Havoc Wishlist for 10.0

In this game, the more frequent the access the less super the ability. Metamorphosis as a cooldown will never be powerful as long as Demonic the talent grants its abilities to the player for 60% of combat time.

If Demonic exists, it should be to Havoc Demon Hunter as Shadowform is for Shadow Priest. If its going to be up more often than not, lets just make it a toggle and a perma 15% haste buff.

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yeah demonic should be baseline and add a new talent in that row.

or just make legion dh a thing again. momentum bloodlet was fun.

It’s insanely difficult to really provide much feedback beyond what I hope to see in Havoc’s kit without a solid foundation as to what Blizzard’s current iteration of Dragonflight Havoc looks like, so I hope that we can have a preview of it soon…

As always and expected Atrayen does bring good points to the table. Personally I would like to keep Demonic and I completely agree with all of his view points.

Mastery has never been good since the removal of snap shot dots! Do something to fix it and make it interesting to all abilites (looking at you blade dance).

Also, for PvP, I would like to point out, given you are smart and run almost no mastery, our movement speed is really bad. Without a slow, since we realistacally take the ranged stun, we are easily kitable with that low 107% movement speed. Monks heals and Druid heals laugh at us big time.

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Mastery should never be a bad stat, the name itself…

Problem is that Mastery was added to be a special stat that showed up only occasionally as a panacea for cross class gear being trash for most classes.

The intent for Mastery was that it would show up only on non-tier, BoE and secondary boss drops in place of Crit or Haste.

Mastery should be every class’s best secondary, and be hard to get on account.

Instead they’re very dumb about it and throw Mastery and Versatility in the mix as equal to Crit/Haste and we end up with junk like 50 Mastery on our tier gloves.

That then leads to their stupid thinking that they can’t make Mastery a super stat otherwise everyone would stack it…

So we end up with Mastery that sucks for some and is good for others, but never does it seem like getting Mastery makes you a master of your class. Just another boring stat.

A quick fix to make Mastery awesome for Havoc would be to increase damage done by movement speed. So if a Havoc player has +15% movement from Mastery they have +5% damage.

this is a ridiculous statement

having other stats doesn’t make anything equal to or not. the difference in stat scaling for classes and breakpoints is based on the interaction with said stat. doesn’t matter how they itemize gear, it matters how your class scales with stats on said gear. like how DH used to scale well with crit in legion due to it’s CS interaction.

Mastery interacts to an extent with almost every class in the game in some meaningful way except for DH, and WW monk.

The issue here is that our mastery effects a small amount of our abilities that we cast, even the small amount of chaos damaging abilities we do have are generally locked behind talents, and don’t even get me started on the current state of our talent tree. COUGH* FEL BARRAGE ON THE LAST ROW LOL. not that it doesn’t do anything at all. if our mastery actually effected more abilities it wouldn’t be a dead stat. DH has one ability that it really effects with any regularity and that’s chaos strike. Eyebeam is so poorly tuned with sqrt scaling that it doesn’t even scratch the surface of our mastery.

DS should at the very least be chaos damage, and immolation aura should also be chaos damage as we are literally exerting fel flames from us, but they called it fire damage.

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I miss our crit scaling making our class actually feel better to play…

Well said.

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I’ve been reading a lot of the ideas and wants many of you brought forth.

I think I have done a pretty decent job at incorporating just about everything any of you mentioned here…

Please check it out and I would love any feedback be it good or bad.

Would be nice to get a nice visual as to what we want and expect that then we can use to focus the message as feedback to blizzard once the Demon Hunter talent tree is reveled.

Personally with 10.0, I hope they give us a 2nd melee dps tree. Then split the trees into single target and multi target. Leave vengeance as it is. As Havoc, by cramming both single target and multi target into the same tree, you can never really make the skills better without overpowering the spec.

Plus identity. Are we an AoE class for mythic+ or single target? I can guarantee if you ask 10 people, you would get 5 saying AoE and 5 saying burst ST. When in reality, we are a blend. Never great at either without some overpowered borrowed power or trinket.

I say it’s about time they add a 3rd tree along with a slew of talents that support two different builds. One being AoE focused and one being single target.

My wish for Havoc is that they remove Cycle of Hatred and Sinful Brand, the most unfun talent and playing around it is the most frustating thing that I’ve experienced in this game.

I’ve been playing with DH since Legion and for the first time I’m unsubscribing until the next expansion because I’m not having fun anymore, 9.1.5 DH was fun, Momentum 9.1 was fun too but Cycle of Hatred + Sinful Brand for me it is horrible, horrible playing around it, it doesn’t feel good, it isn’t rewarding, is soooo frustating when you lose your DoT because we don’t have damage without it and meta being a 3~4 minutes CD doesn’t help.

But please, don’t balance DH around it, DH had many builds that were good and fun to play and this one by far is the worst of them all, like I said, I’ve tried a lot of other classes too but the actual state of DH gets the cake of the worst rotation/build in this game at the moment.

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  1. Please make our baseline abilities better tuned. It’s ridiculous that we have to get a talent AND a soulbind just to press one of our core abilities (blade dance).

  2. Give us some potential for scaling in our regular tool kit. We’ve had to rely on borrowed power to scale in previous expansions, which is probably why we’re behind right now since all we have is a crappy tier bonus. Wouldn’t it be cool if we got something like:

“Every time eyebeam damages the target, it takes 1% more damage from chaos damage for 20 seconds. This effect stacks”

  1. REWORK MASTERY. I’ve been playing this class for six years now and it has always been a bottom of the barrel stat. Why has it been so bad for so long? Why is vers/haste usually the norm for stat distribution? Give us an actual good mastery bonus (maybe related to #2 and actual scaling?) so we can actually interact with it.
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I agree , nerf DH.

