Starting zones are Horde or Alliance territory and you are not flagged for PvP unless you flag yourself.
If you step into a contested zone you are flagged automatically. The dominant faction will not allow new characters to level. It ultimately becomes a 1 faction game.
So you can get to level…maybe 9 ish? in the starting zone? That is not high enough for most classes to be able to sneak past a 60, although it might be that a group of 20 could run past and a few would make it. Once you get out in the woods you can hide and kill boars.
hardcore pvp servers wouldnt work. everyone would be rogues and druids and you would die if any half decent player opened up on you. If a half decent player opens up on you from stealth while you are fighting a mob, even if you start at 100%, you are dead. thats it.
If you want to mix hardcore and PvP then just make it so you can res in the battlegrounds. it would be interesting because hardcore gear would be harder to get so the pvp would be done with lesser gear, and geared players would be more impressive and rare.
Well I strongly disagree. While the situation you describe could occur in the first place, it wouldn’t absolutely occur, that ganker would eventually be ganked, and that character would end up as a ganker. Secondly, a large part of the population of pvp server players likes and excites world pvp, especially classic players, and having the risk of being ganked generates excitement and entertainment, makes the world feel more alive.
Lastly and better than not allowing pvp, is the ability to add measures to make deaths a bit smoother in pvp than pve; in fact, in the normal mode of the game it is already done, for example if you die in pve your armor is damaged by 10%, and if you die in pvp there are no consequences of that type. They could give more chances of life before a death in hardcore pvp, such as that you have a chance to revive, but if you die again within two hours it is a permadeath, that would make dying have consequences but it is remediable, that is, a softcore pvp. Another way that could be applied would be to give a bonus to whoever activated the pvp flag, they could be benefited in experience or gold obtained. I think that the best thing is to give a hardcore pvp server to the population that likes pvp and want greater consequences, and those who don’t give them a “normal” or pve hardcore server, happy solution.
hardcore PvP wouldn’t work for classic, the time for death in PvP is extremely low with many PvP encounters just being straight up one shotting the other person. Also it gives a huge advantage to stealth classes as in classic PvP the one who makes the first attack wins 99% of the time.
I can’t see many people playing more than a few days, especially with how rampant griefing is on PvE realms it’ll be 100X worse on PvP
I don’t see how anything you mentioned would make it “not work” ???
You know some players enjoy the thrill of PvP. We accept that we could die and lose everything at any moment. And the “99%” comment makes me think you never played on a PvP realm.
It’s like you are missing the point and projecting your playstyle (PvE, probably end game raiding as a goal) onto other players to the extent of telling other players that they MUST play like you do. It’s really bizarre when you think about it.
I could post on my PvP realm characters if you don’t think I know what i’m talking about world PvP being whoever gets the first strike will win 99% of the time, especially in classic where many classes can straight up one/two shot other classes. I’ve done PvP and PvE in classic and retail, and I genuine don’t think hardcore PvP realms would last in the long term, it might be a short term fun thing, but one side will eventually dominate the server and especially on a hardcore server where death = delete why would anyone want to play on the lower pop faction and the PvP realm will become a single faction realm, which already happened on most of the NON-hardcore PvP realms.
So maybe the first 1-2 months could be interesting for a hardcore PvP realm but beyond that I don’t see it lasting. Which wouldn’t justify putting money into making it.
I get your point. But I don’t think it would be a waste because next to no money would be need to put into this. It’s pretty much a zero-cost thing. They simply need to apply the HC rules to PvP servers. Both things that already exist. I don’t see what is costly here.
I would play on the lower populated faction simply to have more of a challenge. I don’t think everyone appreciates the appeal of joining a zerg. If you are outnumbered it means you get more fights. If you get more fights it means you will be more skilled. If you are more skilled it means you will get more kills. Planetside 2 was very much like this, it isn’t any fun playing on the already winning side. I however think that because there would be a severely restricted pool of servers to choose from you would not get such a drastic faction imba, the reason many of those servers became 99% 1% is because of transfers.
Horde can get into the low 40s without entering contested territory. Think dungeon spamming level 45 Horde wearing all blue gear meeting up with Alliance in Tanaris.
Alliance are placed in contested zones sooner and all the dungeons except three in the 12-40 ish range are either in Horde territory or contested. Alliance in greens vs Horde in blues, sounds fair
There is a major power difference between classes at levels below about 40. The player base would heavily favor choices for low level PVP because end game is not likely to matter.
Major alterations to the Hardcore rules just to make a ganker’s/griefer’s dream game mode seems unlikely to be worth the dev time. The most likely outcome is these servers are just a bunch of Horde Rogues and Hunters and that would only be fun for about a month
We’re wasting our breath on these players. They are dead set that everyone must play the same way they do. These are probably the same players that randomly message you rude things when you flag on Bloodsail.
Your whole argument is based on the premise that being ganked is a bad thing. While that may be true for you, a lot of players enjoy world PvP, even if it’s at a disadvantage.