Herald, Dawnlight nerfed

You can do a quick test for yourself. Go to the AOE dummys and see how much damage Dawnlight does.

To get to the 5-6% your talking about, dawnlight would need to be 33-40% of your damage.

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templar heals more actually. tested and confirmed.

Really??? :thinking:

So they fixed this bug:

  • Instrument of Retribution will no longer trigger Dawnlight.

but still nerfed dawnlight? Just remove Instrument of Retribution at this point.

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This whole expansion just doesn’t make sense with all the flip flopping…

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Please explain.

You get 35% increase to Word of Glory alone (when cast on self).

If you have legit testing please share your findings.

sacrosaint crusade heals alot passively, everytime you use hammer of light you get 5% + 1% for each enemy + 15% for wake of ash. you also get healing from wog that = eternal flame healing but all in 1 hit, eternal flame does the same healing since it heals for 457 000 + 149 000 over 16 sec and word of glory heals for 603 000. as you can see, they do the same healing, its just that eternal flame delays its healing, you get more value out of healing hands with a normal word of glory since the healing over time is badly programmed and not accounted for in that talent.

I figured it was going to be nerfed. From start to finished I topped the charts for my normal kills this week.

Dawnlight was typically my top damage. Sucks to see the nerf though.

You were either doing something wrong or really got bamboozled on uptime.

It’s up there but it’s not supposed to be your top damage.

Herald can potentially heal more if you dump a bunch of holy power into EF. However, Templar’s healing is entirely passive and doesn’t cost you damage. Templar will out heal Herald if all your HP goes into damage.

10%

You get a 35% boost when cast on yourself. Gleaming Ray gives you 5% on top of that if you take it. The heal lazers are around 650K healing each.

That’s Fair.

Why not make this a pve only change rets already suffering in pvp

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Bro, I wish they fix our melee animation. The spinning is getting annoying, we are the only race that uses crusader strikes animation even for normal melee attack.

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Wow I wonder where Indo is with her agreement in this nerf patch. .-. Nothing for templar, nothing done to useless Tyrs deliverance, nothing done to golden path that does NOTHING for raids.

A joke. lmao

Not sure Ret is suffering. In terms of DPS Druid, shaman, DH and Priest have it worse.

Ret is ok actually. It’s just that War, Evoker, DK, Hunter, Mage and Lock all have busted specs/builds at the moment. Frost/affliction being strong is gawd awful for ret. War being busted doesn’t hurt as much as frost aff for Ret. Doesn’t help that a few healers are overtuned and Ret doesn’t have an MS effect.

PvP will be completely broken for a least a few more weeks, at some point in October it will likely settle into the normal very unbalanced form of the game. That’s one of the reasons I’m not in a hurry to PvP this season.

I felt like Templar just lacked in everything it even just looked a++

How??? Unless you don’t press FV that much, i can’t see it being your top dmg ability.

I’ve looked at some logs and Dawnlight was doing about 12% dmg. Reducing it by 15% means 1.8% dmg reduction on average.

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Well, read the hotfix notes. If you spec into Crusade and Radiant Glory, Dawnlight was proccing way more than it was supposed to (I guess), so the 15% nerf is actually just the tip of the iceberg. The real nerf is to how often it procs with this specific build.

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I’ll just take the top performers for the heroic raid.

  • 1st boss
    https://www.warcraftlogs.com/reports/n8GrY1DLyKP3xpkq#fight=40&type=damage-done&source=29
    2nd with 12.03%, FV was first with 14.14%.
  • 2nd boss
    https://www.warcraftlogs.com/reports/n8GrY1DLyKP3xpkq#fight=46&type=damage-done&source=29
    2nd with 12.29%, FV was first with 15.16%
  • 3rd boss
    https://www.warcraftlogs.com/reports/a:JAQNcdqh1rkGBVzZ#fight=47&type=damage-done&source=401
    2nd with 12.54%, FV was first with 18.16%
  • 4th boss
    https://www.warcraftlogs.com/reports/n8GrY1DLyKP3xpkq#fight=60&type=damage-done&source=29
    1st with 13.53%. FV was 2nd with 12.25% AND DS was 11.18%
    This one can simply be explained because the dmg was split between FV and DS as it’s a fight requiring both, so it’s natural for a dot coming from both would be more.
  • 5th boss
    https://www.warcraftlogs.com/reports/wBZXA964cm7TFd2r#fight=43&type=damage-done&source=42
    1st with 16.08%, DS was 2nd with 15.40%, FV was 9th with 4.78% but had 78 casts, so it was necessary for him to prio DS as it’s an AOE fight.
  • 6th boss
    https://www.warcraftlogs.com/reports/VdNGcJX7PMv6DbAQ#fight=28&type=damage-done&source=15
    3rd with 12.36%, FV was 1st with 17.85%, 2nd was HoW with 13.34%
  • 7th boss
    https://www.warcraftlogs.com/reports/RGxB18bd2Dw3jXhV#fight=87&type=damage-done&source=14
    2nd with 17.18%, 1st was DS with 18.04%, but FV 7.46% in 5th spot was also used 100 times.
  • 8th boss
    https://www.warcraftlogs.com/reports/x4ThaZcnYHP7KAQC#fight=102&type=damage-done&source=5
    2nd with 14.45%, 1st was Wake with 15.40%, FV came in 3rd with 12.89%, DS 5th with 7.78% and 21 casts.

If we add all of the % Dawnlights from the above fights and then divide by the number of fights, it had an average of 13.8075, 15% of that is 2.071125%… so we can say it would be a 2.07% nerf here.

Dawnlight can come first if the fight requires a mix of FV and DS, which is natural because both of them procs Dawnlight.

Regarding proccing more often than it was supposed to, are you referring to this?:

  • Instrument of Retribution will no longer trigger Dawnlight.

Well, looking at the fights there were 68 deaths in total. But since Instrument of Retribution has a 40 yard range, meaning anyone far enough won’t trigger it if they die. I’ve looked at the top parse for each fight and AW was triggered 14 times total.

Looking at how many procs there are in total of Dawnlight, that’s a negligible amount of procs, seeing as each fight has: 126, 91, 163, 430, 1601, 267, 776, 730, so a total of 4184 hits.
If we take it to a max of 4 hits for each of those 14 it would be 56 hits… out of 4184, it would be a further reduction of 1.338% dmg of Dawnlight’s total. Which would bring the Dawnlight nerf to 16.338%, out of the average calculated above for Dawnlight (13.8075%), it would mean a nerf of 2.255% for Ret.

Not that bad.

I don’t primarily play Ret so I don’t really have any opinions on how they perform numbers wise.

Thanks for thinking of me though.

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