HC server is Pay to Win. How is that Hardcore?

So? Other servers (non hardcore) don’t have the rules people want to skip. Who cares.
I rather have SSF and Ironman supported as an option officially.

1 Like

I would also like official SSF and Ironman support. If there isn’t enough demand to support an SSF realm, it could be a checkbox option when rolling a character. If the HC servers have sustained population still using the addon to enforce SSF play, maybe Blizzard will consider it

2 Likes

My brother… What are you talking about?

1 Like

Agree 100%. This kills hardcore for me.

2 Likes

So the only thing on the HC server that matters is that you don’t die, and that will be managed by the server. Everything else, it’s upto you, and if you choose to do a challenge, but want to cheat, who cares, you’re only cheating yourself. Nobody cares that you’re doing these challenges but you.

1 Like

Of course it is, and I don’t care what people who are playing one life only do. I won’t be grouping with them. I’d like to know that the people I’ll play with are being honest, and they may want to check my integrity as well. The addon is bypassed easily. I’m sure you realize this after the Nax incident.
I’d like to see other rules/challenges such as SSF and Ironman as an option.

1 Like

No, because I will want to send my lowbie-alt some gold to buy gear and level up easier. If we’re allowing AH, then I should be able to send gold to a bank alt or other lowbie to use the AH.

This is how Blizzard operates and has operated for nearly twenty years. If you do not understand this by now, you’re never going to understand it. As all these changes are great however Blizzard listens to streamers, they always have done so. So, unless your Asmongold or any of the other mega streamers that can help them with their marketing by free streaming their content, you don’t matter. it’s a hard pill to swallow however it is the truthful one to swallow.

3 Likes

This would be fine if some weren’t insisting the gamemode/servers be held hostage untill those options were ready. Don’t see the need for segregation either. Choose a mode for that particular character and have the corresponding features disabled.

But that’s probably way more time/resources than will be spent.

I’ve never insisted on forcing others to play the way I do. I can request the other modes be supported but I doubt that would ever happen.

Like a separate server or what? Not grouping with players who are using different rules is fine imo. I doubt anyone would even notice.

1 Like

Okay. You’re not a part of the “some” in that phrase. I get people want and ask for different things. If we’re gonna get specific you haven’t been as insulting to others who are fine with Blizzard’s rules of engagement. Appreciate you being reasonable and wanting discussion and not a slap fight.

Some have been advocating for that.
I disagree that it is necessary and checking with/communicating with other players about expectations before grouping is a good idea.

But this already isn’t true. If I want to get powerleveled by a friend or level by dungeon spamming, just like you can in any other version of Classic where you are “free to play as you want”, I can’t do that in Hardcore.

Why is that the case?

The restrictions around spamming dungeons to level is really not totally related to HC, but more just in general for ERA and feedback from players to restrict power leveling especially through dungeons. Blizzard tried to several options to improve this in SOM (mage boosting nerfs), but their changes weren’t super effective, so they are trying another angle on the HC server, and depending on how it goes, you will likely see this in SOM2.

I personally don’t care if people want to run dungeons, from the point on trying to keep the world active, it does make some sense to limit the ability to spam them, and while I am sure there are some that will run some dungeons multiple times, the fact that you have to wait a day, will certainly push more people to level outside of instances.

Again, this is just not factually correct. If you search Blizzard’s “Rules of Engagement” post, quoting directly from Blizzard themselves:

“* One of the most important aspects of the WoW Classic Hardcore realms is engaging in adventures in the outside world with other players. Creating random and serendipitous interactions is a core aspect of the original release of World of Warcraft, and spending most of your leveling time in dungeons is counter in spirit to what Hardcore is about.*”

and…

Higher-level characters “power-leveling” lower-level characters are not something that we feel is appropriate for WoW Classic Hardcore.

Hardcore is not just one life. That’s called Permadeath, and it’s a common to many Hardcore game modes, but that’s not all Hardcore is, and that’s confirmed by Blizzard in their own post.

So can we lay the “Hardcore is just 1 life, that’s it, period.” argument to rest already, because that’s already clearly not the case.

That is an interesting prediction.

Personally I still get the vibe that the next seasonal will be more pvp-forward.
That would still allow for the possibility of limiting dungeon spam as a method to attempt to keep players in the world. Don’t know that will work though but might be intriguing.

It will be interesting to see if SOM2 is more PvP focused, I am not really sure how they could do it without major changes though, and most of the things I can think of which might work would likely overwhelm the resources they have for development.

However as SOM2 will likely have more resources assigned to it than HC with its much larger audience, it is possible that if some of the features fit well with HC, that they might get implemented on the official HC server, as it shouldn’t be impacted by the “No Changes” desire that many have on the standard ERA servers.

No it isn’t. you are picking and choosing paragraphs and presenting them independent of any of the context provided.

“One of…” does not mean “the only”. The paragraph you are using as proof of your “blizzard agrees with me” aka the section I quoted above, does not in fact agree with you and is not attached to any Blizzard definition of hard core. You are taking their reasoning for limiting dungeons and incorrectly applying it elsewhere.

Here is their ACTUAL take on the meaning of HC and intent:
"DEATH ON HARDCORE REALMS IS PERMANENT ON THAT REALM.

This means that if you die, you won’t be able to run back to your corpse and resurrect, nor can you be resurrected by any other spell or ability. This means that even if you have abilities as a part of your class, such as the Shaman Reincarnation, or Warlock Soulstone, they won’t be of any use to you."

2 Likes

The fact is that the rise in popularity of “HC” is with the Kargoz ruleset. No trading was perhaps the main factor that lead to the recent popularity. Like it or not, that’s what was successful. Blizzard missing the beat again, assuming they don’t modify Soul of Iron to include not trading. We’ve seen Era, BC, and Wrath ruined due to mix-maxed gold buying. It’s foolish to assume it won’t happen on HC Era.

3 Likes

You are talking to either a troll or someone who is intellectually challenged. Can’t tell.
Anyway,
Let’s hope the rumor that “Soul of Iron” will be modified to include no trading is true.

Wrong - dev notes mention Soul of Iron being modified to include no trading. This is a very simple fix that will keep all players happy.