My main is a preservation evoker and I will be honest and say I have only done a few mythic + dungeons so far, but I’m not new to healing by any means. I have spent a lot of time over many years in this game healing dungeons and raids on a druid, monk, priest, etc.
When I don’t have anyone to heal, I do do dps because I don’t just like standing around. But also as a healer, you start to learn pretty quick how the group is going and who is apt to lose the most health and who to put hot’s on to keep them from losing too much health too fast. Only time I am healing when everyone is at full health in a dungeon, mythic + or raid, is to throw a quick hot on the group. Otherwise, I dps.
But this comment to me is the perfect example of unless you have experienced it first hand, you just don’t know.
I like how you just announce “yo I’m bad” and are somehow proud of that. you do you!
maybe you’re not doing content where your throughput matters, in which case, it doesn’t matter. but how a monk heals while never hitting the mobs… idk.
My last game (FF14) it is the norm to DPS as a healer when there is downtime. You’ll be using damage spell 70% of the time.
My experience healing in WoW is that it varies a lot more. Some parties I barely need to top people up and knowing when mechanics will happen it’s kinda easy. Then other parties where people seem to attract damage (tanks that do a big pull without mit…. looking at you DH/Warriors).
On the flip side; from the tank side healers come in three flavours. Really well rounded and knows heals, dispells and damage, pure healer (which is ok for low content ig), and people who really shouldn’t be healing.
Doing dps comes at the cost of healing potential more often than not. More so if you spec into dps talents. I’ve had more groups fall apart due to deaths (that might’ve been able to be healed through) than keys going overtime due to lack of damage.
When it comes to 20 Neltharus, went for full damage because the timer is TIGHT.
That’s not the case for everyone. While dps may be the easiest for a lot of people, others might find tanking or healing easier because it’s what they are just naturally better at.
I remember back in Vanilla my main was a resto druid for quite some time. I was a raid healer and loved it. I was very good at healing, to the point that the raid leader would have me give tips and help new healers to the guild and raid team.
But over time I got bored of always being a healer and started experimenting with other classes. I found I loved affliction warlock and was very good at PvP with her and just really enjoyed playing the class all around. I decided to make my warlock my main and my guild was on board with that. I decided to play my druid to help out healing when needed and also passed on healer gear as I transitioned my main to warlock. It was only the fair thing to do in my opinion.
But to me, healing was much easier and it’s what I was best at. It was hard for me to adjust to being dps. I eventually did, but to this day I still prefer healing in raid and dungeons.
No actually what you’re saying isn’t how it works. The different roles require different levels of proficiency in different skills. While it could be shown that certain roles are easier for more people to perform well with based on the skills demanded of that role, that does not mean there will be no individuals that find those roles easier to manage. There will be players who find each role to be easier than others, even if that experience is unusual across the general player base. I know many people who find being in melee to be harder than either healing from range or ranged DPS due to the need to react more quickly to mechanics when in melee.
What are you defining as “higher end content”. If we are talking +15 and below healer damage is irrelevant.
Handeling affixes, knowing what are important dispels, and knowing when big damage is coming in so you are ready is much more important than pumping damage.
It’s not irrelevant. It’s unnecessary, which is different.
Because in M+, the fastest you can complete a key, the better. This is true at all levels.
If all you want is to finish it in time, yes, healer damage is (almost) irrelevant. But, the goal of M+ isn’t only to time it, is to time it in the shortest time possible.
So, even in lower keystones, healer damage is still relevant. Of course, I would never flame a healer in a +8 if they don’t do any damage, but that doesn’t subtract its relevancy.
Its irrelevant. Timing a key below 15 does not depend on a healer doing damage. If a key in this range does not time it was other issues with the group not healer damage.
Im not saying its never the healers fault for a key not timing. But healer damage should not be what makes or breaks a key.