This tells me you’re just here to argue and nothing more.
Have a good night.
This tells me you’re just here to argue and nothing more.
Have a good night.
I’d go with that if we weren’t talking hundreds of millions of downloads.
That’s the reason why most people suck. They don’t use macros, addons, or scripts.
? did you just literally say the majority do NOT use addons? a blanket statement that is completely false. I personally do not know anyone the doesn’t use addons. Even back in vanilla, 2006, they was used, much more of a pain to install back then and maybe less people had them until we got installers to make it simple. yea it be great if we didn’t have to use any.
This is about UI sir. Think about it.
DBM
I use DBM. It doesnt chnage my UI.
I’d go with that if we weren’t talking hundreds of millions of downloads.
Over a decade or more and with redownloading for every new patch and every new computer. many of those people are no longer playing the game.
The majority of WoW players don’t use addons.
CurseForge says otherwise.
What is the minimum? A meter? When you use a meter, your alts will have that meter by default. And if you use a meter, you’ll be glancing at it occasionally while in a group.
I’ve found over the years playing twinks in leveling dungeons that when people notice something weird going on with damage, they say something. This happens in maybe 1 dungeon out of 20 or fewer. So even if only half the people who are using a meter addon and notice say something, that’s still only a small percentage using that sort of addon.
Yes, it shows you boss ability timers on the UI. Something that is impossible with the Blizzard UI, but is crucial to have for modern boss encounters
Ok fair enough I guess that’s a different definition of UI, I’m thinking like "moves portraits, shrinks bad icons, yada but its tomato tomahto
It’s not like this game is cheap; yet the quality of the software, the quality of the service is just bad. The quality of this pre-patch is just disrespectful; from the downtime, to the bugs, to the features provided.
You need to realize just exactly what you’re talking about because I really don’t think you do.
First of all, do you know how to code in C/C++? How about LUA? WoW uses the former on the backround and the latter on the frontend display. Can you integrate these with a modified Unreal Engine? Then make sure they operate without a hitch across the FULL RANGE of Industry hardware and its attendant driver software?
You think you’re slaving away over a UI mod? Don’t make me laugh. You could put one together in an afternoon. Trying to rewrite WoW’s spaghetti code without some wierd software conflict on the other hand, is an order of magnitude way worse.
I’ll give you my 2 cents. I don’t care what Youtubers like Asmongold, or Soul, or Bellular think. I think Blizzard would be well served to break the 2 year cycle and issue small freebie content patches and in the meantime totally overhaul the game. Top to Bottom. Update everything and throw the spaghetti code in the garbage. Update the servers so WoW’s population will fit comfortably in ONE game world rather than a bunch of disparate servers. Completely reimagine art assets so players have full customization sliders for character creation and gear.
IMHO if they want to compete with existing MMO’s and ones that are probably under development now, that’s what they’re going to need to do if they want to stay competitive. Otherwise… yeah. They’ll probably go EQ mode.
Why would they sink a massive amount of money into an engineering project to consolidate players when they can’t stop the bleeding? If they continue to lose customers at the current rate, they would no longer be in competition with those other MMO’s you are thinking of.
You’re familiar with the concept of a negative feedback loop?
Basically where losses start causing more losses over time?
That’s basically what’s happening with WoW’s player base. People see their friends and aquaintances quit the game and it limits their options in game, both social and in terms of the types of gameplay they can engage in. Maybe they can’t socialize anymore and get lonely. Maybe they can’t raid or do rated PVP content. So, naturally they cease having fun and go play whatever games their friends are playing. If it happens too much it starts a cascade effect that just keeps feeding itself. Pretty soon you have empty servers that Blizzard is having to consolidate anyway in order to allow people to still have a social experience.
If you merged all the servers into one giant population, at least people would experience what seemed to be a population “boom” that might allow them to make new friendships, experience group content again, etc. That would be the first step in halting that kind of death spiral.
Even if they had a slider on some hypothetical main panel that could consolidate worlds with a touch, most of the players who left in shadowlands would have left anyway. It is too late to merely try to stabilize the playerbase without changing basic design principles those people left over.
My level 60 guardians have lost 2 CC abilities, one that was baseline and one a talent that everyone has always said should have been baseline all along. At some time in the future they will be permitted to earn back the option of choosing only one of them. Hello? Having abilities you already have removed and being forced to choose which one you will no longer have is just incredibly anti-fun.
