Good news for non-DPS classes if you haven’t seen this yet:
Further reduced the health of enemies in Horrific Visions for players who enter the instance as a solo healer or tank specialization; healers will face enemies with 42% less health and tanks will fight enemies with 25% reduced health.
Developers’ note: We’d like players to be able to upgrade their legendary cloak without feeling like they have to change specialization. The difficulty of Horrific Visions adjusts dynamically based on party composition, but they’re still a bit rough for solo healers and tanks, so we’re making some tweaks to help those players out.
Yeah and as a mostly dps spec ever since VDH had sucked all of 8.2, i’m excited to not see tanks and healers reroll to 20:1:1 dps to healer and tank ratios in lfg lol. Lets be honest this long we shouldn’t be forcing tanks and healers to respec their main azerite roles to upgrade their capes lol.
I strictly heal in dungeons and raids. I felt forced to give all the best and highest Azerite gear to my dps specs to make sure I could push the visions. My healer specs were lower item level than my dps specs for the past two weeks, but now they are about even.
Or what it means is that in (an admittedly uncommon ) moment where player feedback and common sense prevailed, they made changes to make Visions more accessible.
Are you just looking for things to bash them about instead of recognizing that in this instance they actual took something to heart and made changes accordingly?
I’m glad they made this change, and hope it means they will think more about healers in solo content in the future especially for the Tower of the Damned in Shadowlands.
I’m still not sure I will do this as a healer though. Some of the areas might be painful without an interrupt. I wish there was some kind of practice mode so I didn’t have to waste a key just to figure stuff out.