So, during WoD and Legion especially, a lot of players, and even in BFA this occured often, too. A lot of players kept losing interest in their loot/gear. The reasoning was: because gear quality was good, as in epics, it was dropping so frequently they don’t even care about it anymore. This was true, especially, in Legion with the titanforging thing being able to proc a mythic raid ilvl piece of gear from a world quest randomly if you hit the lottery. Chance of this happening, though, was like 1 in 2 million, so it was very very very very very very very very very rare.
After so many complaints from the expansions prior, blizz decided cause players wanted to make gear matter again instead of just DEing every purple item, that they would make gear matter more. They achieved that by lowering the amount of gear that dropped drastically.
This makes gear matter and mean so much more than it did before. They did a good job, the playerbase was furious because we were used to it raining gear and then now it’s a drought of gear.
Also with mythic+, you still get infinitely more gear than raiding because as long as you can do a dungeon, you have a higher than 0% chance to obtain gear, be it from the chest or from someone trading you an item they got from that chest.
It’s very difficult to balance gear drops when mythic+ exists unless they make it have a lockout, in which case they could balance loot drops better.
It’s just the nature of the beast, though, as the main reason to do dungeons is the constant gear you get from it for many people, so removing or putting that on a lockout, even at a 10 dungeon lockout per week system, would remove a lot of the playerbase from the pool since they would get their 10, then be done for the week.
This, too, actually.
Same thing with casual, though. For example, I consider myself a casual, because I compare myself to mythic raiders and the like where they raid 10+ hours a week, be it over 3 days, 4 days, 2 days, doesn’t matter. My guild raids 5 hours a week total for main nights, then if you count an alt night that’s another 2.5 so 7.5 hours in total, which some of that is spent actually in the que looking for more people. I probably spend bout 50-75 minutes in que in total for alt night, and then on main raid nights if people are missing about up to 50 minutes in que then but no more usually.
I consider myself to be casual, though, because while I do harder content than some I also play lesser specs like Affliction and I don’t even optimize that, I optimize it for my fun, not for numbers. So you’ll see me playing the “lazy AF” talents like AC, on ST just cause I don’t wanna press more buttons. Since I play like that and with that mindset, I consider myself to be a casual player.
To others, though, I would still be considered hardcore. I do a 10-15 keystone each week, just 1 99% of the weeks, not more. I do higher difficulty than some, still lower than others. I do have some days where I give it my all, actually playing my Affliction spec still but instead actually optimizing talents fully per boss. I do require food n flasks n stuff on heroic, on normal it’s ehh whatever, on alt run it’s ehh, I provide everything people need from cauldrons to soup things, I throw down codexs for anyone who wants to change talents. I have my closet up for those needing/wanting to swap covenants. We even have plenty of vantus runes in the gbank and I provide potions for everyone in the gbank to use. When they’re almost out I constantly refill them each week, thus I am elitist to some because I do optimize everything, even while at the same time I don’t optimize everything.