Some of us would just prefer set bonuses not based around not playing your character for an extended period of time. It might benefit leveling more if rested EXP wasn’t capped out at two levels. Honestly, if it were up to me, I’d probably give a minor speed boost per kill, a stacking buff that increases the exp of your next kill by a small %, hearthstone reduction CD, mount speed increase, a food buff doubler.
Not everything is about keeping things as they were, or making the EXP gain itself faster. Now heirlooms feel kinda useless outside of the 6set and the fact they scale with your level. Definitely not worth how much gold they cost.
I love mine, I’m lvl 16 now and I still haven’t run out of the rested bonus I started with. They are all better than what I would have got from questing so far as well. That’s a bunch of slots I dont’ have to worry about, and since I bought them long ago, they are almost free, really. I’ve already got a lot of use out of them, now I can use them again.
Time required to gain a level (and you now have less than 1/2 the levels to gain) is greatly decreased anyway. It takes approx. 12 hrs to level through either bfa or legion content to reach level 50. And if you’re not playing all the way through those 12 hrs, you’ll see faster xp gains through the 2 rested XP bonuses. This is a petty complaint. Heirlooms are fine.
You could be in quest greens and still smash through the content.
Y’all take a breather and collect yourselves. Heirlooms never played the game for you and things are still just as easy.
Also no one cares about the gold you’ve spent over the years. This game gives huge amounts of gold to even the most casual players who barely finish emissaries week to week…
yea pisses me off so much. this xpac is looking like the reason i actually quit forever. they are removing all the good and adding stupid/bad systems constantly while ignoring content. Horrible design all over
Actually it reduces rested xp consumption by 60%, so you consume it at 40% the normal rate and it lasts 2.5 times longer. I feel like it used to get you 3 levels in the time it took to get 1.5, so maybe it does 7.5 levels in the time it takes to do um… 3.75. Fully rested and without a break that is.
And I think they made levelling generally faster.
And low level characters can fill head, ring, trinket, etcetera and not have to stop by ah to upgrade things, so keep on top of power while levelling.
I have upgrade levels 2/4 and 4/4, and no 0,1, or 3 in my collection apparently.
My formerly ilevel 445 stuff is ilevel 100 now.
4/4 goes to ilevel 58 and use through level 49
guessing 3/4 is ilevel 51 and use through level 44
2/4 is ilevel 44 and use throuh level 39
guess 1/4 is ilevel 37 and use through level 34
guess 0/4 stops at ilevel 30 and use through level 29
I didn’t check to see if heirloom upgrade costs changed or if they just skip upgrade level 1 and 3. Feels odd I have no 0 1 or 3s in my collection, plenty of useless ones I didn’t push all the way.
Also if you hold off quest turn-ins when you’re close to level and use the level boost buffs to keep going a few minutes before quest turn-in, that should be handy. And I saw out of combat regeneration one heals in normal dungeons, bgs, and outdoors.
And with double rep, you get double the paragon chests right now too. (21k rep off emissary turnings for the week, not counting the actual quests and mission table reps.) 4700 gold in one and 4600 gold and battle pet in another today…
I’m going to give the “Greedy evil Mastermind” angle, it may or may not be true but it makes for some cogitation.
Much like Time gating flight with weekly quests, (Legion broken shore back in the day) anything that halts player progress but still has them paying monthly subscriptions is Profit!
Yes, you assume. I have been playing retail all of 2 months. Used all the money I had for heirlooms for every class. And i got a char up to 110, since i have not, and will not buy another expansion since Cataclysm was so dogs hit.
Imagine thinking heirlooms have a purpose after the leveling revamp.
I’ll keep saying this until I’m blue in the face, but heirlooms only ever existed to help people, who had already played through the game, mind you, get to the endgame faster. It was a means to a problem in which group quest content not centralized in current expansions would be easier to do because of a lack of player population in a multitude of zones. It was also a solution to content draught in some areas of the game, as having the exp boost would help you bypass these areas a bit easier.
These problems do not exist anymore, so the way heirlooms used to be designed is now outdated.