If horde have SPGY you cannot hold the bridge for a long time with a numbers disadvantage. The choke and archers aren’t enough to stop a horde push with numbers and GY advantage (SPGY > aid station for the bridge). This isn’t vanilla where people are braindead and so bad at the game that a few mages and hunters can hold 20 people back.
Again, this only costs you like 30 seconds if you aren’t trying to solo cap or if you aren’t a boosted character with no idea how to play. The archers take maybe 20 seconds to kill if you have any gear and multiple classes can cc one long enough to get a cap. The lieutenant just requires you to have more than one person to cap. Its not much of a burden for your 40 man team to send more than one person to cap one of four generally undefended bunkers.
It does help alliance, but it only helps give them less than a minute advantage on capping and that advantage is only really relevant in a zerg vs zerg scenario. We play this strategy because tbc honor grind is awful and zerg v zerg is best for both sides for hph, but all that means is the meta is advantageous for alliance, not necessarily the map.
That’s because horde didn’t go around and take SPGY/Aid Station/the north bunkers to at the very least distract. Instead, most horde played like lemmings mashing their heads into SHGY and trying to get a 31-minute max honor win. SPGY as well was always the play because otherwise, you get the turtle at SPGY too. I went up there and solo-capped SPGY or Aid Station multiple times which got us a faster win.
It is much easier to go north from SHGY (for horde) than it is to go south (for the alliance) once they are stuck up there. The IBGY choke is good too but I’d say the SHGY one is better. I played both sides extensively in Classic and can say this for a fact. TBCC AV is different and I won’t argue as much about that.
That is exactly what happened.
Horde doing dumb work and alliance doing smart stuff.
Just like the alliance not playing defensive + offensive, because that didn’t matter as they would have more honor per hour by simply rushing north and maybe losing than extending the game.
That is why they started leaving once horde started the turtle, they would rather take 15 min deserter and try their luck at another fast game than staying for the whole 30-60 min game.
That’s probably one of the dumbest things I’ve read. Do you even understand how a chokehold works? Anyone with any AV awareness knows that the position of the graveyard at stoneharth only sets it up as a choke for the team pushing north, not the team pushing south. The chokehold is on the wrong side of the graveyard for alliance. Have you ever played AV? LOL
This… I want galv dead for 63 honor and a few towers capped. I literally don’t care who wins after that. Is it nice to win for some more honor? Sure. But what I do NOT want… is a turtle game…
Here we go again, Ally and Horde showing who has the bigger D
Both teams had advantages, Horde had an easier time defending with the cave ress. It’s like playing with an extra base while defending. It’s the choke point that defends everything after that including the main base.
Somehow they ignored that and complaint about the archers in bunkers which can be aggroed by one and the flag can be capped by another. Horde also ignores the change in win rate when the H case is moved back. Like in TBCC the Alliance suddenly get good and win more o.0 . I think blizzard buffed the archers too much in TBCC, nerf them please
Because before blizzard fixed the cave situation those longer games were pretty much guaranteed losses for alliance. Of course they were just bailing, and just abandoning the BG altogether when horde started turtling too often.
I mean, I WANT to say you’re agreeing with me, but based on your post frequency and content I can tell you’re trying to get a rise out of people. Anywho, like all things, winners gloat and losers QQ, excuses on both sides, when alliance are winning it’s apparently finally balanced. Idk, anecdotally I’m in as many winning AVs as losing, but it’s probably related to the time of day I play. Too many factors to peg it on one thing. The only thing I know is nothing has changed in 15 years, people complain when they don’t steamroll things, and gloat when they do, regardless of side.
I’d agree except that random Bgs pug vs pug tend to be more on the 50/50 side of things, like your own evidence shows you for your AV games.
Classic AV horde had around a 95% win rate which is statistically impossible for it to be that skewed without an outside factor.
It would be like us playing a game where we call heads or tails on a coin and we flip it 10,000 times and somehow 95% of the time you call it right and it lands on heads.
There weren’t any other BG complaints of pug vs pug in any other BG except FOR AV.
Kid I have 4 exalted toons in AV in classic alone. Not to mention my 3 original exalted AV toons in original/TBC. Backdoor was patched last time I tried in classic. They patched both the hill hop as well as the ramp you could jump on next to the bunker. Is there a third one? If so would love to hear it. Unless Blizz coding undid those changes, which wouldn’t surprise me.
Why would not playing a map I played for years make any difference? I played all stages, when horde never won, when we always won, and everything in between.
You guys are the ones trying to rationalize why Horde never win anymore. To the rest of us we’re trying to answer you, but as usual, you aren’t listening.