I would be fine with sharding for the first week or two, but after that no way!! But i would also be scared of the future if they are willing to break this experience what is next?
11/02/2018 04:25 PMPosted by Tipsoutbaby11/02/2018 03:39 PMPosted by LoreAs you've noticed, the Classic Demo does have realm sharding. This is to let as many people as possible experience it without technical issues such as server capacity or spawn density getting in the way.
Longer term, we know how crucial it is to the Classic experience for you to see your friends when you walk into Stormwind or when youâre helping them on a quest youâve already completed. And there should only ever be one Kazzak on a realm, no matter how many people are waiting for him to spawn.
Weâre still looking at how we can best deliver an authentic Classic experience at launch, and in the weeks and months that follow - both in terms of gameplay and community. You wonât see phasing (which is tied to specific quests that don't exist in Classic) or cross-realm zones (which combine multiple realms together) in Classic. However, realm sharding is one of the best tools we have to keep realms stable when hundreds of players are swarming the same initial few zones and killing the same few mobs (like they will be at the launch of Classic). To that end, we do believe that some form of sharding may be helpful, especially in those early days. But we recognize that a cohesive world is critical to WoW Classic and are committed to bringing that to you.
Josh,
I won't pretend to know what tools Blizzard has at their disposal to combat server downtime - I certainly don't and neither does anyone else in this thread. That said, I will speak on what I do know; the effect sharding will have on Classic WoW.
To put it bluntly Josh, sharding will kill Classic. Actually, it won't kill it, because if the sharding mechanism is to be used, Classic will already be dead on arrival. I'm sure there are dozens of technical justifications for the utilization of sharding as a server mollifier, but I promise you, none of those reasons will matter if no one wants to play the game.
What is the alternative, you might ask? I can only reference an alernative I have seen work well in the past - static player population caps on servers (Blizzlike 2500-3000, ideally), as well as a properly functioning dynamic spawn system. The number of servers to accomodate the Classic audience would have to be higher, yes, but it would be worth it. This approach has worked for the community time and time again. I don't see any reason for it not to work for Classic now.
If, for whatever reason, Blizzard has reservations against using such a system, then I implore the Classic team to seek out another alternative and present it to the community prior to implementation. If not, I can promise you, rather than bringing Vanilla back to life, the team will simply be working to restore what is already dead.
We ask that Blizzard please reconsider their position on sharding with regard to Classic. While you have not explicitly confirmed its presence in Classic, I believe that a clarification post is warranted.
Thanks.
You're living in dream world if you want them to have that many servers. There's little wiggle room for them at the start, it's going to be a nightmare either way. Sharding is the only thing that solves lag, queue times etc.
Hello - plz never do sharding or anything like it - when you said no changes - Sharding is deffo a change that would could break the game feel.
This is alot of QoL change. Majority of the mechanics in game are not functioning how they did in vanilla. Not to mention you cant moonwalk :(
Wonder how this will turn out..... sort of hinders the " vanilla experience"
Wonder how this will turn out..... sort of hinders the " vanilla experience"
11/02/2018 03:39 PMPosted by LoreAs you've noticed, the Classic Demo does have realm sharding. This is to let as many people as possible experience it without technical issues such as server capacity or spawn density getting in the way.
Longer term, we know how crucial it is to the Classic experience for you to see your friends when you walk into Stormwind or when youâre helping them on a quest youâve already completed. And there should only ever be one Kazzak on a realm, no matter how many people are waiting for him to spawn.
Weâre still looking at how we can best deliver an authentic Classic experience at launch, and in the weeks and months that follow - both in terms of gameplay and community. You wonât see phasing (which is tied to specific quests that don't exist in Classic) or cross-realm zones (which combine multiple realms together) in Classic. However, realm sharding is one of the best tools we have to keep realms stable when hundreds of players are swarming the same initial few zones and killing the same few mobs (like they will be at the launch of Classic). To that end, we do believe that some form of sharding may be helpful, especially in those early days. But we recognize that a cohesive world is critical to WoW Classic and are committed to bringing that to you.
