Hammer of Light bug?

R.I.P. templar. I can stop worrying about HoL macros now. Sorry I was wrong and Blizzard didnt like HoL doing what the tool tip said. Maybe I can Ret PVP next expansion.

Where are you people getting this idea from?? Did you even play it when it was bugged?

Normal Ret rotation is spamming FV or DS over and over, more than any other button because it only costs 3. Hammer of Light is the exact same thing except it costs 5 which means it actually opens up your rotation for other globals a lot more than FV does? Where do you get this idea that HoL is ruining the rotation and making you press other buttons less?

And no, it doesn’t stop you from using Wake of Ashes because you can’t use HoL unless Wake of Ashes is on cooldown. The only exception is if your Wake of Ashes cooldown finishes at the same time as getting 60 stacks of Light’s Deliverance. But if you actually played the bugged HoL you would know this doesn’t happen often, it only locks you out of Wake of Ashes less than 5% of the time.

Please stop making stuff up just because you’re scared of Templar being way stronger than Herald. Believe it or not they are capable of making Templar viable in PvP without making it stronger in PvE. There are dozens of spells in this game that currently have PvP exclusive modifiers.

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Nope, cant gloat about Ret being made worse. It was blizzards call to make HoL available 80% less. I’m not pleased I was wrong so there is no gloating. Would be interesting if they never change the tool tip wording to say what it does now, but I wont see it. R.I.P. Ret.

I started a pally with earthen and was incredibly bored with its simple rotation, then I found HoL. The Hammer of light spam was incredibly fun and engaging even though it was stupid. I thought this was integral to its kit. Super disappointed it is a bug. So now i just use it once? That is so boring.

I was literally yelling BOOM and ANOTHER ONE, playing because it was fun. Im trying to maximize my HoL damage by using other cooldowns and builders to get full holy points to expend within a time limit - that was engaging, it was cool, now I really have no idea how people play this class without falling asleep. Where is the variable? Can someone recommend me a more engaging build?

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your posts are abrasive, like sand paper, and u throw in insults here and there, idk try posting a bit more in good faith

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No one cares about pvp minigame, we’re not gonna let people destroy the spec cause pvp minigame needs buffs

My first posts were nice, people still gaslit themselves into thinking this was an intentional change despite every logical reason pointing that it was a bug. Ofcourse I’m going to be abrasive when every denthead posts on every avenue of feedback how me and others are wrong cause this “is how Templar is supposed to be like” when it bricks the entire spec

Exactly right, they are not arguing in good faith whatsoever, completely gaslit into their own selfish agenda and doesn’t care about anyone else’s fun. They ignore the fact that many spells have PvP exclusive modifiers and just because it gets made viable in PvP doesn’t mean it has to break his precious m+ minigame. At this point it looks like trolling to me.

Your posts were never nice

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Shake the Heavens calls down 1 hammer every 2 seconds, giving us ~5 hammers after the initial Hammer of Light before the window closes. That means we need 55 more hammers to trigger Light’s Deliverance. In other words, you would need to cast Hammer of Light 11 times in your initial 12 second window.

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Which makes you an @$$. This is not the first time people complained about your damn attitude.

Any possible constructive knowledge you MIGHT bring to the table is totally overlooked because of you obvious abrasive attitude and players here, including myself, WILL call you out on this.

If you can’t conduct yourself like a functioning adult with proper discourse, then go away.

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Do you think the reason Herald performs more “smooth” is because it literally doesn’t change the way Ret has played for multiple expansions and just adds an extra dot into your build?

Templar actually added way more dynamic to timing your dmg, and having your generators ready to go to maximize getting your HoL’s off efficiently that being for damage or healing because let’s face it the heal from HoL is abysmal with single use.
Having HoL be multiple use gave Ret a new play style and really satisfying to play.

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Alot of you don’t realize how broken this was. There would be no reason to choose another dps class for m+

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Not really, Herald isn’t just a dot, it’s:
a) a free DP proc every Wake due to Aurora
b) 2(on average) free HoW procs due to Blessing of An’she

Templar is:
a) HoL proc every Wake due to Light’s Guidance
b) every 60 stacks another HoL proc

If you look at it in terms of keybinds:

  • for Templar you press the Wake keybind more often to use HoL either right after Wake or when you reach 60 stacks.
  • for Herald that free DP proc can be used on: FV, DS or Eternal Flame, so there’s more versatility and makes you chose what’s best for the situation, also you press the HoW keybind more.

