Play Aldrachi Reaver, hit with a wet noodle, and pray your teammate will kill someone before they kill you. (At least it gives you minor survavibility)
Play Fel Scarred, you got the damage and kill potential, but survivability is so poor that you can go from 100% to 0% in seconds, even with blur and darkness active.
It is now been almost two months into the season there has been 0 changes made for Havoc.
With each tuning pass and patch, I keep expecting to see some adjustment, but so far there’s been complete silence.
Or are you that offedned by Mvq’s comments regarding your balancing that you straight up forgot about this spec?
I feel like havoc will be solid in a slower meta if the stam buff actually does anything
Could be wrong but the spec definitely has 0 burst and it feels terribly trying to path to essence break
Also havoc blur is a 35% wall and they get an additional 10% below some health threshold that seems pretty strong into stuff that isn’t combust/blades/zenith
Havoc is fine below 2k, where the majority of the people do not even know what they press, they will just sit and tunnel one target for 15 minutes till they kill it.
Above 2k the real struggle starts, even Mvq and other top Havoc players had to switch to DDH to be able to play the class. It just pops in 15 seconds.
Its state is utterly disgusting, and I know the PvP community hates the Havoc, but this is beyond pathetic at this moment.
Not to mention the bug with blade dance which exists god knows since when.
Havoc has been ignored this entire xpack. Terrible surv, worse pressure from a spec that’s supposed to pressure. Haha. Blizztard as usual. Playing better games while I wait for Blizztard to fix obviously crappy specs. Probably have to wait for next xpack at this rate. They too busy adding stellar features like decor PvP. So utterly clueless over there.
Blade dance deflection should be passive, VR should give a little barrier on use, maybe add a stun, buff/fix death sweep by a bit and I think it’s fine
Really not a proponent of damage buffs, I play immo/eye beam move build and it’s a lot of damage. Eye beam tooltip in pvp is 120k before buffs/procs/hunt/meta. Problem is getting it fully off w/o micro CC. Immunity to CC while eye beam would be AMAZING
but yeah, give some surv, a little more CC, and maybe like a 5-7% dmg buff at most imo
FS is so boring. Id rather play other games. AR needs lots of attention. It’s the only hero talent that doesn’t bore me to tears… including Devo.
To me the issue is, Havoc doesn’t cause actual pressure so the other team is ALWAYS pressing offensive abilities and they don’t have to use a GCD on defensives coupled with laughable defensives. Blur is hot garbage now.
I was so happy when Essence break was “removed” god I miss is dearly now. Havoc has no finisher, no pressure, and there was literally 0 buffs or any adjustments toward the spec.
Getting off a full eye beam + 3x demonsurges unmolested is a a lot of pressure, I honestly would rather have another stun than just a flat dmg buff. Annoying to have to wait 45 sec for a serious kill attempt with nova, but I agree and think survivability is a bigger priority than either of those
I play at 2k+ MMR in EU, I cannot even finish my eyebeam without someone stunning or something like that. I do not know how is it in US.
I been talking to high rated havocs, all lead to survivability being to trash and that they need to play aldrachi and hope their mates kill someone, or rolling Blizzards new fav toy DDH.