honestly all they gotta do is make the Lightsmith stuff not janky, and I think I’ll actually be happy with all of Paladin’s hero talents.

The idea of connected fire beams with wings sounds so freaking cool.

2 Likes

That’s what i was thinking of when i said redesign… so spot on (get it? sunspot? ahah…ok i’ll leave)

2 Likes

This is the feeling that I got, if I’m understanding you correctly.

The Templar feels like a clashing of Wake of Ashes’ Radiant Theme and Hammer of Light’s Holy Theme. It feels like both WoA and Eye of Tyr could have been replaced by a talent similar to Radiant Decree and probably would have been more successful? idk

Also, it feels very hyperfocused on Wake of Ashes and Eye of Tyr, which may not be a super bad thing gameplay wise, but it doesn’t expand on the Theme of being a Templar to the whole class, imo.

2 Likes

You’re right. As I said, I haven’t played in a while so I couldn’t remember how fast it was to get to SotR/WoG or how much haste affected the GCD. But math checks out that it shouldn’t be too difficult to get one or two extra hammers before the buff runs out. So I’m definitely going Templar as prot with the way things currently stand.

1 Like

I am actually surprised by Herald of the Sun. The entire concept is much more well developed compared to Templar. Templar is seriously lacking in a defining theme.

The way things are going, I am much more likely now to pick up Herald of the Sun as a Retribution Paladin.

3 Likes

Same here, I mostly pvp and it definitely seems like herald will feel more smoother than Temp for pvp at least

Wonder.of regular wings would be better than crusade for more sun’s avatar procs

3 Likes

I posted this in the feed back thread as well

I gotta spend 5 holy power. And get an effect that causes me to aoe and reduce damage of targets by 5%

But shield of the righteous is 3 holy power. Aoes, gives me 17% damage reduction, heals allies, and grants stacking stam and str…

1 Like

You sure?

Seems like there’s an awful lot of talent linked to Crit and Crit damage which are nerfed in PVP.

The only herald talent like that is the one that how crits grant a dot, and how has a 100% crit chance when talented

1 Like