Now having to do a regular megadungeon is casual-unfriendly?
Because if you donāt have friends to do then with, casuals canāt get into the groups running them. Itās not in LFR or dungeon finder.
I have seen countless groups listed in dungeon finder, why not make one yourself?
Yeah, end game in wrath was terrible until ToC dropped, which is where I think they are now.
Leveling was still the bulk of the gameās replay value though during that time.
Itās like a 2+ hour commitment on average once you get in. Iād say thatās rather casual-unfriendly.
When didnāt Blizzard hate casual players?
What happened to all the ācasualā players complaining about M+ being too go go go.
30 minutes is too short. 2 hours is too long. Yet somehow kara was popular in tbc and legion.
30 minutes isnāt too short, a timed game mode just isnāt appealing to me.
2 hours is a long time in modern gaming for one bit of content, but thatās not just the length of time to play, thatās once you get in the door.
This content was also designed as progression content in the journal. Itās not really a ādo this onceā sort of thing by design either. Itās a ākeep at it until you get thereā which is often just reserved for the same group to cycle into it.
That is one of the weirdest takes I have ever seen.
Games been super nice to casual players forever
Tons of side content and what not
What other games have you played recently where you had to sit and play it for 2 hours straight?
What in wow makes you sit there and play for 2 hours straight?
I want to know who has a gun to their head to play for 2 hours
Being facetious of course but thereās no āhave toā when it comes to games.
I mean thereās a lot more stuff to do now as a ācasualā than there was 14-18 years ago soā¦
Also, you can be a casual and do Mythic raids and dungeons.
None. I have never played a game where I āhadā to do anything.
I have played many games where I want to do things.
I liked this comment because I do agree with you. I do miss when everyone would reroll and go on a leveling adventure together and sometimes make a guild to go along with it.
But, you can use Chromie Time to enjoy a single questline experience and if you want stay in that story frame for the leveling of the character up to the current expansion. I like to pick just one expansion and do most of my quests there, just enjoying the story.
I donāt have any friends that are new players, but I donāt like that they would be stuck onky in the BFA and SL timeline. I wish Chromie Time was open to all.
You say you want more leveling, but it was boring and mindless in vanilla as well, other than being new. At launch there were plenty to group with, but now it is somewhat mindless again. As a casual player, i like how leveling is now rather than previous expansions.
I swear this is a topic thatās been coming up sinceā¦ forever. At least wrath and then definitely in Cataclysm.
The appeal of WoW is that is has something for everyone but the amount of that something varies depending on audience.
If we mean casual as in participates in all the game systems but doesnāt min/max, push as hard as they can or play at the bleeding edge of performance then WoW has tons to offer. I know because I fit that description.
I do arenas and donāt care that I canāt break 1600 on my priest. I managed to cap conquest on my warrior without touching rated pvp on my warrior for like a month.
I do mythic+ in 75% pvp gear with friends I met leveling an alt and donāt care that I havenāt gone past +10.
Iāve done LFR and donāt care if I do harder raids.
I do open world quests, farm for pets and do pet battles.
I currently have 8 level 70s that vary from fresh to 418 ilvl (448 in pvp).
If Iām not casual I donāt know what it is.
Now if you define casual as someone who never groups beyond time walking or normal dungeons, never wants to touch m+ or normal raids and has never stepped foot in rated PVP then I would say thereās still tons of content in the game but you arenāt what the devs spend the bulk of their time working to please and you never have been.
Ask ten players, and youāll get between five and fifteen definitions for Casual.
So ā¦ yes. Blizzard has almost assuredly abandoned one of those definitions. I havenāt the remotest idea which one, but itās surely one of those.
If torghast had awarded meaningful gear rewards as you beat increasing difficulties it would have been far more interesting to me than it was. And by meaningful I mean gear specifically balanced for solo play to help you beat increasing difficulties. If it includes set bonuses, those should be ones specifically unattractive to group content players such as raiders.
Since WotLK, WoW has done nothing but try to be more and more and more casual, with the possible exception of WoD.
Any argument asking if WoD has āabandonedā casual players is asked out of ignorance or bad faith.