H Start location in AV must be fixed

Yes but your 40 meets our 40 … wait for it… wait for it. A lot further down the field!!! In fact it seems to be the entire distance of the field of strife. Which is a huge distance to be ahead.

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That seems fair to me considering ally can skip all the bunkers u guys also have a back door btw. Don’t forget u can exploit Drek.

I think the point was illustrated beautifully, earlier. The alliance could hold off 40 horde at the bridge with just 10 players.

Since the back door strat seems to be happening (I Personally haven’t seen it) it makes that hard to do. IF that is the case, and horde are abusing back door - it needs to be removed.

That would be great if we could even get that far. Early map imbalance prevents it so thanks for the useless tip.

That back door is trash. It’s far easier to wipe the horde and walk through the main path than to try and take the back door.

The main difference between inner bases comes with trying to take relief hut. Much, much harder to take relief hut than aid station. The terrain around it is more defensible than the area around Aid Station. The Bridge can be hard to get over, but once you’re there, Aid Station is easy to push into.

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I don’t know about “any amount of skill and power can’t overcome this” but yea, moving the starting cave back is a great idea for parity. I actually almost lost a game this week to an ally pug that didnt have many afker’s I guess? It came down to the wire for the boss kill. The other 2 or 3 losses were against premades as usual.

I’d love to see some adjustments, even if it just makes the Alliance actually TRY instead of sitting there waiting to die, it will be a win.

EDIT: Oh and fix the back door entrance in to the ally base. That’s just dumb.

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Man if only alliance had an early choke that could only be approached from one direction with a graveyard and nearby tower to assist with defense. Oh wait that’s horde. MAKES IT MUCH EASIER TO DEFEND I MUST SAY.

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^ Truth … map, terrain, and architecture issues can be overcome.

The biggest Alliance problem is NOT lack of skill. We suffer more from lack of coordination and communication, IMHO, and this has been the case in almost every BG instance.

The Horde are much more likely to use real strategy and the Alliance are much more likely to play as fools, rushing in where angels fear to tread.

Anecdotal, but here it is:

Setting: WSG, Alliance base, roof, fc is with two protecting

Alliance strategy: Druid (one of my Classic droods, not this one) prowling back and forth at the chokepoint entrance to the roof.

Horde strategy: three attackers hold back, send in a lone rogue, let the rogue get focused by the prowling druid. Lone rogue purposely does not seek to keep behind the druid for leet dps nor use stuns, but rather attempts to kite the druid to the outside corner of the roof so that the druid’s back is to the rest of the group. Only when the rogue and druid are occupied in that outside corner does the rest of the team come in, ignoring said druid and rogue and engage the FC and FC-aid.

That was clearly strategic and it was really an excellent strategy. It wasn’t successful, but it seemed highly coordinated.

Alliance, on the other hand, rush in one or two at a time. As soon as Alliance arrive at EFC location, they engage (and typically die, rinse and repeat) rather than form up.

Another anecdote:

Alliance druid FC (yours truly, Classic alt again), being pursued, Alliance side of mid, power-shifting and Rejuv-ing, trying to stay alive, <5% health and rushing to friendly, hoping to hand off flag. Friendly rogue does not approach incoming FC for the hand off, stealths instead. FC dies alone. — this I see again and again (not just when I am FC) — Alliance FCs in WSG frequently die with 3-4 Horde directly on top of them and friendlies at range. Could we possibly tighten the group so that maybe someone, even a squishy someone, is in range to pickup the flag?

[I realize these are WSG anecdotes in an AV thread, but this is a comment on lack of strategy, coordination and communication … this extends to all BGs, including AV.]

I would love to see all backdoors removed. Horde base included. And have the Horde cave moved back. I honestly think Horde would still win more, but more Alliance would play and stop giving up so early if it felt a little more fair.

I’m not hardcore into PVP, I just like to BG casually and it’s so depressing when I beg Alliance to defend SHGY only to have them say “we don’t stand a chance, we’re just going to try to get some LTs and then lose quick.”

I would hope the Horde would have an interest in more exciting battles than this as well.

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That would be fine if you fixed our base deffense the paladín pull . Etc there is a lot a lot of advantages Ally have the only thing we have is the spawn yesterday ally where camping back door with 5 people for so long until the bridge finally got pushed Into .

Okay, and at the same time we can move whatever our warmasters are to the front of Van’s room so that Alliance can all stack inside just like your defenders do. I hope you like it.

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Bro u have not seen horde offense they pull every ducking thing lol the black smiths in the right agh every time. Ally don’t have to deal with that just pally pull and ez we have to kill like 10 npc god forbid an ally also fears people into more npcs.

And they win every time while pulling everything because if Alliance try to trinket back to defend they get wasted while you guys stand on top of the flag. Then, if you guys don’t pull everything and Alliance sneak into Van’s room, you get to pick them all off without pulling warmasters. You have no idea how frustrating it is to fight 10+ Horde camping safely inside Drek’s base because you never have to face that situation yourself.

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Leave the cave alone.

Oof. Stonehearth defense is a losing proposition unless you massively outskill the enemy as Ally. If Alliance are going to defend there are two places to do it.

  1. Field of Strife. You want to spread horde thin there and keep them from crossing. Here, the terrain favors nobody but if we can take the gy, a constant stream of ally reinforcements from two directions can eventually lead to pushing into IB and forcing Horde back.

  2. Bridge by the keep. That second one is only a stalling tactic. You will lose if Horde have gotten that far and you dont have an offensive team down south pushing. Your purpose to defending there is just to buy time for offense to finish out the match, it’s far too hard to push horde back out and past Stonehearth into the field of strife once they’ve gotten to the bridge.

All of the Alliance GYs are pretty much death traps. If you get forced into them, you’ll get slaughtered. You have to push the fight out ahead of them to be successful.

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Pretty sure ally stand on top of the hill as well we just better at recalling . I use sapper charges and free action potions and run in to defend.

No

End thread.

I ignored nothing whatsoever. You and others keep mentioning IB, and have a myopic view of it, but IB becomes MUCH less of an issue once you grab FW, which is arguably the very most easily capped gy. Again, if you cannot manage to get 2 out of 40 players south of IB to snarf FW, then the problem is some seriously sucky players.

The assumption is that the players with a pvp mindset rolled horde for small advantages. Now the alliance is full of pve players like me that never queue for battle grounds and might afk if they do.

And you ignored my response to FW as well. What’s the point if you can’t read?