There you have it. They will use sharding when they feel itâs needed. So same as live basically. Deeply disappointed.
Rather have crashes and slow questing with lines to kill mobs than sharding. Don't trust it to get removed or not creep in and cause problems elsewhere.
Sharding is a deal breaker. Don't mess with it, Blizzard! Otherwise Classic will be a complete fail.
You can spend money on servers to avoid sharding and have millions of souls attached to you forever ...
or just waste your last chance to bring these players back and burn a big juicy pile of money that you wont ever have the chance touch again.
You can spend money on servers to avoid sharding and have millions of souls attached to you forever ...
or just waste your last chance to bring these players back and burn a big juicy pile of money that you wont ever have the chance touch again.
godverdomme kanker op
..How painfully out of touch do you have to be to think sharding - in a game where - hold on - in a game where having a cohesive community is important? The servers were LITERALLY capped at 2.5k or so back in the day because guess what? It allowed and promoted player interaction - sharding turns people in to ghosts you never get to know, never meet and never really interact with on any meaningful level.
WHY. DON'T. YOU. UNDERSTAND. THIS? HELLO? HELLO? EARTH TO BLIZZARD!
A bunch of RUSSIANS IN THEIR BASEMENT can do this but a multi-billion dollar company can't? Hire someone that understands vanilla and let him over see the project - someone that understands the fundamental basics and the core ethos of the old games philosophy. Who made the call for this decision? Bobby Kotick?
ALLEN ADHAM, ARE YOU THERE? THEY'RE KILLING YOUR BABY BEFORE IT'S EVEN BORN.
WHY. DON'T. YOU. UNDERSTAND. THIS? HELLO? HELLO? EARTH TO BLIZZARD!
A bunch of RUSSIANS IN THEIR BASEMENT can do this but a multi-billion dollar company can't? Hire someone that understands vanilla and let him over see the project - someone that understands the fundamental basics and the core ethos of the old games philosophy. Who made the call for this decision? Bobby Kotick?
ALLEN ADHAM, ARE YOU THERE? THEY'RE KILLING YOUR BABY BEFORE IT'S EVEN BORN.
11/02/2018 03:39 PMPosted by LoreHowever, realm sharding is one of the best tools we have to keep realms stable when hundreds of players are swarming the same initial few zones and killing the same few mobs (like they will be at the launch of Classic). To that end, we do believe that some form of sharding may be helpful, especially in those early days. But we recognize that a cohesive world is critical to WoW Classic and are committed to bringing that to you.
Even if it may seem logical, it goes completely against why people asked for classic. They don't want your or anyone else's vision of how classic should be best enjoyed. There either needs to be a solution that is completely unobtrusive to social play or you need to leave it as it is and let the community sort itself out. Please.
11/02/2018 05:08 PMPosted by ComlaC2CB08111/02/2018 03:39 PMPosted by LoreAs you've noticed, the Classic Demo does have realm sharding. This is to let as many people as possible experience it without technical issues such as server capacity or spawn density getting in the way.
Longer term, we know how crucial it is to the Classic experience for you to see your friends when you walk into Stormwind or when youâre helping them on a quest youâve already completed. And there should only ever be one Kazzak on a realm, no matter how many people are waiting for him to spawn.
Weâre still looking at how we can best deliver an authentic Classic experience at launch, and in the weeks and months that follow - both in terms of gameplay and community. You wonât see phasing (which is tied to specific quests that don't exist in Classic) or cross-realm zones (which combine multiple realms together) in Classic. However, realm sharding is one of the best tools we have to keep realms stable when hundreds of players are swarming the same initial few zones and killing the same few mobs (like they will be at the launch of Classic). To that end, we do believe that some form of sharding may be helpful, especially in those early days. But we recognize that a cohesive world is critical to WoW Classic and are committed to bringing that to you.
Brooo you literally just lost your company tens of thousands of dollars with that post. !@#$ sharding
Lol hundred thousands**
11/02/2018 05:13 PMPosted by SinvareA bunch of RUSSIANS IN THEIR BASEMENT can do this but a multi-billion dollar company can't?
