Having 10+ layers per server is absolutely game breaking and undermines the entire purpose of this project

It will not be 10 layers. As soon as all tourists leave, i think lvl 30 at most, it will be nice and calm high populated server.

It’s a done deal…your options are dont play or play and no amount of whining is going to change it.

Since you can talk to people on different layers and the layer you are on isn’t indicated in any way . . . how would you know?

What do you want the solution to be?

It is highly likely that many many if not most people who start playing won’t last. So if they open a ton of realms and then in a few months they all empty out? So if you are unlucky your realm ends up lifeless?

Is that better?

No one can possibly know how popular or busy classic will be when the “newness” wears off.

There is no way to completely re-create the experience. It already happened it will never be exactly the same.

I think people are putting the cart before the horse and making big deals over nothing.

Please answer this: On day 1, you start questing, there are tons of people around, and you group with a few of them so you can get the quests done as you each camp a different spawn point in order to get the required mobs for the quest. Having grouped with these people, and maybe talked for a little, you put them in your friends list.

What is preventing you from inviting them to a group in the future and having the group all in the same layer? What is preventing you from doing this every day as you build your friends list and socialize?

Layering doesn’t terminate the social aspect of the game. The fear that you will not see 90% of the server is a fallacy. Layering works for both side. Assuming an even population split between factions (I know, I know, it’s only an example, OK?) then you won’t see 50% of the population anyways until you start going into contested zones. Even then, the number of people you will interact with from the opposing side is limited.

At best, you will never meet 50% of the population due to faction split. Then you have the timezone issues, so you likely will never interact with 50% of your own faction.

This means that during layering, you will form connections with people, group with people, bond with people, add them to your friends list, and level with those people. So what is the real issue with layering?

It provides better server stability.
Accounts for player drop off so server resources aren’t wasted
Provides data for phase 2, where additional servers may be added based on population density per server.
There is no hindrance to social interaction.

As for the comments about, “I have to invite them to group since I tell them I’m at the bank and they can’t see me.” In a large population, this is true in any case and typical of Vanilla. People would often drop group to initiate a trade in order to ensure it was the correct person and they could find each other easily. This is an authentic vanilla experience.

Do people still not understand what layering is? The layers are essentially their own temporary servers. You will always log into the same layer until they start getting merged after the rush dies down. You will always see the same people. This isn’t phasing. This won’t ruin the economy. This is to simply ensure that you are not still stuck in northshire abbey after 2 days because you are still trying to complete the quests even though you played for 8+ hours both days.

Nothing, but if we were to get layered while in group fighting a pack of enemies. That would be disruptive and annoying. Would be the equivalent of getting disconnected which doesn’t feel good either.

Evidence of this has been shown but I am over it at this point. Waiting for the release to see what happens and how layering actually affects the live game, made the decision that I will wait for layering to be removed before I start playing.

Have a feeling the forums and streams will be more entertaining to watch and read than playing Classic: Layered edition the first few weeks :popcorn:

layering isn’t phasing. Layering is essentially a temporary server. There is no changing between them. You will always be in the same one until they start being merged until a few weeks in there is only a single layer per server and that is permanent.

And yet this happens

https://clips.twitch.tv/DeterminedInterestingClintCeilingCat

Since layering was in effect in the stress-test weekend, I can say, from my experience, this wasn’t an issue. While I cannot speak for everyone, there was a lot of talk about layering in the general channels and this concern was never mentioned, that I saw.

I understand your decision, though I believe it is made in haste and based on fear as opposed to data. No matter what, if and when you start playing, have fun.

bugs will be bugs. I am more inclined to what blizzard says how they intend it to be. What happened there was likely a bug. Layering is most likely based on the same tech and coding as phasing is so some things like this may happen and it needs to be worked out. Don’t complain about this stuff if it happens in game. Report it as a bug so it doesn’t happen again.

I’m at work and unable to really search. Can you find more examples? One time does not a pattern make.

How is that a complaint? You are now aware of the fact that layering doesn’t work as intended.

My understanding is that there were some layering bugs during the stress test. I figured that’s probably why Blizz re-opened the beta right after the stress test. To fix whatever layering bugs showed up during that weekend.

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If there are too may realms, they can always connect them. Blizzard, it seems, would rather have a train wreck at the start of Classic to get people to leave.

So you’re advocating for repeating history? Dead servers —> connected realms ----> CRZ?

This is literally the scenario Blizzard is trying to avoid.

Blizzard hasn’t made sorely needed LIVE realm connections since like 2014, they would just leave dead vanilla servers to rot, something about they have problems doing it since they updated the engine the last time.

Also, bets is there won’t be 10+ layers per server and each server will be capped between 6 and 9 layers at launch, so 18k to 27k people per server until it’s removed in p2 or before (but probably p2)

At that point they’ll decide if more servers are needed, before they cut the pops down to 3k per server.

Huh. You know, I feel like everyone that’s been complaining about sharding and layering has been doing so for far longer than the week before the launch of classic.

I’m quite sure, unless i’m mistaken, that the first classic specific complaints and suggestions started flowing in right when players were able to play the closed demo at and around the time of Blizcon.

Yet since that time, Blizzard “invented” layering (or reworked sharding). So. I feel like it’s a bit disingenuous to call someone moronic for implying that they were implying that Blizzard should only begin work on a fix for Layering vs. Vanilla launch a mere 7 days before Classic’s launch.

Thanks though. :slight_smile:

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I didn’t read that anywhere in her posts. She, like me, probably assumes Blizzard should invent new tech or write new code in order to handle the new issues without resorting to things like sharding or layering.

When it’s all said and done though, like you, I hope that layering is only temporary if it’s truly needed, and that everyone will forget about this thing entirely as phase 2 and 3 roll around.

:slight_smile:

False. there is no difference in 10 layers or one layer when concerning names. all the layers do is divide the group of players into a manageable chunk until people are out of the bottle neck of the game.