Have the graveyard spawns in AV always been so one sided?

Dont forget that ten level 51-59s on your team is a map problem too.

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No they aren’t.

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“Players are significantly better and more knowledgeable than they ever were 15 years ago.”

Yup, and older too. Back in Vanilla it was very obvious that a LOT of people playing were teenagers or younger, nowadays they are playing fortnite. The BGs were a lot more chaotic and disorganized, and a lot more fun. Now you have adults playing the game like a second (or only) job.

You can’t use Vanilla as a valid comparison since the player base is so different.

You guys have just as many 51-59s

And they’re just as useless as our 51-59s

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Ours are at their keyboards when the characters are in AV.

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so are ours… it’s a misconception that all alliance are afk… it’s not true.

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Dude, I kill at LEAST 5 AFKers in each game, and those are just ones I come across as I stealth my way to the alliance base. (Having cat humanoid tracking really shines a light on the ones that tuck themselves away into map objects and seldom traveled spots) “All” alliance? Of course not, stop being absurd. “A hell of a lot”? Absolutely.

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Teams with 100% participation are still at a massive disadvantage both on offense (IBGY) and defense (SPGY sending you to cave instead of aid station).

Optimism can’t change the game’s code.

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Where are these teams with 100% participation? You lot shot yourselves in the foot by overly abusing the RCR in AV, such that genuine AFKers could no longer be booted.

If you are talking about AV weekends, I would remind you as many others have time and time again pointed out: those “better” players still have the non-combatants (for lack of a better term) to weigh them down.

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Side-stepping the argument as usual by focusing on whether or not those teams actually exist instead of my argument that they are still at a disadvantage.

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most

The fact is that alliance players do not have effective strategies, and if they losr SHGY they more or less just roll over. In every game ive played Alliance always gets to SHGY first, the problem is that they wont do what it takes to hold it.

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AV is fine, the problem lies entirely behind the keyboards of Alliance players.

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Really? your argument is based on something that may not actually exist, and I am the one at fault for calling you out on that?

That’s because an assault is very difficult at that point. Read the history of AV that has been discussed to death on this forum, the IB choke is very effective due to many issues. Among them is the Horde start location, the placement of the towers, the closeness of the cave, and the GY rez fallback.

Unless Alliance manage to rush past IBGY or they greatly outplay the Horde chances are SHGY is just a place to farm some rep and then lose and get the next game.

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no it’s not. alliance has AT LEAST 5 players afk every game. 5 players in a 40 man bg is more than 10%. this is why alliance loses.

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I often see similar numbers AFK on the horde team as do on alliance. Leeching is not exclusive to just one faction.

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Ahh, more trolling. Have fun with that.

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Anecdotal evidence is not credible proof.

The amount of participation on a team cannot change the game’s code. It doesn’t matter if Alliance have 0 participation or 100% participation. The issues at IBGY and SPGY put both of the above-referenced teams at a massive disadvantage. I’m excited to see how you will wiggle your way out of my argument this time.

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You know what would be fine? If the Horde cave were up by their base and our’s was by IWB. It would be fine if we reached the south end of the FOS at the same time they do. It would be fine if we reached SFGY 20 seconds before Horde. It would be fine if Horde rezzed at their base instead of IBGY when they died at SF.

Seems fine that Horde have those advantages now so all that should also be fine with you.

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