Having 10+ layers per server is absolutely game breaking and undermines the entire purpose of this project

Layering wasn’t part of the equation back then, try again.

2 Likes

Neither was time gated content.

Neither was having everything on patch 1.12.

Neither was having a whole separate retail version of the game available.

Neither was having an update client.

Neither was the current batch of mods.

Am I getting closer?

Neither was having websites like WoWhead, Twitch/Curse, WoWinterface, etc ready to go.

Neither was having an experienced group of players.

Classic ≠ Vanilla except for the gameplay mechanics. Get over it.

5 Likes

Man you couldn’t be further from the point.

/whoooooooosh

5 Likes

It’s not “a week or two” it was “a few weeks”, and that was a quote from Ion Hazzikostas

1 Like

All we know is how many servers globally will be available when character creation starts tomorrow. That’t it.

The unknowns: how many layers on a server, how many accounts per layer, how many players are going to want to play, how many players will quit in the first month, what will happen to cause Blizzard to spin up new servers, what will happen if people don’t quit as expected.

It is a complicated problem. Blizzard has more information and experience dealing with such things than anyone on these forums, or you, or me.

Quit whining.

Feedback isn’t whining, get over it.

8 Likes

I agree. This pointless whining isn’t feedback.

2 Likes

well fking said. this perfectly encapsulates my feelings on this issue and im sure many others

2 Likes

I find the sharding good if they reduce it based on lvl. You’ll always have players that will out lvl others so having the shard amount reduce to allow for a higher player amount in the area will be good to prevent a lvl 60 in 4 days.

The other great thing about sharding it mobs. If you have 500+players in one area (at launch) you’ll have the issue where everyone’s camping the spawn points and only certain classes will be able to get the tag due to swing timers (mostly rogues/hunters cuz their ability’s are instant and spam-able).
The other thing about sharding is, you’ll most likely be lvling with a group (randomly formed) for 12 lvls or more simply because it’s way easier for mob tagging purposes and mob kill quests.

This means it doesn’t actually matter if you have a bagillion players in one area, you’ll only ever see 5 players for the first day then meet new players the second day (and so forth). This means sharding or no sharding wouldn’t matter, all that matters is allowing players to lvl and the simplest way to do that is by sharding in phase 1.

Merging servers is worse in every way…it is not something blizzard would ever do. Give it up it is how it is either shut up and play or cry in a corner because it has been decided.

1 Like

Nah, I think it helps support it and the stress was amazing fun. Never felt overcrowded or undercrowded.

Your argument is void, my good man.

See ya on the 26th

2 Likes

Would you care to elaborate how it’s worse in every way? Because I don’t see a single way.

I stand by it. Layering is in the final game.

There’s no escaping that.

If you find that layering, in reality, is as bad as you imagine - then take up the flag and start fighting it again in reality, not in imagination. Three or four weeks from now, after it’s “rested”. :slight_smile:

Not with that attitude! :slight_smile:

1 Like

I have to whole-heartedly agree with that. Not sure how to feel about this. Somewhat concerns me.

5 Likes

Which server gets to keep their player and guild names?
You take one community and slam it together with another community and disrupt everything. What if your server gets merged with a certain streamers server and you rolled to be away from that community.
Take 2 economies and merge them and all of the sudden the guy who was doing well on the AH is no longer a big fish
Merges in general are a terrible idea and it is the reason why Blizzard has never fully merged 2 servers. Community backlash would be terrible. And if you can not see that you are too shortsighted or just ignorant.

They should have treated layers as pre-defined sub-servers. So for example
Herod-SubServerA, Herod-SubServerB, Herod-SubServerC. Player names and guild names would be shared amongst all sub servers. They can add or merge sub servers at any time, just like layering. However unless Blizzard manually merges them (with no issue since names are shared), they remain their own environments. Thus guilds can say they are going Herod-SubServerB for example.

The end result is plenty of options of other “servers” to role on to avoid certain people/communities without the issues that come from actual separate servers and without the issues of mega-servers with layering.

Instead they decided on the solution most similar to sharding. It is no surprise they turn a blind eye to the not so obvious experience of classic. Its what they have been doing for years and results in the game that retail is now.

2 Likes

You are correct op <3.

If we have 10 layers and people can move through them then that would be insane amount of gold and mats to farm.
Maybe someone can break johnas record to 60 with that many.

So is layering just a euphemism for CRZ on the same server? The only slight difference being layers will eventually be collapsed.

1 Like

Well if layering ends up being the reason people leave, they will have screwed themselves in the process.

1 Like