This needs to be printed on several million biodegradable paper leaflets and dumped on Blizzard's headquarters.
This isn't a personal attack on Lore, but it seems like whenever he tries to clarify on anything, he ends up stirring more trouble.
Proposed solution: Shard zones on the same server like Nostalrius did. If you're in Elwynn Forest, you will see everyone else in Elwynn Forest on that server. But someone in Westfall would be a different shard on that server. I think that's the way to go. It's a type of sharding that wouldn't be noticeable and it leaves both sides happy.
Proposed solution: Shard zones on the same server like Nostalrius did. If you're in Elwynn Forest, you will see everyone else in Elwynn Forest on that server. But someone in Westfall would be a different shard on that server. I think that's the way to go. It's a type of sharding that wouldn't be noticeable and it leaves both sides happy.
11/02/2018 05:08 PMPosted by Nakadashi1 - Sharding is jarring and artificial.
It's only artificial if you choose to willingly move in and out of shards. Once you are given a Shard, you stay in it until you leave it (join a party with someone in another Shard, join an instance/bg, etc.) or log off.
11/02/2018 05:08 PMPosted by Nakadashi2 - I'm reasonably certain that clever use of sharding can be used to gather extra profession materials.
That's Phasing, not Sharding. And that is also only a modern implementation that can be disabled.
11/02/2018 05:08 PMPosted by Nakadashi3 - Sharding limits the number of people I could potentially interact with.
It also keeps the number of people you can interact with truthful to the game. You should not be interacting with thousands of players at the same time in the same zone, that never happened in 2004-2006.
11/02/2018 05:08 PMPosted by Nakadashi5 - Sharding will place limits on world PvP.
It actually enhances World PvP because you can separate yourself from the pack easier by "dominating" World PvP. If you are just some random in a sea of five thousand people in Hillsbrad, you cannot actually enjoy the game at a reasonable pace.
11/02/2018 03:07 PMPosted by RözenHopefully it will be gone in the actual game.
It's not just a hopefully. That's a key factor in my decision to play it. CRZ and LFG killed server communities.
Please don't let sharding get through to release. Please use any other alternatives. Why not dynamic mob spawning instead
Please listen to the community, Please don't tarnish vanilla's legacy like this, Just take the time to get things right and the community will support it so much more.
11/02/2018 05:15 PMPosted by Borderlands11/02/2018 05:08 PMPosted by ComlaC2CB081...
Brooo you literally just lost your company tens of thousands of dollars with that post. !@#$ sharding
Lol hundred thousands**
The actual figure is in the tens of millions range. Do you think Blizzard would even roll over in bed for a few piddling hundred thousand dollars?
11/02/2018 03:39 PMPosted by LoreAs you've noticed, the Classic Demo does have realm sharding. This is to let as many people as possible experience it without technical issues such as server capacity or spawn density getting in the way.
Longer term, we know how crucial it is to the Classic experience for you to see your friends when you walk into Stormwind or when youâre helping them on a quest youâve already completed. And there should only ever be one Kazzak on a realm, no matter how many people are waiting for him to spawn.
Weâre still looking at how we can best deliver an authentic Classic experience at launch, and in the weeks and months that follow - both in terms of gameplay and community. You wonât see phasing (which is tied to specific quests that don't exist in Classic) or cross-realm zones (which combine multiple realms together) in Classic. However, realm sharding is one of the best tools we have to keep realms stable when hundreds of players are swarming the same initial few zones and killing the same few mobs (like they will be at the launch of Classic). To that end, we do believe that some form of sharding may be helpful, especially in those early days. But we recognize that a cohesive world is critical to WoW Classic and are committed to bringing that to you.
People get that it I'll be filled to the brim 5 seconds after launch.
We can deal with it z we don't need you to hold our hands.
Even in the very beginning, relationships can be made.
No to sharding.
11/02/2018 05:16 PMPosted by SoftnwetPlease don't let sharding get through to release. Please use any other alternatives. Why not dynamic mob spawning instead
I'd rather not have either, but dynamic mob spawning would be infinitely better. Splitting the server community isn't an option.