Healing at low CR is wild

Out of boredom i decided to take my Rdruid for a spin in LFG, No CR, bottom of the barrel MMR (1400s) as im Ilvl like 200.

4 games out of 4 my teamates died without throwing a single CC on the enemy healer, who was of course smack dab in the middle of the map because of the MMR, while stopping absolutely nothing that ever came my way.

Result ofc, i can’t play my character, they die and 3 times i get kicked, last time i left and logged out.

Like, we’re not talking complicated concepts here. If the enemy healer can play, and i can’t. You’re going to die. Every. Time.

Might be why people wait forever for a healer. I’m just saying.

Oh and one of these teams included a 226 DK. I’ll let you guess his gear source.

Healing gets easier the higher you climb I swear.

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Its not even a difficulty factor, no matter how well you play or you postion, you’re going to get CC’d at some point. Its WoW, the game is riddled with point and click instant CC, who all serve as the enabling base for the longer ones that have more counterplay to them. Doesn’t matter who you are you can’t matrix your way out of a Stormbolt or Psychic Horror.

You rely entirely on your team to break these setups.

Explain that to a 1400 player.

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Laughs in nelf holy priest.

But seriously, I completely feel you.

That’s a hard thing to do, I think. Probably one of the problems with the game being this weird adrenaline junkie version of wow when you compare it to the past. Everything needs to happen now. Melee being kited is the exception not the rule. CC is shorter than ever but more impactful due to the nature of classes all being burst window damage modifying gods. Where do you even begin explaining positioning, or cd management, or gcd priorities, or mana management, or kiting, when the only thing new players know, and the easiest most obvious thing they see is “damage cds → kill, healing cds-> live”

I can’t imagine coming into this as the noob I was when I got into pvp 15 years ago.

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It’s definitely rough for healers that don’t have an adequate amount of PvP exp. I’ve seen 2.2k xp healers get absolutely demolished with 200+ilvl at the 1400-1500 brackets even with proper cd tradeoffs into certain classes. There are some classes that can inexplicably close out games due to bad game mechanics that shouldn’t be there in the first place… If those get looked at and nerfed appropriately, I can most certainly tell you that the game would be in a much better place.

Game’s actually really fun rn, but its stuff like ret’s 5x judgments, boomkin’s healing faster than healers with bear/frenzied regen, hpals one button lay on hands type of healing, or fire mage’s triune etc… that really just diminishes the value of outplay efforts and skill.

Dude, im 2.3 XP on Healer. That’s entirely worthless if i can’t play the game.

If the game closes and he wasn’t CC’d. That’s on him for mismanaging his CDs or under-reacting, no argument there.

If the game closes because he’s CC’d. His teamates screwed up.

Now there’s nuances of positioning and such, but if the game is being played the way its supposed to by everyone, its always going to be his team’s job to stop goes as like i said right now, most of them starts from a chain using instant, unavoidable targeted CC.

I mean, i suppose it all circles back to why everyone healing in arena right now plays Paladins. They’re the only healers with effective tools for these situations.

I found the problem pretty fast

Well not all cc is going to be instant casted. Like you said these nuances with positioning and stuff is what determines the outcomes of games.

I agree this is one of the main reasons the game is portrayed to be unpleasant to so many players including myself. Not much diversity because of simply how incredibly potent hpals are in almost every category. Not sure what needs nerfed, but at the end of the day a balanced meta is what enrichens the state of the game in both PvE and PvP.

I mean, i guess? At the same time doubt the results would had been different if i played my Rsham.

That’s what i get cause i have 0 interest in playing a Pally, never even rolled one and i’ve been playing since TBC lol. Priest doesn’t interest me particularily either.

Hpal is potent because they’re the only healers with real tools to get out of CC or be immune to it. Give every healer a second stun break or a way to outright immune every CC in the game meant to break on damage and you’ll see diversity. In short, its a mechanical problem, not a numbers one.

Or hey, just buff Sephuz to be worth using outside one particular matchup.

I disagree with this. Hpals have had these for a while now… It’s an entirely different reason why they’re broken. I believe it has something to do with the kyrian covenant (unsure but maybe someone can kinda elaborate on this, if I’m not mistaken).

Idk how to explain it but like low mmr players just sit the healer all game long and it works, higher mmr you never really sit healer unless you’re turbo or ret/war.

I pray that people sit on me as an rsham at low mmr and not my warlock partner kek

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Holy Divine toll is ridiculously powerful but its not enough on its own to justify the current state of the game.

And they’ve been Meta for a while too. Just for slightly different reasons. In BFA it was because of the borrowed power mechanics made their CDs borderline spammable. Now its because the games are over before they run out of them.

A pally without CDs is really weak. They just don’t have opportunities to run out of them right now.

Yeah i imagine, a freecasting Warlock is something else. I’m stuck playing cleaves as my partner is a DH :/. Hoping next patch DHLS will be a thing, right now they don’t have the tools to keep a Lock alive but with the Casting Circle/Demon Armor and Necrolord changes they might require less babysitting.

trying to keep a lock alive as an rsham feels rough

Yeah that too, but there’s a reason the few times Lock work right now they play with a CC heavy hybrid.

This is the paladin expansion. You might as well get on the train cuz I don’t think it’s going to stop.

interesting the 1400 mmr players are clueless, according to forums they play flawlessly and only lose because of gear

arena is a huge learning curve, that’s why the median rating is 1400. not because of boosters

I’m giving the PvP talents rework the benefit of the doubt. There’s huge potential there to fix glaring issues in some spec’s kit.

If it doesn’t amount to anything, meh there’s other things to do.

They’ve hopped on and off the meta train for a while since TBC I would say. MoP healer meta most definitely did not include hpals, iirc. WoD’s did have a fair amount of comps surrounding hpals but other healers were quite prevalent as well. Legion’s meta had a pretty dynamic representation of all healers as well (with hpals being on top at first primarily due to melee wings, however rshams/rdruids really took off towards the end).

I partially agree with this logic only because we are currently able to dissect the resources make speculations on the probable standing of the spec if X or Y is removed. Still I feel like what is causing hpal’s to be overly powerful is due to number of factors. A few being the prot legendary, the immediate activation of wings and its frequency, and their ability to heal with instants (through burst dmg) without expending much mana.

I honestly believe a majority of the issue is the default UI is terrible for actual pvp in this game.

I feel like a lot of low MMR players would probably understand that if your healer is CC’d, you need to do something to live (pop defensive, kite, disarm, cc, etc) but with everything so fast paced, they miss seeing the cc happen 90% of the time with default UI. They are usually tunnel visioned and the default UI certainly doesn’t help make it stand out.

Things like Big Debuffs being just baseline added to the game would help them out a lot because I’m sure a good chunk just don’t use the right UI setup.

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