Hammer of light change (BUG FOR SOME, NERF FOR OTHERS)

Ironic.

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thanks for proving my point? focusing on spelling on multiple threads is just peak brainrot.

And it gets worse…

Now that ive done delves, how stupid is it thay empyreans drop on the brann egg when im fighting a boss… they drop on the spores and stuff. Before any sgraight jp buff templar needs its mechanics fixed.

-Zealous vindication and for whom the bell tolls … both suck. Not impactdul enough and just lazy. Id suggest changing them.

-Empyrean hammers need to always drop on your target (please do pvp as templar and just watch as your hammers go on the least important target), shake the heavens bonus needs to work at MAX RANGE, and duration and extension per cast need to be increased to 2 seconds, and lights deliverance needs its stacks reduced. Something like 40. It needs to reward high uptime and right now 60 is too much

The herald hammer of wrath proc is busted and makes no sense that herald has a stronger hammer than the hammer hero spec that wants to spam it as much as they can. Radiant glory also benefits herald way more than templar, leaving it feeling weaker even when taking long crusade in a single burst fight.

If anyone is reading this at blizzard please, add some talent interactions between the templar tree, hammer of wrath and hammer of light.

-HoW casts increase your next HoL damage or HoW drops empyrean hammers.
-increase sacrosanct crusade shield and healing, increase healing when hitting one target, increase damage reduction from wrathful descent.
-empyrean hammers heal/shield you for 100% of their damage (PVP change) idc in pve.
-allow for 2 casts of HoL instead of one including from light deliverance.
-increase HoL damage significantly (this would be the laziest)

Any change would be apretiated. Dont leave templar to rot the entire expansion, its already been abandoned at all levels of content. I havent found a single templar paladin in rss, bg, dungeons , lfr and the open world. Zero.

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It feels the same before the bug fix if you do the rotation you do now. All the bug offered was a choice to do a bit more damage if you could stay in melee range and had enough builders available to use HoL 2 more times in the 12 seconds. It was an optional feature, now gone. If using HoL often was a worse mathematically dps option than seldom HoLs due to other talents then keeping it usable for 12 seconds offered skill expression as “good” players would have used it less.