So analyzing the behavior of both of them, my opinion is that Herald makes you “think” more and has greater versatility.

What really bothers me about HoL though is the animation, sound and especially the delay. I just don’t like it, so i may be biased with the above, but i didn’t write anything false in that assessment of usage.

Templar feels clunky to me because of the 5hp cost. Prot has it good because EOT generates 3hp which directly goes into HOL. HOTS feels nice because because it’s super consistent. You can use 3 GCDs to use some utility on your team without completely shafting you damage window where as templar’s shake the heavens would get bricked.

Another person who thinks the entire game revolves around m+… sigh

Other people like to play the game in different ways than you believe it or not. As people are saying here over and over again templar is bad in pvp and not pve. Pvp exclusive modifiers exist to fix this issue.

If 12 seconds of HoL usage is to overpowered the numbers can just be adjusted, it’s not rocket science. This version of Templar was way more enjoyable.

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Lol no way. Hammer of light allows for greater set up as its a spender, affected by the many modifiers in the tree like judgement, Dawn … etc

Just on that templar requires a little more thought than herald. Herald with radiant glory plays by itself literally. On and I didnt even mention shake the heavens for more hammers

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That’s as legit a reason as any (whatever makes you happy playing the game). I myself also wish the animation of Templar had just a little bit more…oomph.

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What do you mean? If i press the Wake keybind again to use HoL, and only the Wake button on HoL 60 stack procs, or if i press the keybind for FV or DS or EF depending on the situation + HoW keybind is the difference.
It doesn’t matter what modifiers exist at the time for any of them, as they are passive anyway.

And Shake the Heavens is a passive, you’ll still use builders to maintain it like you do to build HP and then using spenders when full of HP, i don’t think it’s worth it to overcap HP just to extend StH more, else you’d just be spamming builders and continuously overcapping, which would be some bad gameplay if it’s actually worth it. lol

There is more thought put into using multiple keybinds than just one though.

Problem is that HoL would have to be nerfed to do about the same amount of damage as FV do (per holy power spent) to account for the extra usage. HoL would go from doing ~1m hit to 300k.

Hell, it might even have to do less damage than FV (again, per Holypower spent) because of the extra uptime on Shake the Heavens and Undisputed Ruling, and to account for the extra hammers dropped by HoL and Zealous Vindications.

So what’s even the point when the end result is just FV with a different animation?

Not to mention Higher Calling would need to be axed completely.

Edit: Ignore this. just realized you replied to me about the same thing in a different thread.

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It does make it all a bit pointless…
You get like 65% uptime with literally no effort, the point of shake the heaven is to work with Higher Calling to maximize your rotation to extend it and increase your number of EH to get to your capstone effect quicker.

Now with both you’ll get easily 85% uptime…

HoL being available for 12 sec makes Hammerfall a bit pointless because you’ll only cast FV and DS at the end of the 12 secs.

So it means that most of the time you spend in Shake the Heaven you DON’T want to use Hammerfall, which is stupid.

The buff it gives becomes highly redundant through DT, judgement and Highlords wrath.

You wont use other spenders in those 12 sec but HoL give Judgement buff, so essentially giving it for itself whilst you’ll still be using judgement for HP, just stacking the debuff to like 10-12.

What’s the point? Just make all spender deal 20% more damage at all time then, it wouldn’t functionally be any different than what this does.

So this is a good point, you don’t really get to 60 faster and it just invalidate another node by doing so.

If you can cast 3 HoL every 30sec but don’t get the free one any faster, it just reduce the relative value of the free one.
If you can get one under a minute, it means the free one is 1/7 of your HoL damage instead of 1/3.

It’s the CAPSTONE of the tree, it doesn’t make sense for its relative impact to be so low compared to the rest of the tree.

It is so backward and dumb in itself that this alone should tell everyone that this is not the intended behavior.

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