This is becoming quite tiresome.
Horde starting where they do in 1.12 AV immediately hands them 2/3 of the map.
No amount of skill or power beyond a pre-made seems able to overcome this.
This is becoming quite tiresome.
Horde starting where they do in 1.12 AV immediately hands them 2/3 of the map.
No amount of skill or power beyond a pre-made seems able to overcome this.
Does Alliance actually have any skill or power besides a premade?
kek…ok. Yes…an amount of skill or power does overcome this. It’s called your 40 meets our 40 and the better 40 will push the others back. You literally could start the game at your cave and we are just outside of it…if you are better you will still win.
Dont get distracted by the map imbalance issue.
I’ve been in countless games where horde are wiped three or even four times before alliance get to IBGY. We will cap IBGY, wipe the horde one or two more times, but then still lose because horde can just keep zerging.
Can’t both sides “just keep zerging”?
Nobody “hands horde 2/3 of the map”. That is on alliance for refusing to play D when in a prime place to do so at the start of the game.
No, if alliance want to zerg IBGY they have to cap SF and thats still not as quick as cave.
Not to mention alliance can’t zerg SHGY once its capped unlike horde who can keep zerging IBGY.
Remember when all the Alliance said Warmasters should not be linked to Drek even though they became linked in TBC?
Pepperidge Farm remembers.
Again, we need to look at the history of AV. In this current iteration of 1.12 - Ally should be dominating this. It was like this from 1.12 to 2.3, when they changed to the reinforcements version of AV.
At that point, horde absolutely destroyed AV. So bad to the point that Alliance boycotted it and effectively shut down the battleground. Immediately in 2.4, the horde cave was moved back to where it is today, since the game was played differently.
I will never defend something that is unfair, if you read my posts you will see that. However, it really blows my mind that players today are not doing well in AV. In vanilla through 2.3 it was absolutely alliance dominated. After 2.4 it still is to this day.
IOC/AV were/are the king BG for alliance.
Edit: The solution is not current/modern fixes. The solution is an earlier version of AV, immediate release of AB, and BG weekends.
alliance can’t hold the bridge anymore. part of alliance old domination was being able to hold off 40 horde with 10 alliance at bridge. that doesnt work anymore because of the easy backdoor horde has. So like the major alliance advantage doesn’t exist.
Alliance complaining about Horde in AV? That’s pretty rich.
I feel that would be a decent compromise. Sure, move horde’s cave south. While at the same time linking WMs to the generals.
What exactly is stopping you from just wiping their zerg?
It doesn’t Matter if they start closer, its not like they are capturing objectives before you can engage them
Alliance getting wiped at balinda or the field of strife has nothing to do with starting location, the alliance are just too focused on trying to run past the horde trying to rush objectives
It’s well documented that Gnomes and Dwarves are worth at least 2, sometimes 3 horde. But, there are too many deadweight Nelfs and Humans on the faction sadly.
Should you ever run into one of our elite Ironforge Battlegroups, you’d do well to surrender immediately and unconditionally. Sometimes we show mercy to those who don’t waste our time.
Sometimes we do wipe the Horde at Balinda, then again behind Balinda, then again in FOS, then again near IBGY then we face a chokepoint with a tower on one side and your guys spawning on top of a hill able to flank us as we go up the single narrow road to IBGY.
You don’t face anything near as difficult as all of that and then come in here and tell us it’s just a skill difference. Give me a break.
Give it a rest. You need a total of 2 players to make it past IBGY and you can easily take Frostwolf, which will completely mess up any horde strategy. If you cannot manage to get 2 players past IB, then you (as a whole) truly suck donkey balls.
You completely ignore my response to you then start talking about a different part of the map? Great argument.
I have an answer for that too. If we sneak a couple through to FWGY and take it. The Alliance have to defend from Horde that can spawn in IBGY, your cave, AND anyone who trinkets back to your base. Not only that, but taking FWGY, even if you do just let us hold it with no resistance, offers us no way to get past IBGY chokepoint, and it doesn’t affect your spawn at all because you still start at IBGY.
Reading posts from Horde like you making excuses for this broken map makes it pretty clear to the rest of us that if it weren’t for the map, you would be no better at AV than we are. You guys are clueless about terrain advantages and spawn locations.
Ding ding ding. It’s really this simple. Horde have a Colossal advantage because of this. There is even more map advantage early game then this but this is the first issue. It was changed in later patches because it actually true.
You need to rethink this and get back to us. Thank you for agreeing there is an imbalance though. Because it’s actually huge. Alliance starts every game on the back foot and we still manage to beat you. Later patches cave for horde was pushed back and stonehearth graveyard was raised onto a hill. Think about why just for one second.
The ally strategy should be to honestly get all Lts and stay at cave and let horde win fast. You guys are shooting yourselves a in the foot by also turtling and failing zergs all game Horde will always dominate pug battle grounds as long as there are healers and that will not change if you want to win go do wsg with 2 paladins and a priest . It’s much easier to find paladins than healers in horde side since 80 % of priest in horde side that are undead are shadow priests.
This seems reasonable.