Half the Playerbase is gone?

This is the earliest in any expansion where I’ve been reduced to checking in on a couple of characters for a few minutes or so then logging off. Partly its because leveling up another ALT through the extremely limited repetative content to get 60 is not something to look forward to.

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K.I.S.S.

Keep It Simple, Stupid.

:wink:

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Doesn’t matter how soon…so long as it happens in that first patch, which is what happened, then it’s all the same. Sucks it does happen faster than in the past though. Sad days.

Have you done all 4 covenants, all tiers of raids, gotten highest rank in PvP, gotten KSM, etc etc.

Just hitting max level and maxing gear ilvl on one character and then claiming there’s nothing to do is folly. Now don’t take this as an attack. It’s just a generalized question.

Hitting the “end wall” in only one aspect of the given content, one can’t claim to have nothing to do. That’s all I’m getting at :slight_smile:

I did 2/4 covenants. I literally couldn’t stomach leveling any more characters through SL for the other 2.

Sure, but when people say that, they don’t mean “I’ve done every possible thing imaginable in this expansion” they mean “I did all the stuff I enjoy doing and want to log on for”

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This is it right here. That is what has changed. That mindset among devs, and among the community. Once the Devs start signaling that only end-game matters then everything else that follows is like a ripple effect.

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I never played WoW classic. I think I joined for the first time when Cata was out and I didn’t play that much or as hard. But the grind in classic is a lot more intense and slower, but to compensate for that the world I’m playing in feels so much more massive than retail did.

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I totally get that. Like I said, just a generalized question. But it doesn’t really differ from past expansions. The same things are in place as there was in BfA. Time gates and all.

Right. And like I mentioned to Ruk, it’s the same thing as in past expansions. The same content and time gates are there. So the ebb and flow of activity is the same as previous expansions. Just how fast you hit that wall is all dependent on you :slight_smile:

BFA wasn’t very well received either. We’ve definitely strayed a long way from how wow worked in say wrath, cata, or mop…

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As games progress and evolve, to keep your current player base happy, you have to make sure they’re able to keep going forward. Current player base > incoming new players. So more focus is put on the current player base (which is max level), with little time and effort and resources out into past content. With “most” MMOs, this is the common theme. Help players get caught up to the masses of the player base, which just so happens to be at max level

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Not denying that in the least. And maybe it’s because I take my breaks as I need them, but I seem to enjoy the “majority” of each expansion. Burnout rates differ for everyone, and therefor fun levels

It is accurate. It’s going to get much much worst too. Many people going to jump ship to TBC. And not care about retail at all. Patches won’t really help either. Everything is headed in the wrong direction.

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Yeah it shows in the game design. The leveling up material clearly only exists to get through as fast as possible so you can get to the “fun” stuff at the end, which I think is a mistake.

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Maybe that’s one of my big problems. I have hated…I mean HATED the start of the last 3 expansions. I didn’t learn my lesson from Legion or BFA thinking “hey maybe the start of THIS expansion will be fun” and EVERY time I get burned.

I just get so sick of the “gated fun” if you will. The last patch of an expansion is really the only time I have fun in modern wow (WoD to present).

What does it tell you when you can get customers to return to your IP playing content they’ve already played before, rather than the new stuff you’re delivering. I mean, it’s very instructive and if I was in the boardroom I’d be really examining that closely - because hidden in that design philosophy is the key to greater success. Like, I personally, can’t identify the “whys” but the answer is definitely there!

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100% legit. First shadowlands patch is absolute trash. The level of dishonesty yet again comes around at the wrong time. The char customization lies will comeback to haunt them once ff14 expansion comes along and eats even more subs. It’s all on blizz. So till next expansion, expect a very low amount of high’s and lows. They earned this with WoD 3.0

I have a history of missing most/all of the release patch. I usually play catch up on 7.1/8.1/9.1 haha. So maybe that’s where we differ. I spend the next big patch playing catch up and getting alts leveled and geared. Then x.3 enjoying it, and take a break once I hit “repeat” in the last big patch and take a break until x.1 and repeat.

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The customization thing def had a blow. WoW Twitter is going to FFxiv in mass.

For the past 4 years WoW has been known for having little character customization so when we heard we are getting more and it was going to be a “continued” process everyone got excited.

If they just flat out said we would only have new customization options at the start inside of suggesting that we could get more in .05 or .1 patches people wouldn’t be as upset.

If WoW stopped worrying about systems and just concentrated on giving players more customization/ non armor type transmogs options people would be happy.

Honestly who actually cares about conduits? Like item lvl should be the only thing that improves your characters. Conduits would be wayyyy more interesting if instead of a power creep they just act like glyphs changing how abilities look (changing light to shadowy, Magic’s to voodoo green etc) then I’d be interesting in grinding them out.

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Did you even watch the video?

It’s the way the game is built. The bulk of the people leaving are the casuals who don’t enjoy endgame content.

He suggested Blizzard design a better non-instance set of content that raiders don’t have to feel they have to do (like dailies or weeklies) so they can raid and then if players want more nuanced gaming there’s a casual path of progression which more cosmetic based rewards.

I don’t think Blizzard sees much value in that. They want people to be on every day to make their AUM metrics look better. If raiders don’t need to do dailies they’ll raid log (some already do because they’re not interested in eeking out the few extra points of 226 conduits and sockets).

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What grind? I haven’t been able to raid log this much since WoD.