Just a few objective comments. -You don't need class officers anymore, Set it by role (ranged,meelee,heals,tank) or you're going to risj having a huge officer cadre which is going to make bias easily apparent. -Setting a loot council at the get go is wise for the long term proved you can eliminate bias and favoritism from the get go. -That's alot of raid time for adults with lives, while it might work for your initial group finding 40 people like that might be abit unrealistic unless you really can compete with top guilds.
Aside from that best of luck with recruitment.
Not sure if you raided in vanilla but managing 40-60 players is hard work. Class leaders are mandatory IMO.
-You don't need class officers anymore, Set it by role (ranged,meelee,heals,tank) or you're going to risj having a huge officer cadre which is going to make bias easily apparent.
Ideal Span of Control is 1 supervisor for every 3-7 subordinates. 8 class officers in a 40 man raid is 1 officer for every 5 raid members. When you add in raid alternates, having class officers actually puts you at the appropriate, and potenitally a little on the low side for the ideal number of officers.
Just a few objective comments. -You don't need class officers anymore, Set it by role (ranged,meelee,heals,tank) or you're going to risj having a huge officer cadre which is going to make bias easily apparent. -Setting a loot council at the get go is wise for the long term proved you can eliminate bias and favoritism from the get go. -That's alot of raid time for adults with lives, while it might work for your initial group finding 40 people like that might be abit unrealistic unless you really can compete with top guilds.
Aside from that best of luck with recruitment.
Not sure if you raided in vanilla but managing 40-60 players is hard work. Class leaders are mandatory IMO.
I didn't raid in classic but it's really not that much extra work provided you delegate or macro things initially eg. Taking the ranged officer roles specifically. -Curses,soulstones,having 3 ranks of healthstones. -CC's -tranq's(though I'd personally bundle hunters with meelee for loot) -Group arrangement. -The detection mage/s. -Winters chill mage -Setting up pulling person. -arranging a bench and loot spreading. -Probably forgotten fight specific things but that can be handled in a /rangedchat.
Really theres not that much for a role officer and it severely bloats the officer cadre,Alot of it ends up being rote and the only time things need to get mentioned is at the start of a raid and for new raiders.
Ideal Span of Control is 1 supervisor for every 3-7 subordinates.
Which depends purely on the complexity of the task. WoW raiding is not a complex task for the raiders and the admin side can be "fire and forget" in alot of cases.
You're neglecting the impact of having a huge amount of officers which can create a very us vs them mentality which in the long term can be detrimental to a guilds health. Having some officers doing less than others ie the lock vs mage officer can also form a sense of resentment as one has longer list of tasks to perform and both recieve the same amount fo acknowledgemnt.
Not sure if you raided in vanilla but managing 40-60 players is hard work. Class leaders are mandatory IMO.
I didn't raid in classic but it's really not that much extra work provided you delegate or macro things initially eg. Taking the ranged officer roles specifically. -Curses,soulstones,having 3 ranks of healthstones. -CC's -tranq's(though I'd personally bundle hunters with meelee for loot) -Group arrangement. -The detection mage/s. -Winters chill mage -Setting up pulling person. -arranging a bench and loot spreading. -Probably forgotten fight specific things but that can be handled in a /rangedchat.
Really theres not that much for a role officer and it severely bloats the officer cadre,Alot of it ends up being rote and the only time things need to get mentioned is at the start of a raid and for new raiders.
I've barely done any raiding since vanilla so I can't compare to retail, but I can give you an example.
Take Maexxna in for example. As alliance you need at least two druids to manage the webbing. One to depoison and one to roll hots. You want a properly talented druid for the hots which preferably has the zg trinket. Is a healing leader going to know which druid has the talents and the gear and the zg trinket suitable for the hots. What if that player doesn't turn up? Who is next?
There's a myriad of other examples where particular boss fights have class specific requirements that are best managed by a class leader. Sure you can try to manage without one but you'll probably end up with a defacto class leader that is always managing such issues.
I didn't raid in classic but it's really not that much extra work provided you delegate or macro things initially eg. Taking the ranged officer roles specifically. -Curses,soulstones,having 3 ranks of healthstones. -CC's -tranq's(though I'd personally bundle hunters with meelee for loot) -Group arrangement. -The detection mage/s. -Winters chill mage -Setting up pulling person. -arranging a bench and loot spreading. -Probably forgotten fight specific things but that can be handled in a /rangedchat.
Really theres not that much for a role officer and it severely bloats the officer cadre,Alot of it ends up being rote and the only time things need to get mentioned is at the start of a raid and for new raiders.
I've barely done any raiding since vanilla so I can't compare to retail, but I can give you an example.
Take Maexxna in for example. As alliance you need at least two druids to manage the webbing. One to depoison and one to roll hots. You want a properly talented druid for the hots which preferably has the zg trinket. Is a healing leader going to know which druid has the talents and the gear and the zg trinket suitable for the hots. What if that player doesn't turn up? Who is next?