In all seriousness though, you have several well put ideas that I hope they take into account in 10.0.

I would love to see Fel Barrage as a CD, but reworked. Something like a build up and release. Like you can save up x amount of charges and you press the button to release it to nearby enemies. Could even have mastery affect the chances of adding a charge.

Regardless, if they do add a 1-2min CD, I hope it is more interesting than simply just X% damage increase for X seconds (Chaos Blades, Nemesis).

Also, if they do add Burning Wound and Growing Inferno to the tree (seen a lot of people predicting this), they should make a CD (Glaive Tempest with a longer CD?) on the same vertical path and have it apply Burning Wound to all enemies it hits. Or add an option on the row that makes Death Sweep apply Burning Wound.

The good news with our baseline kit being so bad is there are some really powerful and creative things they can add without really making DH overpowered.

All that said, if they do none of that, and give us the most RNG crazy build… I’m here for it. Give me BFA Furious Gaze (400+% haste), Cycle of Hatred, and Infinite Stars. Let me become RNGesus.

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What could they possibly do that accomplishes the same general goal while being interesting?

Chaos blades at least increased the value of our mastery since it also converted our melee auto attacks into chaos damage.

It did it in an interesting way, too. It turned every single melee auto attack swing into a spell, which meant your autos couldn’t miss, which in turn made Demon Blades fury generation spike.

Im all for removing Sinful, but Cycle will most likely be staying, as for Sinful, they could change the school of damage from shadow to chaos. Id be down for that

Based on the Shadow tree preview I think we should expect to see Row 1 being Eye Beam as the only choice, and on Row 2 finding Blade Dance as an optional talent to be selected.

Another wish for 10.0 is that the talents exist that specs cannot be setup at once to deal the best single target damage and best AE damage.

Players should be compelled to choose between dealing excellent single target, AE, or have to make compromises to be good at both (jack of all trades, master of none).

So for Eye Beam there should be a choice node in row 10:
“Focused Fire” OR “Sweeping Beam”
FF concentrates Eye Beam to a single target instant blast that hits only one target.
Sweeping Beam does the opposite, Eye Beam now does equal damage to all targets hit during the channel.

If your taking your Focused version, then the graphics showing your beam blasting the target and then behind it… would look really weird if there are any adds behind him not taking damage.

I think of a mages Cone of Cone only hitting 1 target in a whole pack… it would just seem off imo.

Imo, Eyebeam is not really used for damage since the sqrt change. Its used to gain a buff. So if you have something like…

  • Raddon’s Cascading Eyes
    The remaining cooldown on Eye Beam reduced by 0.3 sec each time it hits an enemy, up to a maximum of 20 sec.

Then on a single target its bad, but on group targets its good.

But if you had an additional charge perhaps? Or another way to reduce Eyebeam quickly in order to get the buffs from it again then that would be more beneficial imo.

So yes, if you want just damage and don’t mind the weird look of a beam going through a pack of mobs and only hitting 1 then sure? I guess? I just don’t think that’s going to come off that well visually speaking. Maybe if they change the graphics? I dunno lol.

Lack of interactions between skills, or interactions where the longer cooldown buffs the filler abilities, maybe 10.0 is a chance to create/adjust interactions.

Currently the only major interaction between skills is Chaos Strike and Eye Beam through Cycle of Hatred. Other interactions such as Serrated Glaive do not provide much benefit or interact in a less ideal manner (Chaos Theory has Blade Dance buffing Chaos Strike).

Interactions between skills should be adjusted such that;

  1. Chaos Strike uses Fury and has a proc/feature which buffs/mods the next Blade Dance, example: “When Chaos Strike refunds Fury it also resets the cooldown of Blade Dance and reduces the Fury cost to 20.”
  2. Blade Dance uses Fury and has a proc/feature which buffs/mods the next Eye Beam, example: “Critical Hits by Blade Dance reduce the remaining cooldown of Eye Beam by 1 second.”
  3. Eye Beam uses Fury and has a proc/feature which buffs/mods Fury (usage/amount) and deals additional damage, example: Blind Fury talent as implemented. Demonic as implemented.
  4. Demon’s Bite or Demon Blades to provide Fury beside Eye Beam’s source.

That would be a basic interaction where we generate a small amount of Fury through DB but for the most part the Fury return from Chaos Strike, the lower cost of Blade Dance, and (hopefully) very frequent use of Eye Beam would be the fury source.

Additional interactions that might come from talents;

  • Eye Beam debuffs targets for Fel Barrage.
  • Immolation Aura debuffs targets for Chaos Strike.
  • Essence Break replaces Blade Dance, does Frontal-Cleave (up to 8 targets) damage and debuffs the targets to increase damage taken from Chaos.
  • Blade Dance and Glaive Tempest, Blade Dance could have a chance to proc and use Glaive Tempest for no additional GCD/Fury.
  • Vengeful Retreat and Throw Glaive, slowed targets have a chance to generate a lesser soul fragment when struck by the Demon Hunter.

If included the interaction between Eye Beam and Sinful Brand should be replaced with an interaction where Eye Beam reduces the remaining cooldown on Sinful Brand when cast.

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