Shamans are strong because woe gives them much higher time till death in a meta where damage is this high. It really isnt damage or utility.
A sham stack will literally just brute force the first bg engagement with pure ehp
Shamans are strong because woe gives them much higher time till death in a meta where damage is this high. It really isnt damage or utility.
A sham stack will literally just brute force the first bg engagement with pure ehp
Yeah pretty much but sham has a lot more tools than MELEE hunter (before all the sham bros come back like but pet, but traps but ranged damage, Melee hunter had none of those things accessible for the build that was nerfed, they got forced into a build that has them now though).
Paladin players are much worse. No I will not elaborate, youâll just have to play the game and experience it for yourself.
they STILL have 10% hit on a rune which means they can forgo virtually all hit gear too and only gear straight damage, how is this not being looked at?
P1 when DW barely worked because your hit was so low it made perfect sense, this isnât p1.
honestly broken pvp aside, id love a rune that gave me free hit as a fury warrior. even half of what enh gets id be happy with. trying to do anything as a fury warrior with 1% hit is like pulling teeth.
so now weâre in a situation where enh shaman has been so overbuffed theyre nigh unkillable in pvp, can kill anyone in seconds in pvp, and the top melee in pve. in fact the only dps higher than enh is mage.
Are they getting pets?
It would be hilarious if the developers added Feral Spirit as a rune in Phase 3 or Phase 4. She would be right then!
learn to drop totems? My god⊠They have literally everything in their totem kit⊠Earth bind, healing, mana, grounding, decoy, stoneskin, attack power⊠On top of that you can remove all of our damage buffs with the push of a button. You can heal but you wonât need to because you have the mitigation of a lvl 60 warrior in naxx gear. Then you can unleash an absolutely absurd amount of dps in the blink of an eye.
I see a lot of Shamans, Priests, and Hunters out there. Seems to be the most popular.
Remember when everyone was a balance druid? Pepperidge Farm remembers.
Easy fix-
P3 introduce Belfs so Horde can play Paladins and introduce Space Goats so Alliance can play Shaman-
I mean WHY NOT??? This is SoD itâs NOT Vanilla or ANYTHING else-
We can (Blizz) do anything we (They) want ⊠after all it is nothing but an experiment!
Thatâs my vote!
Yes almost everything youâre saying is true. WoE is nuts, and possibly needs a nerf. Also buff enh 2h pls.
Though alpha is bad in PvP and isnât worth taking over decoy.
No! Tauren Paladins and Dwarf Shamans.
Hunter overall has less utility than even a warrior does. People overplay how many abilities hunter has by assuming they have every rune and talent tree with 31 points in it at all times.
ALSO âŠ
I donât know about you guys but Iâm so tired of reading over and over so much crying about some other spec being more powerful and needs a nerf- I mean there is so much crying going on in the forums when do you all have time to play??
Donât get me wrong I main Alliance Priest healer and Iâm also sick of going to STV and being one shot over and over for 30 mins-
But the more people complain and they keep nerfing we will have nothing left to play but bare minimum ⊠everybody deserves their 15 mins of fame âŠ
Tell me you donât know anything about hit caps without telling us⊠ROFL
we need less tauren in the game.
Prediction is making rockbiter not work in the offhand.
I think woe is here to stay.
This guy gets it. Shamans are a weird class to tune.
We need to be just tanky enough to deal with having no stuns, true gap closers, or escapes and our damage has to be spikey enough to make use of the brief attack window between CC.
Just a bit too tanky and we are juggernauts, just a bit lighter on the damage, and we are joke / not a threat. I donât think we are severely overtuned, but could see rockbiter as MH only imbue being a reasonable class change that would bring down the consistent burst and put it back into RNG land a little.
They may nerf all damage caused while woe is active and increase threat even more. I could definitely see that happening.
they dont even need to increase threat generated by it. enh shamans were among the lowest dps classes in phase 1 and despite that fact using double rockbiter it was still impossible for anyone besides an actual shaman tank to hold aggro off them. i played an enh alt. it was hilarious doing 125 dps and gapping my tanks in aggro.
so an enh shaman with rockbiter and WoE and especially alpha rune should already generate tons more threat than is necessary