There's a myriad of other examples where particular boss fights have class specific requirements that are best managed by a class leader. Sure you can try to manage without one but you'll probably end up with a defacto class leader that is always managing such issues.
If you have any druids without the zg trinket you should be farming zg to get it for them.
Class Officers is outdated. I.E. Druids "top tier" guilds on p servers bring 1 maybe 2 druids.
So that one Druid in the raid is an officer by Default?
Choosing your officers should be a decision based on most capable and merit. Along with playing with people's strengths. Notice that I left off weaknesses there. You should be putting people where they will thrive, and not where they will suffer.
Is a healing leader going to know which druid has the talents and the gear and the zg trinket suitable for the hots. What if that player doesn't turn up? Who is next?
Well yeah they would, cause aside from that mechanic there's not really alot of other mechanics that the healers need to be worrying about beyond normal healing assignments.
Is a healing leader going to know which druid has the talents and the gear and the zg trinket suitable for the hots. What if that player doesn't turn up? Who is next?
Well yeah they would, cause aside from that mechanic there's not really alot of other mechanics that the healers need to be worrying about beyond normal healing assignments.
No they wouldn't have an encyclopedic knowledge of every healers gear and spec in their raid.
Class Officers is outdated. I.E. Druids "top tier" guilds on p servers bring 1 maybe 2 druids.
So that one Druid in the raid is an officer by Default?
Choosing your officers should be a decision based on most capable and merit. Along with playing with people's strengths. Notice that I left off weaknesses there. You should be putting people where they will thrive, and not where they will suffer.
Then the pserver has had strange changes made as there were usually 5-6 druids in raids for the time frame classic was based on.
Class Officers is outdated. I.E. Druids "top tier" guilds on p servers bring 1 maybe 2 druids.
So that one Druid in the raid is an officer by Default?
Choosing your officers should be a decision based on most capable and merit. Along with playing with people's strengths. Notice that I left off weaknesses there. You should be putting people where they will thrive, and not where they will suffer.
Then the pserver has had strange changes made as there were usually 5-6 druids in raids for the time frame classic was based on.
People just min/max. Shamans == Windfury. Warriors are arguably the top DPS. You can see where this is going.
DKP vs LC is literally the battle of capitalism vs communism.
“Loot council is great, it just hasn’t been done properly yet!”
Seriously though, people need to lay off this guy. He’s trying to build a community. If you don’t like it, don’t join. No reason to attack him. He’s just a WoW fan like all of us.
<span class="truncated">...</span> Then the pserver has had strange changes made as there were usually 5-6 druids in raids for the time frame classic was based on.
People just min/max. Shamans == Windfury. Warriors are arguably the top DPS. You can see where this is going.
1 alliance dominated pve content in classic so no shamans 2 if they stop with BWL for the 1st patch like they claim warriors will not be top dps. They will be tanks.
Also if you run a dps meter from start of raid tell end I have never seen a warrior at the stop. Warrior at their best were only single target high dps. And guess what while trash is easy there is tons and tons of it making mages speed up your raid far more than warrior dps.
DKP vs LC is literally the battle of capitalism vs communism.
“Loot council is great, it just hasn’t been done properly yet!”
Seriously though, people need to lay off this guy. He’s trying to build a community. If you don’t like it, don’t join. No reason to attack him. He’s just a WoW fan like all of us.
Exactly. I used DKP in classic and it had its up and downs. I first hand remember one of the downs, being an alt Paladin, their main had racked up a ton of DKP, so they were able to win the Paladin gear prior to me because they had so much DKP saved up from their main. Part of the system which is understandable but still a pain.
People just min/max. Shamans == Windfury. Warriors are arguably the top DPS. You can see where this is going.
1 alliance dominated pve content in classic so no shamans 2 if they stop with BWL for the 1st patch like they claim warriors will not be top dps. They will be tanks.
Also if you run a dps meter from start of raid tell end I have never seen a warrior at the stop. Warrior at their best were only single target best dps. And guess what while trash is easy there is tons and tons of it making mages speed up your raid far more than warrior dps.
Mages aren't even hit capped until like ZG. Go look at some pserver logs... Warriors dominate the top of the rankings and leaderboards.
... 1 alliance dominated pve content in classic so no shamans 2 if they stop with BWL for the 1st patch like they claim warriors will not be top dps. They will be tanks.
Also if you run a dps meter from start of raid tell end I have never seen a warrior at the stop. Warrior at their best were only single target best dps. And guess what while trash is easy there is tons and tons of it making mages speed up your raid far more than warrior dps.
Mages aren't even hit capped until like ZG. Go look at some pserver logs... Warriors dominate the top of the rankings and leaderboards.
Pserver logs are worthless when you have vids of server and world 1st guilds from the real time period to look at. Again your pserver is modified in some strange way making everything from it worthless for comparison. What part of that are you not understanding?