Herald so much stronger then templar

it kills me that a spec designed for single target is weaker then a spec designed for aoe while built for single target. revert the hammer of light change back to multi use during those 12 second windows. atleast it was alt more fun back then.

or instead of relying on a dumb bug that broke the spec in the 1millionth forum post. we just buff hamemr of light by 20%

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bug or working as intended, after all the wording did say exactly what the bug did

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no, the entire wording of the rest of the talent tree implied that this wasnt intended at all especially the last one lights deliverance. but you do you.

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God no, they just need to buff up Empyhean hammers and shake the heavens. ALso increase the radius of the hammer falls.

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Agree, the whole tree screams “hammer of light then keep shake the heavens up as long as you can”. Not “spam hammer of light as much as you can”.

All they need to do is decrease the stacks to get another hammer of light to 40 instead of 60, buff up the duration of shake the heavens, buff the falling hammers and increase the radius.

The gameplay of Templar is super fun and it is there, it works. It just needs tuning.

They actually don’t need to buff EH. A few quality of life changes would make a world of difference such as having Light’s Deliverance with 50 stacks instead of 60 and as you’ve stated a larger radius for them to strike.

A couple of changes here and there, and we would be good to go.

Edit:

Read your other response AFTER I posted this (D’oH). Great minds think alike.

eyyy lets go templar buffs :DD

Massive Templar buffs, good lord.

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Was Templar that much behind? I’m not playing Ret at the moment, but last I was following it was within like low single digit percentages difference. I was certainly surprised to see such massive buffs.

Maybe it’s a “We’re planning to rework Herald, so get everyone to play the other one until we do” kinda buff?

On paper, no. It would sim slightly ahead of herald. However, in practice you kind of needed everything to go perfectly right and have 0 downtime to see that kind of performance.

Meanwhile herald is a just a lot easier to get numbers out of. So it wouldn’t surprise me if these templar buffs only made it a real competitor with herald instead of overshadowing it.

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That’s my read too, I don’t know what the problem is mechanically with Templar but the damage it can deal on paper is simply not there in practice.

Thankfully on the 8th, they’re buffing up Templar.

I assume it’s Shake the Heavens. In sims, on a raw patchwork fight. Maintaining it would be really easy. But no fights are actually like that so you have a lot of scenarios where it falls off earlier than you’d want.

Empyrian Hammers, the real meat and potatoes of the specs damage, and the thing enabling Lights Deliverance, being cut off early would create a domino effect.

Not as many empyrian hammers would obviously mean not as much damage, but also not as many stacks of light’s deliverance, which in turn would mean your free Hammer of Light comes a lot slower, which also means you don’t get a free shake the heaven’s buff very often. It just cascades like that. Because everything relies on Shake the Heavens

The most notable upcoming buff is the extension of the base duration of Shake the Heavens and stack reduction of Lights Deliverance. Which makes it a lot easier to get more of Shake the Heavens more often and for longer. Alleviating the issue with uptime somewhat.

The damage buff to Unga Bunga hammer is icing on the cake. Also wow didn’t even notice empyrian hammers being affected by Penitence and Burn to Ash. That’s pretty large.

Yup, the problem was never the spec. It was keeping the buff up and slight damage numbers.

Glad they didn’t go the way of the hugged hammer of light. That gameplay was just bad. Fun for a bit but it completely negated the whole spec tree.

Yup.

And more to your point, they reduced the stacks to 50.

It should feel much smoother now.

Behind in raid as Herald can maintain near 100% uptime on dawn lights and the whole of the herald kit really crushes trash packs in dungeons.

I still have doubts on the empyrean hammer component in PvP, but this is going to contribute some MUCH needed single target burst.

As long as it only hits targets we’re already in combat with (and prioritize players in PvP), that’d be great.

They just did a few hours ago.

Inc 11.0.5

50 stacks is still too high

They nnrd to bring it down to 35 to 40