Hard to feel bad for Horde

I agree with alliance getting additional rewards to entice them to turn on Warmode , My issue as i have stated numerous times is with the nature of there quest, and how it pits them to attack horde but the horde are not given quests to directly attack alliance (without getting ilvl piece of course).

I can actualize both aspects of whats going on. However there seems to be a certain sect of people now, who dont seem to have the ability to understand.

IF i was to push you, and your response was to shoot me with gun dead. I would say regardless of if i was the assaulter or victim that this is not an equal level of response.

I can say the alliance require a bonus to turn on Warmode and increase there representation, however i cannot say the bonus they are receiving is in equal measure to the original WM bonus available to both factions, this should be plainly obvious to anyone. the proof of this is in the very need to give a larger reward than originally possible to gerry rig representation.

end of the day i may have a greater issue with the semantics of it all.

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What I want to ask every Hordie who complains is this: what did you think it was like for Alliance since launch? Alliance still has the 30% buff, meaning Horde still has an overall numbers advantage. If it’s this bad and you still have numbers, though maybe not on every shard, think about how crappy it would be if you were outnumbered on EVERY shard, which is exactly what happened before. You’d go to a Champions quest and join group after group trying to find one that doesn’t have 20+ Horde and never succeed. If your group doing an elite quest or world boss didn’t have at least 15 people, you were likely to get overrun by a Horde raid.

Alliance didn’t turn it off en masse because they were cowards, we turned it off because the game was literally unplayable. The only people I knew still questing in war mode on Alliance side come November were Rogues, for obvious reasons.

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This is called confirmation bias… you’re taking the handful of “observed” players and categorizing them into your assumption of nonsense ideas. As someone who has played both factions (a majority being horde), most people don’t fit the description you have molded every horde player into. Your generalization of a group of people is incorrect and misunderstood.

Moving further into the issue… if you think that trying to do a world quest and being camped by 20+ alliance is fun, think again. I’m all for the spirit of world PvP, but this incentivized garbage is not world PvP. It hinders players ability to experience the game. Sure, you can turn war mode off… but then you have people that have it on/off at a summoning stone and have to wait longer to summon people in their instance. It’s a nuisance having to toggle between the two.

If you played in vanilla or BC, it had a great setting for world PvP because people were doing it for the spirit of faction versus faction and not for one side to simply complete a quest or get honor rewards faster than doing bgs. You would get a bunch of friends or guildies to come help you and it would evolve into 10 or 20 people attacking each other. That was fun.

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Not everyone got the 4 month free boost because they out number the alliance, Some of us had the boost during any time an incursion was not going on because the alliance even having greater numbers then horde would not flag unless in a raid sized group. To this day it is the only way alliance will fight, if there is an equal number of horde alliance will turn and run

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A few weeks ago it was “30% bonus for 1 month offsets 10% of bonus for 3 months”. Now we’re up to “4 months of horde bonus”. By the end of the thread historical revisionism will be something like “the first 15 months of BFA season 1, Horde had this unfair advantage”…

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Keep in mind Ion said the imbalance has halved since 8.1, and Alliance still has the buff. Think about how large that imbalance was BEFORE 8.1, then.

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War Mode has just been a disaster.

The concept is ok. The outcome has occasionally, but rarely, been ok. The execution was crap.

If there are going to be dynamic shards, with dynamic population balances/imbalances, then the bonus needs to be dynamic and shard-specific as well, IMO.

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just had a 20v20ish at a tortollan WQ after we camped it for awhile. They assembled an army and rushed head first into us and finally got us down, it was tons of fun.

So much for the #warmodeoff protest :face_with_raised_eyebrow:

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During prepatch the problems were already starting to begin when it became apparent people would just go to LFG and form big groups in a split second, something the “sharding auto-balancer” could not keep up with. Besides, what are 40 ungrouped players spread across the zone going to do against 40 grouped up at one place. Raids should have been sharded in against other raids. But who we kidding, the servers can’t handle that.

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Some of us are here for the fight and fun, not for the loot aspect of it all. The problem arises when the fun is no longer there because you are getting stomped and camped. Those of us who have issues with that mentality typically did not partake it in - as is, this character only attacks those who attack him first, and only if they are of equal level. Some of us still fight with honor.

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Most Alliance must already have their 25 kills. It was possible to leave the boat/inn/flight path in Zandalar today to get TO the WQs…

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So what you’re saying is the Horde engaged in camping and 20 vs 1 for free? That what Alliance players do for a material reward, Horde players do just for the pleasure they can derive from it? Not sure you’re doing your faction any favours by saying that.

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OP is right. Horde is largely comprised of bandwagon players chasing the easy mode faction, and as such, they complain endlessly when their privilege sees some counter balance. And yes, that is a hefty accusation, but it is clearly true. The factions weren’t always like this, and its easy to conclude that players switched to escape the worsening alliance situation. This is particularly true if you played on a PvP server pre-warmode. You had no way to escape the BS, but there was always that temptation to join the other side to get the easier wintergrasp or whatever.

Anyway, if you’re a long term horde player, all the respect. Its your bandwagon racial chasing easy mode sell outs that have no grounds upon which to complain about blizz motivating the alliance to show up.

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Bold talk for a one eyed fat man.

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This whole thread is premised on the unfounded statements of a troll. Just stop responding to it

shrug

There’s nothing constructive going on in here.

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Nah he’s right. Your poison the well tactic is an incredibly lazy means to try refute his accusations though. shrug

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Does that apply to me even though I play MM?

Incursion where added in 8.1

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You should get it out of your brain that there is any difference between horde and alliance players on an individual level. Fun fact, a huge portion of your faction used to play alliance and swapped for the easier game play that the horde enjoys. I think it is obvious that having a huge population advantage makes many aspects of the game easier to get done.

wPvp is usually like this. 1 side is trying to do some sort of PVE while the other has the intent to PVP and kill them. The disorganized group of players trying to do WQ is most likely going to try and run away and probably have no sense of who is even around them. This has been demonstrated by the slaughtering of horde players that has taken place over the last week. Organized groups of alliance with the intent to kill is far superior to your numbers advantage that STILL EXISTS. Lastly, if you look at the last few months, alliance have been disgustingly outnumbered in warmode, to the point that you basically always have to run away the second that you get engaged. The chances that it will turn into a gang bang are very high, so you take off and maybe reengage if you see a 1v1 and care take it.

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