Blizzard repeat after me: THE COMMUNITY DOES NOT WANT SHARDING.
You do not represent the community, and do not speak for the whole community. I do not mind sharding for the first couple days, or just initially at the starting zones. It promotes healthier server populations/communities in the long term of the game.
Was a good run, maybe a korean MMO can take me somewhere nice.
Ugg, I have tried them all but yabbadabba do they love them some hard core grinding! I grinded in Vanilla and was ok with it, but the Korean MMO's take it to waterboarding levels!
Sharding 1-10 for the first 2-3 days fine if you want to keep new players happy. But if it's anything past that, 100% I'm out!
I don't want it at level 1, I'm happy to group with 4 players and attempt to fight through the crowd, or venture on and fight level 3-4 mobs at level 1. But that's what I remember.
As you've noticed, the Classic Demo does have realm sharding. This is to let as many people as possible experience it without technical issues such as server capacity or spawn density getting in the way.
Longer term, we know how crucial it is to the Classic experience for you to see your friends when you walk into Stormwind or when you’re helping them on a quest you’ve already completed. And there should only ever be one Kazzak on a realm, no matter how many people are waiting for him to spawn.
We’re still looking at how we can best deliver an authentic Classic experience at launch, and in the weeks and months that follow - both in terms of gameplay and community. You won’t see phasing (which is tied to specific quests that don't exist in Classic) or cross-realm zones (which combine multiple realms together) in Classic. However, realm sharding is one of the best tools we have to keep realms stable when hundreds of players are swarming the same initial few zones and killing the same few mobs (like they will be at the launch of Classic). To that end, we do believe that some form of sharding may be helpful, especially in those early days. But we recognize that a cohesive world is critical to WoW Classic and are committed to bringing that to you.
This is very disappointing for me to hear and sadly if sharding makes it in to the release of the game I wont be playing it. Please make Classic good, I want to play WoW again.
As long as its gone later on its all good. But for those saying you want lag and server crashing I call BS. You will be the first ones on the forums crying about it..
You will not have server crashing dude. The Cap in Vanilla was 2.5K and all hardware today can handle that many people. Now if they are stupid enough to have 15K pop servers yea their servers will crash. They should just double the pop to 5K maybe 7.5K and increase spawn timers and be happy with that.
There will be no server caps dude lol what you think the sharding is for.
Was a good run, maybe a korean MMO can take me somewhere nice.
Actually I think New World will be the next big thing. I have see some early stuff with it and it looks amazing. Anyhow I guess it is time to start looking because Classic is dead to me.
Well. We don't have to wait for the first patch for it get fixed. Cause sharding and phasing was by design.
Might as well add in LFR and LFG too. Throw some mythic+ dungeons in also. And talent trees are an illusion so lets just get rid of those as well. Who needs multiple spell ranks.
Also, can horde get paladins?
And we'd like pet battles as well. Don't wanna leave out the pet collectors from the "Classic" experience.
They have this super great new system that fits with Classic just perfectly:
CLASSICERITE Armor. You get a ring called the Heart of Classic, and it LITERALLY fuels your leggings, boots, and belt. With this fuel, collected by killing hard and elite enemies, you get random powerups that will be exciting and fun!
As you've noticed, the Classic Demo does have realm sharding. This is to let as many people as possible experience it without technical issues such as server capacity or spawn density getting in the way.
Longer term, we know how crucial it is to the Classic experience for you to see your friends when you walk into Stormwind or when you’re helping them on a quest you’ve already completed. And there should only ever be one Kazzak on a realm, no matter how many people are waiting for him to spawn.
We’re still looking at how we can best deliver an authentic Classic experience at launch, and in the weeks and months that follow - both in terms of gameplay and community. You won’t see phasing (which is tied to specific quests that don't exist in Classic) or cross-realm zones (which combine multiple realms together) in Classic. However, realm sharding is one of the best tools we have to keep realms stable when hundreds of players are swarming the same initial few zones and killing the same few mobs (like they will be at the launch of Classic). To that end, we do believe that some form of sharding may be helpful, especially in those early days. But we recognize that a cohesive world is critical to WoW Classic and are committed to bringing that to you.
This is for sure a troll post.. Must be April Fools' early for Blizzard right?
There's NO way you guys are actually considering this.. This is literally 1 of the reasons no one plays this game anymore.
I have been subbed to WoW since 2006 straight, if blizzard introduces sharding in a way that negatively effects my experience (seeing people from other realms) i will resort to private servers, something i have never done in my life.
