Some changes are here so we all have to deal with that. I’d love to talk a change I feel is quite large, yet has largely been undiscussed. And that is healing/raid damage tuning.
There’s is no doubt that the most popular healers ulduar have been hpal and disc priest. Algalon 10 man healer clear ratio is actually pretty disappointing.
Before everyone jumps on and says it was like this originally, it wasn’t. Paladin’s got some very nice tools later in the expac that fit well into Algalon. But more importantly Algalon damage was buffed, and buffed in a way that requires more raid member effective hp, way more than raid healing output. Collapsing star damage was increased. Meaning more likely to just kill people outright. But overall raid healing hardly changed. The ~25s between star collapse is plenty of time for the raid to be topped.
Paladin DivSac and priest bubble are very effective at increasing raid effective HP, while the other healers don’t have similar tools. This makes hpals and disc priests even more desirable for this encounter, so even though the classic team hasn’t made class changes, it most definitely has effected healing class balance.
This damage spike change increase the difficulty of the raid composition, but hardly changed the difficulty of the raid healing requirements.
Consider this, perhaps there could have been 6colapsing stars instead 4, with the appropriate tuning done to their HP. That would have considerably increased the hps required of the healers but made little difference to a characters ability to survive 1 hit.
Or perhaps everyone took 500-1k dps while Algalon encounter was active, like saph.
Ofcause these changes would have made strong raid output healers more desirable, again inadvertantly affecting healer balance again.
I’m asking the classic team to consider this going forward. Just changing the encounter tuning does affect healer balance, quite significantly. The difference in how damage is dealt does matter. The damage which can be effectively survived through prevention but not easily healed through effects class balance. If you are going to change raid damage, don’t just turn up the amount each hit lands for.