Help surviving melee as warlock

I use all my CDS - mostly in the right order and at right time. I snare, I crit immune, I port, I gate I heal in the millions and yet melee just stay on me, out damaging everyone, all game.

They do not usually even cc healer, just all stop into me - I dont cast and I can pump out some damage - but I feel like all the st uff i have to “survive” doesnt matter - it just delays my death a little.

I even started Sacrificing void walker for the huge shield - doesnt matter at all.

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destro and demo are both 2 of the very best specs in both brackets rn so if this were true you’d be one of the very many doing very well

post gameplay video or ask about specific matchups

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I will try and record some. thx

Are you playing wotlk? lol.

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I get eaten alive no matter what I do on my warlock, by no means am I a great player but I do keybind and use cooldowns as i feel i should. Nothing I do can prevent me from getting stomped by melee.

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There must be a huge skillcap because many warlock players are experincing the same ordeal.

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i hit almost a 300k shield in arena and it is gone in 2 gcds

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Using voidwalker sac against melee lobbies helps. Also make sure that you’re using it with pact and also using pact at high health. Portal placement is super important so that you can port out of damage and avoid it instead of burning cooldowns when you don’t have to.

Also think about kiting the melee while you have charges on your instants, you’ve got 2x conflag, 2x shadow burn, and rifts. Casting circle is also really good for when you’re out of instants and/or for setting up fears and getting your casted stuff out.

They need to make more caster CCs instant.

Melee have instant CC.

Its an absolute Joke I have to spend near two seconds to lob off fear or Shadowfury when I have melee up my

This thought came to me in a recent match against double warrior.

They were on me and stayed on me till dead. CC spam. I couldnt get them off even with a quick port. The only casts I COULD manage to get off were instants.

If I had instant CC as a norm, I may have been able to create more space.

How is it that melee, who now have more skills than they ever did years ago to “close the gap”, also have instant CCs but Warlocks dont? Not just that but they last longer. Paladin stun, disorient, warrior stuns etc all last 5-6 seconds. Warlocks get 3 second CCs

I already have cast times or funnels for my critical damage dealers.

And before you claim range privilege… A warrior can charge me way sooner than I get fear off.

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yes, also the desparity between GCD power

A melee’s use of GCD is almost always impactful. It is also instant (most of the time)

A GCD for a caster is far less valuable.

A match i just left went quick - I had 27 casts for 834k damage. I was decimated all game. The ret that was on me had 25 casts for …2.45mil damage. His was instant, unstoppable.

it just feel better to play this game as a melee

I know, i know - for the top 2% (maybe 5%) of the game above 2400 it is not that way…

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What?

Most caster CC can be reapplied, at range, with no cooldown. Nearly all melee CC has a cooldown.

Poly/clone/fear are spammable…

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Mortal coil? Dragon breath? Psychic scream / Psychic horror / Silence?
Or do you mean the spammable CC? Which I always kind of assumed wasn’t instant because you know, it does not have a cooldown.

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you think recasting CC is viable in 25 seconds matches during SS?

Well, you think casters are weak… so… I mean anything’s possible.

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Lol

Spammable CC has zero value when it takes almost 2 seconds to cast.

Yes I can spec into Mortal Coil for an instant. Woohoo. One instant.

The aforementioned match against the Warriors, that was the one CC i did pull off, but it didnt matter because the other Warr just CCd me right back.

But back to the point… Fear is broken by damage. It also is easily stopped and telegraphed because it has an unpleasant cast time. So no, it has little value in a fast paced arena.

Ranged doesnt have the advantage on most maps you seem to think it does…certainly not for most Warlocks. Even with the gimmicky gates and circles (which the devs HAD to design years ago which were never part of the original design JUST to counter how bad warlock mobility is baseline) warlocks mobility is garbage compared to most other classes.

They keep trying to dev in all these extra stupid gimmicks, like gates etc… When all they need to do is implement instant CCs or…
I dunno… Maybe just tone melee down some

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Often times versus melee lots of cooldowns need to be used in quick succession to ensure you don’t die. It’s really that first go that’s so hard to survive and there are a myriad of things that can go wrong too.

Make sure you’re gating spears. Generally if they spear you they’ve committed CDs and you’ll want to soulburn port back when they leap at you. You can consider dropping infernal once they connect on your gate then soulburn porting back, this will give you a few seconds before they reconnect.

With all that being said, there are some lobbies where you just need to use port, gate, pact, and wall on the first go to survive.

You have to have a plan for your portal and gate. Do you make sure you have exhaustion on the melee before you port? This is huge. Also sometimes the best defense is a good offense. Are you using your rifts to get out instant damage that forces them to play defensive? Surviving melee as a lock is a combination of smart kiting, proper curse usage, and getting out instant damage to punish them for overcommitting to you.

play with a 2nd lock; melee into double lock is top 5 worst experiences in wow

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I can’t take anyone serious who doesn’t realize warlocks are the single strongest damage dealing class in the entire game. The amount of everything circus class baby purple name has is overwhelming.

Maybe tone wizards down some, considering you have more defense budget than the U.S. Army.

Here’s what helped me the most, lot’s of Stam and lot’s of Vers. I use all stam/vers gems in my sockets. I can survive into deep dampening and don’t even take the DG talent.

I also spec Demo and pretty much built my spec on all instants, but the sad reality is locks make great meat shields for melee. We really only have one true escape since DG is on quite a long CD. Makes it all too easy with all the closers Warrior and DH have to stick to us.

I will say with the recent tuning to arms though, a Zug Zug team that sits on me will lose a lot. All that focus allows too much freedom for my allies and ends in a war death which I’m happy about. Hope Blizz keeps up the frequent tuning like this.