Sure, go to servers that have respawns so fast that people are AoE farming to 60 on day 2 and where Devilsaurs respawn so fast every jim #@%#!%@# and harry has one along with literally every other item that should be "rare".
Im sure thats a better experience over sharding the first few levels while keeping the entirety of the rest of the game intact far better than Private Servers have.
As you've noticed, the Classic Demo does have realm sharding. This is to let as many people as possible experience it without technical issues such as server capacity or spawn density getting in the way.
Longer term, we know how crucial it is to the Classic experience for you to see your friends when you walk into Stormwind or when you’re helping them on a quest you’ve already completed. And there should only ever be one Kazzak on a realm, no matter how many people are waiting for him to spawn.
We’re still looking at how we can best deliver an authentic Classic experience at launch, and in the weeks and months that follow - both in terms of gameplay and community. You won’t see phasing (which is tied to specific quests that don't exist in Classic) or cross-realm zones (which combine multiple realms together) in Classic. However, realm sharding is one of the best tools we have to keep realms stable when hundreds of players are swarming the same initial few zones and killing the same few mobs (like they will be at the launch of Classic). To that end, we do believe that some form of sharding may be helpful, especially in those early days. But we recognize that a cohesive world is critical to WoW Classic and are committed to bringing that to you.
Was a good run, maybe a korean MMO can take me somewhere nice.
Ugg, I have tried them all but yabbadabba do they love them some hard core grinding! I grinded in Vanilla and was ok with it, but the Korean MMO's take it to waterboarding levels!
You made me chuckle with the yabbadabba thing. Your humor is appreciated in this otherwise terrible time for classic.
I mean, I understand why you think sharding would be good for the initial rush, but it's not what people have asked for. If anyone were to complain about a launch population, that's too bad? That's how it goes. Take a break, wait a day, form a group and share kills, move to another area, stay and brute force your way through quests etc.
For the demo, I get it. Anyone complaining about it should take a breath and learn to read.
I have been subbed to WoW since 2006 straight, if blizzard introduces sharding in a way that negatively effects my experience (seeing people from other realms) i will resort to private servers, something i have never done in my life.
Sure, go to servers that have respawns so fast that people are AoE farming to 60 on day 2 and where Devilsaurs respawn so fast every jim #@%#!%@# and harry has one along with literally every other item that should be "rare".
Im sure thats a better experience over sharding the first few levels while keeping the entirety of the rest of the game intact far better than Private Servers have.
That's still better than sharding... And it's already shown that pservers have a better philosophy than blizzard (the non corrupt ones at least like nostralius)
As you've noticed, the Classic Demo does have realm sharding. This is to let as many people as possible experience it without technical issues such as server capacity or spawn density getting in the way.
Longer term, we know how crucial it is to the Classic experience for you to see your friends when you walk into Stormwind or when you’re helping them on a quest you’ve already completed. And there should only ever be one Kazzak on a realm, no matter how many people are waiting for him to spawn.
We’re still looking at how we can best deliver an authentic Classic experience at launch, and in the weeks and months that follow - both in terms of gameplay and community. You won’t see phasing (which is tied to specific quests that don't exist in Classic) or cross-realm zones (which combine multiple realms together) in Classic. However, realm sharding is one of the best tools we have to keep realms stable when hundreds of players are swarming the same initial few zones and killing the same few mobs (like they will be at the launch of Classic). To that end, we do believe that some form of sharding may be helpful, especially in those early days. But we recognize that a cohesive world is critical to WoW Classic and are committed to bringing that to you.
We WANT the starting zones to be a !@#$ show, its part of the experience.
However, realm sharding is one of the best tools we have to keep realms stable when hundreds of players are swarming the same initial few zones and killing the same few mobs (like they will be at the launch of Classic). To that end, we do believe that some form of sharding may be helpful, especially in those early days.
A lot of people would say that sharding hurts the game even now, just as much as it helps it. One of the big draws to classic over BFA is the absence of things like sharding that dilute the experience of having the same pool of players on your server as a constant.
While I acknowledge that there are going to be problems stemming from the rush of people zerging onto classic realms during the days of the initial launch, sharding should, by no means whatsoever have a place in classic as a long term presence. You've said that you believe it to be a good tool to manage the oncoming rush, but you still haven't assuaged any concerns that it might be here to stay after the fact. Short of promising the players here that sharding WILL be gone after the first couple weeks, (No longer than the first thirty days) I won't feel comfortable trusting blizzard not to stab us in the back on this.