More than half of players didn’t leave only because their friends left. They left because it was the last straw on top of all the other anti-fun decisions devs had made.
If they can’t stop the bleeding, there won’t be enough players left to make it worth the massive costs of consolidating realms. If casuals leave in a month because they have nothing to do and aren’t interested in an endless profession grind, they’re not coming back in the forseeable future.
By the way, you should check out the prices for EverQuest’s upcoming expansion.
Our 30th Expansion, Night of Shadows, is available for pre-order now!
I really liked Ghostcrawler’s grounded response to this.
He still plays WoW and of course he’s probably rich by most of our standards but even he very sincerely and very believably kind of conveyed that weird space WoW falls into after the new expansion launches.
It’s ALWAYS great value for money when you’re playing the game remotely regularly. Like, there’s no conceivable other form of entertainment for so many hours. A novel on a deserted island wouldn’t feel so rewarding.
But if you’re “not sure” how “committed” you are to the game (notice how WoW falls almost into the role of relationship metaphors) then it’s like… “Ewww? Should I be paying for something I’m not sure I want to use?”
Then it joins the ranks of the gym membership collecting dust and that Netflix subscription you renewed for Cobra Kai but forgot to cancel yet and you’re trying to figure out what gender/non-gender/species? the actors are and why you should watch a show about bartenders and why every show you ever watched was canceled after 6 episodes and 1 season and then it’s like… “Maybe it’s time to tighten the belt on this one!”
there is no competitor for wow. thats the problem. games try…come and go. but everyone always comes back to wow.
for some reason. so blizz can basically do what it wants it will always retain a core group of players that just dont have anything more enjoyable to play. and blizz knows that.
its like being toronto maple leafs fan…they havent won the stanely cup since 1969 but every seat gets filled every game because they know no matter what people will support them. so mediocre becomes the new great
Even if they had a slider on some hypothetical main panel that could consolidate worlds with a touch, most of the players who left in shadowlands would have left anyway. It is too late to merely try to stabilize the playerbase without changing basic design principles those people left over.
Not even remotely how I would imagine character migration working, but that’s neither here nor there. I do agree that Shadowlands was a perfect storm of horrible story and unengaging terrible game systems. I don’t think it’s a matter of it being too late? I think it’s a matter of design philosophy: Whether the game is being created for players or for stockholders.
Having abilities you already have removed and being forced to choose which one you will no longer have is just incredibly anti-fun.
This is a symptom of a problem called “Wimping” that has existed in one form or another in open-ended online multiplayer games going back to the MUDs of the late 80’s and 90’s. You can actually still find some of the epic rants on the subject if you look for it, just type “Mud” and “Wimping” into a search bar. Invariably the argument becomes game creators who focus too much on fun-policing the game rather than allowing players to have fun with unbalanced play.
If they can’t stop the bleeding, there won’t be enough players left to make it worth the massive costs of consolidating realms. If casuals leave in a month because they have nothing to do and aren’t interested in an endless profession grind, they’re not coming back in the forseeable future.
WoW has a very high engagement threshold. There’s a lot for you to master if you’re going to become successfully integrated in the player community. Shadowlands was especially obnoxious about this, and say what you will about Asmongold he kind of summed it up beautifully in the “Rap” video
Shrug. It’s been over a decade people quit over WoW and blizzard either fix it the wrong way or don’t fix it at all, doubt that will change.
I think thats one of the things that people like about WoW. There is an addon for everything. Boss too difficult? Theres an addon for that. Sorting bags is tedious? Addon will solve that. You want to do raids without addons? Kicked from the guild. You dont have raider io add on? You cant do m+ then.
Thats just how the state of the game is now. You are basically a dumb person if you dont use addon while playing WoW as it just make everything significantly more efficient.
Every major patch you have to wait for all these addon updates etc.
Why would they sink a massive amount of money into an engineering project to consolidate players when they can’t stop the bleeding? If they continue to lose customers at the current rate, they would no longer be in competition with those other MMO’s you are thinking of.
I did a search on “top MMOs 2022” and everyone still seems to believe that WOW is either first or in the top 3. Apparently their demise has been reported prematurely.
Then they aren’t doing any content that matters.