Revised and Shortened
Baseline
Ability - Blade Dance - Damage revised to chaos damage. Damage modified to deal increased damage to primary target (1/2 of first blood baked in). Dodge mechanic of death sweep removed.
Ability - Fel Reflexes (Placeholder) - 15-25 second cooldown. No fury cost. Not on the gcd. - Increases dodge chance by 100% for 1-2 seconds.
Increases our skill cap. Actively control when we want to use our dodge.
Ability - Fel Cleave - Costs 40 fury. No cooldown. Deal x% chaos damage to all enemies within an x yard radius. Worth pressing instead of chaos strike if 2+ targets are present
Ability - Fel Blade - Costs no fury. Two charges. Ten second cooldown. Deals chaos damage (less than chaos strike). Ten yard range. If Fel Blade successfully lands, applies âtouched by felâ to target.
Touched by Fel (Placeholder)- Deals x% chaos damage over 8-12 seconds. Spell school is physical, not magical (not dispellable by healers, except for paladins with bop).
Chaos strikes made against this target have an x% chance to reset your blade danceâs cooldown, and decrease the fury cost to 15 (2/2 of first blood).
Fel cleaves made against this target have an x % chance to reset your blade danceâs cooldown, and decrease the fury cost to 15. Secondary targets have an additional chance to proc this effect (with diminshing effect per additional target).
Felblade is made baseline to replace fel rush in damaging rotations. Any legendaries, like erratic core, talents, like unbound chaos or momentum, or pvp talents, like mortal rush, are now based on this ability instead of fel rush. It is given the touched by fel effect to justify its usage in a primary damaging rotation, regardless if momentum is used or not. This better adheres to blizzardâs apparent fixation on requiring mobility to be pressed for rotations like momentum, but has application in higher level environments, like mythic raiding, because the charge is targeted.
Summary - gives our core toolkit proc synergy between blade dance (our central short cd nuke), chaos strike and fel cleave. Felblade becomes a core ability in our rotation, and pressing it is validated because the dot it applies to the target is high-priority. Issue with fel rush not being viable as a button in the damaging rotation is corrected.
Passive - Demonic - Casting eye beam transforms you into a demon for x seconds, empowering your chaos strike, fel cleave, and blade dance abilities by x%, and increasing your haste by y %. This is a less powerful demon form than what we get with the metamorphosis cooldown (less haste / damage % increases to chaos strike / blade dance / fel cleave). For every x fury you spend, reduce the cooldown of eye beam by y seconds, up to a maximum cooldown reduction of z seconds.
Transforming into a demon is core to our class fantasy. It should be baseline. However, because its baseline, the final talent tier to replace demonic should be demonic empowerment, which makes baseline demonic as powerful as metamorphosis.
Ability - Fel Rush - Cooldown increased from 10 seconds to 15-20 seconds. However, this cooldown can be reduced by talenting into it, discussed below.
Passive - Demonic Vampirism (Placeholder) - 5% leech baseline, increased an additional 5% leech in demon form (10% total in demon form). Nominal amount of leech is made baseline to adhere to class identity of having leech. The talent is replaced by a button we can actively press to increase our healing. Discussed below.
Passive Chaotic transformation / rank 4 of meta - Removed. Made demonic, cycle of hatred, and leech baseline. Has to be a tradeoff. Remove this passive.
talents
1st Row - Fury Gains:
Blind Fury - unchanged
Demonic Appetite - Unchanged
Felblade - Revised - Felblade now generates 40-45 fury when it successfully hits the target.
2nd Row - Fury Gains:
Insatiable Hunger - Unchanged
Burning Hatred - Unchanged
Demon Blades - Unchanged
3rd Row - AOE
Trail of Ruin - dot lasts two seconds, rather than four. With blade dance being able to proc, duration of dot needs to be reduced.
unbound chaos - Replace fel rush with felblade. Otherwise unchanged
Glaive Tempest - unchanged
Fourth Row - Defensive / Healing:
Soul Rending Removed - Replaced with Vampiric Strike (Placeholder) - No cooldown. Costs x fury (likely 40, similar to chaos strike). Deals x % of ap chaos damage (lower than chaos strike) and heals you for y% of damage done in the last z seconds.
Desperate Instincts - No longer auto-procs, but defense boost is unchanged.
Netherwalk - Unchanged
5th Row - Mobility
All three previous talents, cycle, first blood, and essence break are scrapped.
Cycle is baseline, first blood is effectively baseline, and essence break is rendered redundant because demonic is now baseline.
Fel Rush - Reduces the charge cooldown to 10 seconds.
Fel Catapult (Placeholder) - 1 charge - 25-30 second cd. 20-25 yd range. Leap to the targeted location. Capable of z-axis movement (like a warriorâs leap)
Blurry (Placeholder) - Passive enhance effect - Blur now prevents your movement speed from falling below 100%, and increases your movement speed by x%.
6th Row - utility
Unchanged overall
7th Row - Final
Demonic Empowerment - Demon form granted by eye beam is now as powerful as demon form granted by metamorphosis.
Momentum - Unchanged, however it is now procâd by baseline fel blade, rather than by fel rush.
Fel Barrage - Iâm less interested in this final talent than demonic empowerment vs momentum, so unchanged, or whatever really.
Anything on the PTR not discussed here is unchanged.