As is common, in fact, the internet and YouTube are full of them, reports of frustrating experiences, unfair deaths, bugs, server layers, abusive respawns, etc… Soulslike experience, but not for gameplay, for punishing players by bugs, lags and DC’s that usually happen. Doubt? Log in to Hardcore and go to the Undercity elevator.
Well, I’m just one more, I lost my last character because of a DC on the internet, I was moving to a quest, I took DC, it took about 1 minute for me to be able to reconnect with the Blizzard servers, I loaded my character and, surprise, it was dead, but of course! Took DC, alone, in the middle of nowhere, you’re either lucky or you’re going to die. Blizzard would have a lot to do to combat this injustice, but it won’t! It is better to punish the good ones to avoid abuse of the bad ones than to monitor and punish the bad ones.
I opened a ticket, sent my logs, explained what happened and the answer is clear, as many people must have received, “death is irreversible, no matter the reason”, this gave me a strange bitter taste in my mouth… And I realized what It was obvious, the reason for the message when creating the character, it is easier to blame the player and warn him of definitive death than to fix bugs and problems, implement improvements to prevent character losses due to unprovoked connection drops…
I received a response via ticket that made me laugh, which said: “dying even to bugs or disconnects is part of hardcore mode”, coming from an official response, I laughed but it didn’t surprise me.
It’s funny to say, but the Hardcore experience should be in the game, in the gameplay and not for other reasons, allowing someone to lose a character because they broke through a door, charged and fell into limbo under the map, took DC among many other things it’s not a Hardcore experience, it’s taking a normal game, full of bugs, removing some skills and launching it with definitive death, done anyway, which Let’s face it, it’s nothing new when it comes to Blizzard.
Finally, WoW Classic Hardcore is not actually Hardcore, what is Hardcore today is playing any Blizzard game, paying the prices they ask for games and monthly fees, living with bugs, problems and excuses.
And look, I’m not even going to go into the merits of balancing deactivated skills, for example Warlock’s Soulstone, which is as much an escape tool as Feign Death, Vanish, etc… Just to see the balance of these changes, let us know Blizzard the statistics for level 60 characters in Hardcore, what are the classes? Just so we can do some math.
Hug!