Help surviving melee as warlock

Yeh it doesnt when theirs a warrior. Or 2… Had 700k hp, died with shield and resolve. Lol

Correct use of port is very important.

Part of the problem here is everyone assumes Warlocks are one spec and one talent.

I, gasp, dont spec into Soulburn at all. And I prefer affliction.

My original character in WoW was a Warlock on KelThuzad PvP server at launch. I prefer that older style of lock and feel at home with Affliction.

This then poses part of the issue of overall balance woes WoW has had ever since the first Arena was introduced.

Arena play and esports play in general brings in all the min maxing. Im not a min maxer. And Im also of the belief that there should be multiple and, importantly, viable methods for play.

Blizzard just sucks at balancing baseline gameplay to allow for this.

Ro be “competitive” you must use X skill or spec into Y talent.

Its a poor way to implement PvP design.

People talk about kits all day long but at the end of the day it usnt a toolkit at all. Its forced speccing youre reliant on to counter gimmicks that arent balanced correctly.

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i commend you for not playing with soulburn because that is hard mode. It’s so good for getting gates out to reposition under pressure. Also kiting when you portal. I don’t know how you do it because it saves my life every round lol

Lets take Warrior as an example.

Warrior has to start, or hopes to start from range with Charge. One use of charge. You need to keep that count and know that Warriors have 2 charges of charge, they regenerate every 18 seconds (according to my tooltip).

In the next 10 seconds you need to:

Make that Warrior charge again
Make that Warrior Heroic Leap
Get out of melee
Snare/slow/root the Warrior while also getting damage on the Warrior for five seconds
Now you gotta get out of melee range again

Every melee has limitations to how much they can move. It’s not impossible to stop them.

You don’t win bonus points for talenting incorrectly and playing at a disadvantage. Yes, people give advice under the assumption that you are at least using the basics of a coherent spec build. You don’t have to copy paste someone else’s talents. The warlock class tree has flex points that you can mess with. It’s not like using soulburn is sacrificing anything. You shouldn’t not use it and then complain about dying in situations when SB port, gate, healthstone, etc. would have prevented death. That’s just dumb.

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Whereas warlocks are a fountain of stupid balance decisions and remarkably overpowered metrics – you shouldn’t engage with charge. Mount into them and piercing.

This puts you at mobility positive for what will surmount to probably one casted spell.

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Im shuffle double warrior just leaps back on you.

This right here. If you charge in you have basically lost.

Its like one of my last matches i accidently clicked gate right at the start. Lol

Soul burn is great, especially because it’s off the gcd. Simply macro it with your spells, super helpful.

Shadowfury is an example that was named

Lock is strong, no one argues that. But it struggles into all melee lobbies. Which will almost all of them. Arms is a pretty hard counter and there’s normally 1-2 of them in every single lobby.

If you play well you can win but it’s certainly an uphill battle and very frustrating. Think that’s just a universal caster experience and why so many people will gravitate to melee because the effort:reward:fun ratio is way better.

shadowfury, unlike other AoE stuns that melee have, has range. There is a tradeoff.

Watch the warlocks in AWC to get an idea

and youve completely missed the point I was making then.

If I HAVE to spend points on X talent as a bare necessity…then balance and game is designed incorrectly.

There should be multiple pathways to providing positive outcomes. I dont want to play around gating because im older and slower in PvP matches? Thats cool, provide me another pathway that still gives me survivability or a counter to the obstacle.

Youre essentially telling me im a bad player because I dont use what many people find to be a useful talent. Rather than thinking that hey, maybe there should be a different way of doing this.

IF I wanted to zip around the arena with that type of fast paced playstyle, id go grab a hunter or something

Your point doesn’t matter.

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What would you take over soulburn though lol its not like there are other options that are nearly as good. I could see not wanting extra kiting talents if you already have other tools, but Warlock has very little in that department. So its different like without Soulburn you’re basically just a sitting duck and there aren’t other talents that can make up for that. The game has always been this way, there are certain talents you definitely need and then other talent points you can mess around with

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Yep, this is exactly why I shelved my “affliction” warlock and plan to start a frost DK when I get home from work tomorrow. I always had melee in my face and affliction only has one school of magic that always got interrupted or countered when I casted. Affliction needs another school of magic like frost/shadow for their hard cast damage spells like malefic rapture to go along with their regular shadow school. This way they can still be countered casting those damage spells and won’t be able to cast things like fear.

But… if they get countered casting fear, they can at least use a single hard cast damage with a melee in their face. The melee will still be doing their thing, but at least the affliction lock can do something other than throw out one or two lame dots. I think that’s the simplest tradeoff the devs could easily implement without drastically altering pve balance. Right now that affliction lock can’t do anything when stomped out of shadow school. That is not a fun playstyle and is horrible game design to have us sit there with our thumbs up our rear.

But longer term, there needs to be a finer balance between melee uptime and melee CC. They should be able to choose and be good at one but not both like they are right now.

And I don’t think they’ll be any major shift in this basic design philosophy this expansion. Sure, they’ll tinker around the edges and hopefully add that extra school to the affliction spell malefic rapture.

Melee classes are hard okay?!!

Everyone I know, even my melee friends, agree with this statement.